Tako 1 Posted November 14, 2022 Odin's Temple 4 (Odin's Past) Para acceder a este dungeon dirígete al warper en Dungeons > Odin Temple > Odin Past Mobs: Mob Nombre Level HP Tamaño/ Raza/ Elemento Angelgolt 196 2,634,990 Small / Angel / Holy 4 Angelgolt 196 2,634,990 Small / Angel / Holy 4 Holy Frus 201 2,700,802 Medium / Angel / Holy 4 Holy Skogul 202 2,700,802 Medium / Angel / Holy 4 Arch Plasma 198 7,588,702 Small / Formless / Holy 4 Spectral Plasma 198 7,588,702 Small / Formless / Holy 4 Ingrid 207 79,566,666 Medium / Angel / Water 4 Reginleif 207 79,618,000 Medium / Angel / Fire 4 Armors: El siguiente equipo se consigue mediante la Odin Relic dropeado por todos los mobs del dungeon en un 18.00% NOTA: El equipo sale de forma aleatoria al abrir la Odin Relic Item Nombre Ubicación Descripción Str Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Agi Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Vit Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 15%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 7%) Reduces variable casting time by 7%. MaxHP + 2% per 2 refine rate. Vit + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Vit + 8, Def + 50, Mdef + 20. Reduces damage taken from angel and demon race monsters by 20%. If the sum of refine of set is 23 or higher, Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Int Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 5%, MaxSP + 15%. Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Dex Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Luk Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Clergy's Manteau [1] Garment Defense: 40 Weight: 45 Required Level: 170 Jobs: Every Job MaxSP + 5%, Mdef + 10. Reduces variable casting time by 10%. Increases magical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate. Refine 7+ Reduces variable casting time by additional 10%. Clergy's Boots [1] Footgear Defense: 35 Weight: 40 Required Level: 170 Jobs: Every Job MaxHP + 5%, Def + 30. Aspd + 10%. Increases physical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate. Refine 7+ Aspd + 10%. Encantamientos: Ubicado en /navi hu_in01 97/322 el npc Susan Grey te podrá encantar tú equipo de odin temple. El equipo se puede encantar hasta 3 slots. El encantamiento requiere de 5 Angel's Dreams y 500,000 de zeny. Si el equipo se encuentra refinado en +9 o superior. Tendrás la opción alternativa para encantar el segundo slot con 3 Nyangvine Fruit para un enchant mejorado. El equipo se puede resetear con 500,00 de zeny o 2 Nyangvine Fruit. Resetear con zeny tiene una probabilidad de 30% y al fallar el equipo será destruído. Resetear con Nyangvine Fruit tiene 100% de éxito. Tabla de encantamientos: Normal Enchant Second Slot Third Slot Fourth Slot Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 Def +12 / +18 Mdef +2 / +4 Max HP +3% / +5% SP +100 / +150 Crit +5 / +7 / +10 Flee +6 / +10 Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 Def +12 / +18 Mdef +2 / +4 Max HP +3% / +5% SP +100 / +150 Crit +5 / +7 / +10 Flee +6 / +10 Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 Def +12 / +18 Mdef +2 / +4 Max HP +3% / +5% SP +100 / +150 Crit +5 / +7 / +10 Flee +6 / +10 Special Enchant (2nd slot only) +7 Clergy's Manteau +7 Clergy's Boots +9 Soutanes Str / Agi / Dex / Vit / Int / Luk +7 ~ +8 Def +18 / +20 Mdef +6 / +8 Max HP +3% / +5% SP +100 / +15 Str / Agi / Dex / Vit / Int / Luk +7 ~ +8 Def +18 / +20 Mdef +6 / +8 Max HP +3% / +5% SP +100 / +150 Str / Agi / Dex / Vit / Int / Luk +7 ~ +8 Def + 21 Mdef + 10 Max HP + 5% SP + 150 Crit + 10 Flee + 10 Fighting Spirit 5, 6 Spell 4, 5 Expert Archer 4, 5 Sharp 4, 5 ASPD Lv. 3, 4 Str Blessing Agi Blessing Vit Blessing Dex Blessing Int Blessing Luk Blessing Soutane Blessings Str Blessing Str + 10. Atk + 10%. Def + 25, Mef + 3. When enchanted on Str Soutane: Atk + 5%, increases physical damage against all race monsters by 12%. Agi Blessing Agi + 10. Increases long ranged physical damage by 10%. Def + 25, Mef + 3. When enchanted on Agi Soutane: ASPD + 1, Perfect Hit + 5. Vit Blessing Vit + 10. MaxHP + 10%, MaxSP + 10%. Def + 25, Mef + 3. When enchanted on Vit Soutane: MaxHP + 5%, reduces delay after skill by 5%. Dex Blessing Dex + 10. Reduces variable casting time by 10%. Aspd + 10%. Def + 25, Mdef + 3. When enchanted on Dex Soutane: Reduces fixed casting time by 0.3 seconds. Int Blessing Int + 10. Matk + 10%. Def + 25, Mdef + 3. When enchanted on Int Soutane: reduces variable casting time by 10%, increases all property magical damage by 12%. Luk Blessing Luk + 10. Increases critical damage by 15%. Def + 25, Mdef + 3. When enchanted on Luk Soutane: Cri + 10. Increases physical damage against all size enemies by 12%. Cartas: Card Type Description Angelgolt Card Weapon Card Increases magical damage against demon race monsters by 10%. [+ Skeggiold Card] Increases magical damage against demon race monsters by additional 3% per 2 refine rate of weapon. Holy Skogul Card Footgear Card Heal effectiveness +5%. [Refine >= 7] Heal effectiveness +3%. [Refine >= 9] Heal effectiveness +2%. Holy Frus Card Weapon Card [+ Staff or Two-Handed Staff] Increases holy property magical damage by 10%. [Refine >= 10] Further increases holy property magical damage by 10%. [Refine >= 14] Further increases holy property magical damage by 10%. Arch Plasma Card Weapon Card [+ Staff or Two-Handed Staff] Increases wind property magical damage by 10%. [Refine >= 10] Further increases wind property magical damage by 10%. [Refine >= 14] Further increases wind property magical damage by 10%. Spectral Plasma Card Weapon Card [+ Staff or Two-Handed Staff] Increases ghost property magical damage by 10%. [Refine >= 10] Further increases ghost property magical damage by 10%. [Refine >= 14] Further increases ghost property magical damage by 10%. Reginleif Card Armor Card The armor can't be destroyed. ATK + 30% Max HP -15% [+ Randgris Card] Additional ATK + 10%. Max HP + 5% Ingrid Card Armor Card The armor can't be destroyed. Max HP +40% ATK - 15% Drains 1,000 HP every 4 seconds. Drains 10,000 HP when the compounded armor is unequipped. [+ Randgris Card] Additional ATK + 10%. Max HP + 5% Share this post Link to post Share on other sites