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Anya

Instanse Sky Fortress

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Instanse Sky Fortress  16.1

 

 

Una instancia que forma parte del Episodio 16.1 , explora la historia detrás de la misteriosa fortaleza que alcanza el cielo.

¿Quién está sentado en el trono?

NPC de entrada

Doyeon científico

/navi prt_q 249/79

Habla con Doyeon en Destroyed Prontera, cuando tengas nivel 145+ .

Genera una instancia e ingresa al warper.

RTENOTÍTULO

 

Tutorial de instancia

Paso 1

Stefan JE Lobo

Al ingresar a la instancia, te enfrentarás directamente al jefe.

Golpéalo hasta que desaparezca y convoca a los minions.

Paso 2

Soldado zombi inmortal

Debes completar algunas rondas de soldados zombis inmortales.

Paso 3

RTENOTÍTULO

Continúe subiendo la escalera, despeje y suba.

Etapa 4

Los monstruos a los que te enfrentas arrojan armas viciosas.

Paso 5

Deformación desactivada

También puede ver Distorsión desactivada, puede ingresar usando  6960.pngSky Fortress Key .

Allí, encuentras monstruos especiales o tesoros.

Paso 6

Stefan JE Lobo

En el último piso, habla con Stefan.JEWolf  y prepárate para la batalla.

Paso 7

Doyeon científico

Cuando complete con éxito la instancia, hable con el científico Doyeon , él lo recompensará con  14505.png 1 Sky Fortress Ticket
  si es su primera vez.

Durante el tiempo que tengas el Ticket de 1 Hora, puedes volver a crear la instancia y repetirla ilimitadamente hasta que caduque.

Monstruo de instancia

Enemies

Image

Name

Level

HP

Size / Race / Element

3476.png

Immortal Zombie Soldier

160

405,694

Medium / Undead / Undead 2

3478.png

Sky Fortress Key Keeper

160

423,332

Medium / Undead / Undead 2

3479.png

Immortal Zombie Assault

160

405,694

Medium / Undead / Undead 2

3480.png

Immortal Cursed Zombie

160

405,694

Medium / Undead / Undead 2

3477.png

Immortal Fortress Legion

160

405,694

Medium / Undead / Undead 2

3481.png

Immortal Nightmare Shadow

160

423,330

Large / Demon / Dark 1

3482.png

Immortal Angry Shadow

160

423,330

Medium / Demon / Dark 1

3483.png

Immortal Death Shadow

160

423,330

Medium / Demon / Dark 1

3474.png

Immortal Cursed Knight

160

7,000,000

Large / Formless / Dark 2

3475.png

Immortal Wind Ghost

160

7,000,000

Medium / Demon / Wind 2

3473.png

Stefan.J.E.Wolf

160

20,000,000

Large / Undead / Undead 1

 

 

Card

Type

CollapseDescription

Card Immortal Cursed Knight Card

Weapon Card

ATK +10%.

Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks.

If equipped with Stephen Jack Ernest Wolf Card, ASPD +1.

Card Immortal Wind Ghost Card

Weapon Card

MATK +10%.

Has 1% chance of autocasting Killing Cloud Lv 5 on a target when performing magical attacks.

If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%.

Card Stephen Jack Ernest Wolf Card

Footgear Card

Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks.

Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks.

Has 3% chance of gaining Flee +200 for 10 seconds when performing physical attacks.

Has 2.5% chance of gaining increased Movement Speed when performing magical attacks.

If equipped with Immortal Cursed Knight Card, ASPD +1.

If equipped with Immortal Wind Ghost Card, reduce Variable Cast Time by 10%.

 

Vicious Weapons

Las armas vicious se sueltan de los monstruos dentro de la instancia de Sky Fortress. Al igual que las Crimson Weapons, obtienen una cantidad sustancial de ATK/MATK con refinamientos más altos, hasta +15.

Image

Name

Description

Dropped by

28805.png

Vicious Mind Book [1]

90 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assault

18121.png

Vicious Mind Bow [1]

170 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie

28806.png

Vicious Mind Dagger [1]

105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion

13328.png

Vicious Mind Huuma Shuriken [1]

105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assault

28008.png

Vicious Mind Katar [1]

180 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion

1800.png

Vicious Mind Knuckle [1]

150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault

1450.png

Vicious Mind Lance [1]

225 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault

16041.png

Vicious Mind Mace [1]

130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault

13128.png

Vicious Mind Revolver [1]

150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie

1600.png

Vicious Mind Rod [1]

Int + 5

Matk + 120

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Cursed Zombie

13455.png

Vicious Mind Saber [1]

135 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion

1400.png

Vicious Mind Spear [1]

140 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion

2026.png

Vicious Mind Two-Handed Staff [1]

Int + 6

Matk + 200

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Cursed Zombie

28107.png

Vicious Mind Two-Handed Axe [1]

250 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie

21016.png

Vicious Mind Two-Handed Sword [1]

220 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion

1900.png

Vicious Mind Violin [1]

130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Angry Shadow

1996.png

Vicious Mind Wire [1]

130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Nightmare Shadow

 

Vicious Mind Enchants

Weapon

First Enchant

Second Enchant

Third Enchant

21016.pngVicious Mind Two-Handed Sword [1]
1450.png Vicious Mind Lance [1]
1400.png Vicious Mind Spear [1]
28008.png Vicious Mind Katar [1]
1800.png Vicious Mind Knuckle [1]

·         Physical damage to [element] enemies +1~20%.

·         No weapon size penalty

·         Weapon cannot be broken in battle.

·         Weapon property: [element]

·         ATK +1~10%

·         Physical damage to [race] enemies +1~20%

·         Physical damage to boss enemies +1~20%

·         Physical damage to normal enemies +1~20%

·         Bypass 1~30% of DEF on [race] enemies

·         Bypass 1~30% of DEF on boss enemies

·         Bypass 1~30% of DEF on normal enemies

·         STR +3~10

·         AGI +3~10

·         LUK +3~10

·         ATK +1~50

·         CRIT +1~20

·         ASPD +1~5%

·         ASPD +1~5

·         Critical damage +1~20%

13328.png Vicious Mind Huuma Shuriken [1]
28805.png Vicious Mind Book [1]
28806.png Vicious Mind Dagger [1]

·         Physical damage to [element] enemies +1~20%.

·         No weapon size penalty

·         Weapon property: [element]

·         ATK +1~10%

·         Physical damage to [race] enemies +1~20%

·         Physical damage to boss enemies +1~20%

·         Physical damage to normal enemies +1~20%

·         Bypass 1~30% of DEF on [race] enemies

·         Bypass 1~30% of DEF on boss enemies

·         Bypass 1~30% of DEF on normal enemies

·         STR +3~10

·         AGI +3~10

·         INT +3~10

·         ATK +1~50

·         MATK +1~50

·         ASPD +1~5%

·         ASPD +1~5

·         After cast delay -1~20%

·         Variable cast time -1~20%

28107.png Vicious Mind Two-Handed Axe [1]
16041.png Vicious Mind Mace [1]
13455.png Vicious Mind Saber [1]

·         Physical damage to [element] enemies +1~20%.

·         No weapon size penalty

·         Weapon cannot be broken in battle.

·         Weapon property: [element]

·         ATK +1~10%

·         Physical damage to [race] enemies +1~20%

·         Physical damage to boss enemies +1~20%

·         Physical damage to normal enemies +1~20%

·         Bypass 1~30% of DEF on [race] enemies

·         Bypass 1~30% of DEF on boss enemies

·         Bypass 1~30% of DEF on normal enemies

·         STR +3~10

·         DEX +3~10

·         ATK +3~50

·         CRIT +1~20

·         ASPD +1~5

·         Critical damage +1~20%

·         Ranged damage +1~20%

1900.png Vicious Mind Violin [1]
1996.png Vicious Mind Wire [1]
13128.png Vicious Mind Revolver [1]
18121.png Vicious Mind Bow [1]

·         Physical damage to [element] enemies +1~20%.

·         No weapon size penalty

·         Weapon cannot be broken in battle.

·         ATK +1~10%

·         Physical damage to [race] enemies +1~20%

·         Physical damage to boss enemies +1~20%

·         Physical damage to normal enemies +1~20%

·         Bypass 1~30% of DEF on [race] enemies

·         Bypass 1~30% of DEF on boss enemies

·         Bypass 1~30% of DEF on normal enemies

·         AGI +3~10

·         DEX +3~10

·         LUK +3~10

·         ATK +1~50

·         CRIT +1~20

·         ASPD +1~5

·         Critical damage +1~20%

·         Ranged damage +1~20%

1600.png Vicious Mind Rod [1]
2026.png Vicious Mind Two-Handed Staff [1]

·         Magical damage to [element] enemies +1~20%.

·         Power of healing skills +1~20%

·         MATK +1~10%

·         Magical damage to [race] enemies +1~20%

·         Magical damage to boss enemies +1~20%

·         Magical damage to normal enemies +1~20%

·         Bypass 1~30% of MDEF on [race] enemies

·         Bypass 1~30% of MDEF on boss enemies

·         Bypass 1~30% of MDEF on normal enemies

·         DEX +3~10

·         INT +3~10

·         MATK +1~50

·         After cast delay -1~20%

·         Skill SP cost -1~10%

·         Variable cast time -1~20%

 

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