Anya 0 Posted January 11 Instanse Sky Fortress 16.1 Una instancia que forma parte del Episodio 16.1 , explora la historia detrás de la misteriosa fortaleza que alcanza el cielo. ¿Quién está sentado en el trono? NPC de entrada /navi prt_q 249/79 Habla con Doyeon en Destroyed Prontera, cuando tengas nivel 145+ . Genera una instancia e ingresa al warper. Tutorial de instancia Paso 1 Al ingresar a la instancia, te enfrentarás directamente al jefe. Golpéalo hasta que desaparezca y convoca a los minions. Paso 2 Debes completar algunas rondas de soldados zombis inmortales. Paso 3 Continúe subiendo la escalera, despeje y suba. Etapa 4 Los monstruos a los que te enfrentas arrojan armas viciosas. Paso 5 También puede ver Distorsión desactivada, puede ingresar usando Sky Fortress Key . Allí, encuentras monstruos especiales o tesoros. Paso 6 En el último piso, habla con Stefan.JEWolf y prepárate para la batalla. Paso 7 Cuando complete con éxito la instancia, hable con el científico Doyeon , él lo recompensará con 1 Sky Fortress Ticket si es su primera vez. Durante el tiempo que tengas el Ticket de 1 Hora, puedes volver a crear la instancia y repetirla ilimitadamente hasta que caduque. Monstruo de instancia Enemies Image Name Level HP Size / Race / Element Immortal Zombie Soldier 160 405,694 Medium / Undead / Undead 2 Sky Fortress Key Keeper 160 423,332 Medium / Undead / Undead 2 Immortal Zombie Assault 160 405,694 Medium / Undead / Undead 2 Immortal Cursed Zombie 160 405,694 Medium / Undead / Undead 2 Immortal Fortress Legion 160 405,694 Medium / Undead / Undead 2 Immortal Nightmare Shadow 160 423,330 Large / Demon / Dark 1 Immortal Angry Shadow 160 423,330 Medium / Demon / Dark 1 Immortal Death Shadow 160 423,330 Medium / Demon / Dark 1 Immortal Cursed Knight 160 7,000,000 Large / Formless / Dark 2 Immortal Wind Ghost 160 7,000,000 Medium / Demon / Wind 2 Stefan.J.E.Wolf 160 20,000,000 Large / Undead / Undead 1 Card Type CollapseDescription Immortal Cursed Knight Card Weapon Card ATK +10%. Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks. If equipped with Stephen Jack Ernest Wolf Card, ASPD +1. Immortal Wind Ghost Card Weapon Card MATK +10%. Has 1% chance of autocasting Killing Cloud Lv 5 on a target when performing magical attacks. If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%. Stephen Jack Ernest Wolf Card Footgear Card Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks. Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks. Has 3% chance of gaining Flee +200 for 10 seconds when performing physical attacks. Has 2.5% chance of gaining increased Movement Speed when performing magical attacks. If equipped with Immortal Cursed Knight Card, ASPD +1. If equipped with Immortal Wind Ghost Card, reduce Variable Cast Time by 10%. Vicious Weapons Las armas vicious se sueltan de los monstruos dentro de la instancia de Sky Fortress. Al igual que las Crimson Weapons, obtienen una cantidad sustancial de ATK/MATK con refinamientos más altos, hasta +15. Image Name Description Dropped by Vicious Mind Book [1] 90 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. This item is indestructible in battle. Immortal Zombie Assault Vicious Mind Bow [1] 170 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Cursed Zombie Vicious Mind Dagger [1] 105 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. Immortal Fortress Legion Vicious Mind Huuma Shuriken [1] 105 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. This item is indestructible in battle. Immortal Zombie Assault Vicious Mind Katar [1] 180 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Fortress Legion Vicious Mind Knuckle [1] 150 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Zombie Assault Vicious Mind Lance [1] 225 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Zombie Assault Vicious Mind Mace [1] 130 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Zombie Assault Vicious Mind Revolver [1] 150 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Cursed Zombie Vicious Mind Rod [1] Int + 5 Matk + 120 Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. This item is indestructible in battle. Immortal Cursed Zombie Vicious Mind Saber [1] 135 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Fortress Legion Vicious Mind Spear [1] 140 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Fortress Legion Vicious Mind Two-Handed Staff [1] Int + 6 Matk + 200 Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. This item is indestructible in battle. Immortal Cursed Zombie Vicious Mind Two-Handed Axe [1] 250 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Cursed Zombie Vicious Mind Two-Handed Sword [1] 220 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. Immortal Fortress Legion Vicious Mind Violin [1] 130 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. Immortal Angry Shadow Vicious Mind Wire [1] 130 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. Immortal Nightmare Shadow Vicious Mind Enchants Weapon First Enchant Second Enchant Third Enchant Vicious Mind Two-Handed Sword [1] Vicious Mind Lance [1] Vicious Mind Spear [1] Vicious Mind Katar [1] Vicious Mind Knuckle [1] · Physical damage to [element] enemies +1~20%. · No weapon size penalty · Weapon cannot be broken in battle. · Weapon property: [element] · ATK +1~10% · Physical damage to [race] enemies +1~20% · Physical damage to boss enemies +1~20% · Physical damage to normal enemies +1~20% · Bypass 1~30% of DEF on [race] enemies · Bypass 1~30% of DEF on boss enemies · Bypass 1~30% of DEF on normal enemies · STR +3~10 · AGI +3~10 · LUK +3~10 · ATK +1~50 · CRIT +1~20 · ASPD +1~5% · ASPD +1~5 · Critical damage +1~20% Vicious Mind Huuma Shuriken [1] Vicious Mind Book [1] Vicious Mind Dagger [1] · Physical damage to [element] enemies +1~20%. · No weapon size penalty · Weapon property: [element] · ATK +1~10% · Physical damage to [race] enemies +1~20% · Physical damage to boss enemies +1~20% · Physical damage to normal enemies +1~20% · Bypass 1~30% of DEF on [race] enemies · Bypass 1~30% of DEF on boss enemies · Bypass 1~30% of DEF on normal enemies · STR +3~10 · AGI +3~10 · INT +3~10 · ATK +1~50 · MATK +1~50 · ASPD +1~5% · ASPD +1~5 · After cast delay -1~20% · Variable cast time -1~20% Vicious Mind Two-Handed Axe [1] Vicious Mind Mace [1] Vicious Mind Saber [1] · Physical damage to [element] enemies +1~20%. · No weapon size penalty · Weapon cannot be broken in battle. · Weapon property: [element] · ATK +1~10% · Physical damage to [race] enemies +1~20% · Physical damage to boss enemies +1~20% · Physical damage to normal enemies +1~20% · Bypass 1~30% of DEF on [race] enemies · Bypass 1~30% of DEF on boss enemies · Bypass 1~30% of DEF on normal enemies · STR +3~10 · DEX +3~10 · ATK +3~50 · CRIT +1~20 · ASPD +1~5 · Critical damage +1~20% · Ranged damage +1~20% Vicious Mind Violin [1] Vicious Mind Wire [1] Vicious Mind Revolver [1] Vicious Mind Bow [1] · Physical damage to [element] enemies +1~20%. · No weapon size penalty · Weapon cannot be broken in battle. · ATK +1~10% · Physical damage to [race] enemies +1~20% · Physical damage to boss enemies +1~20% · Physical damage to normal enemies +1~20% · Bypass 1~30% of DEF on [race] enemies · Bypass 1~30% of DEF on boss enemies · Bypass 1~30% of DEF on normal enemies · AGI +3~10 · DEX +3~10 · LUK +3~10 · ATK +1~50 · CRIT +1~20 · ASPD +1~5 · Critical damage +1~20% · Ranged damage +1~20% Vicious Mind Rod [1] Vicious Mind Two-Handed Staff [1] · Magical damage to [element] enemies +1~20%. · Power of healing skills +1~20% · MATK +1~10% · Magical damage to [race] enemies +1~20% · Magical damage to boss enemies +1~20% · Magical damage to normal enemies +1~20% · Bypass 1~30% of MDEF on [race] enemies · Bypass 1~30% of MDEF on boss enemies · Bypass 1~30% of MDEF on normal enemies · DEX +3~10 · INT +3~10 · MATK +1~50 · After cast delay -1~20% · Skill SP cost -1~10% · Variable cast time -1~20% Quote Share this post Link to post Share on other sites