Tako 1 Posted November 15, 2022 Einbech Dungeon 3 Para acceder a einbech dungeon 3 accede mediante el waper Dungeons> Einbroch dungeon > Einbroch dungeon 2 te diriges a la parte superior izquierda del mapa y podrás acceder al dungeon, debes ser al menos nivel 180 para poder acceder al mapa. Mobs: Imagen Nombre Nivel HP Size/ Race / Element Poisonous 188 2,407,086 Medium / Formless / Ghost 4 Toxious 188 2,407,556 Medium / Formless / Poison 4 Green Mineral 190 2,435,702 Large / Formless / Neutral 4 Red Mineral 190 2,435,702 Large / Formless / Neutral 4 White Mineral 190 2,436,177 Large / Formless / Neutral 4 Purple Mineral 190 2,435,702 Large / Formless / Neutral 4 Jewel 192 100 Large / Formless / Neutral 4 White Porcellio 206 2,403,326 Small / Insect / Earth 4 Abyssman 190 2,428,277 Large / Beast / Neutral 4 Jewelry Ant 191 2,445,656 Medium / Insect / Neutral 4 Jungoliant 197 40,000,000 Large / Insect / Neutral 4 Recompensas: Podrás obtener de cualquier mob los siguientes items: Redium Odium Rindium Purdium Whidium Al combinar uno de cada uno de los 5 items obtienes 1 Dynite con el npc ubicado en /navi einbech 149 257 con el npc field Manager Elmen en la opción uno. En la opción dos podrás intercambiar los siguientes equipos: Imagen Nombre Precio Ubicación Bonus Safety Pendant R [1] 75 Dynite Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job All Stats + 5, Aspd + 5%. [+ Safety Epaulet R ] MaxHP + 10%, increases attack speed (reduces delay after attack by 15%).. [+ Safety Epaulet B ] MaxHP + 10%, reduces variable cast time by 15%. [+ Safety Epaulet R or Safety Epaulet B ] [+ Any Einbech Weapon] Reduces fixed casting time by 0.3 seconds Reduces delay after skill by 7% Reduces damage taken from all size enemies by 3% Safety Pendant B [1] 75 Dynite Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job All Stats + 5, variable casting time by 5%. [+ Safety Epaulet R ] MaxHP + 10%, increases attack speed (reduces delay after attack by 15%). [+ Safety Epaulet B ] MaxHP + 10%, reduces variable cast time by additional 15%. [+ Safety Epaulet R or Safety Epaulet B ] [+ Any Einbech Weapon] Reduces fixed casting time by 0.3 seconds Reduces delay after skill by 7% Reduces damage taken from all size enemies by 3% Safety Epaulet R [1] 75 Dynite Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job Atk + 5%. Safety Epaulet B [1] 75 Dynite Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job Matk + 5%. Igualmente podrás comprar los Weapons enchantament en la misma opción 2 en un costo de 50 Dynite Physical Modification Permit Magical Modification Permit Con los cuales podrás encantar tu arma con los siguientes bonus: Physical Modification Permit First Enchant Second Enchant Third Enchant Atk 5 ~ 45 Atk% 1 ~ 10% Hit 5 ~ 35 Flee 7 ~ 35 ASPD 1 ~ 2 ASPD% 5 ~ 10% Increase critical damage 5 ~ 20% Increase physical damage to [any element] enemies 3 ~ 20% Crit 2 ~ 10 Increase physical damage to [any race] enemies 3 ~ 20% Increase physical damage to normal enemies 3 ~ 20% Increase physical damage to boss enemies 3 ~ 20% Ignore physical defense of [any race] enemies 3 ~ 25% Ignore physical defense of normal enemies 3 ~ 18% Magical Modification Permit First Enchant Second Enchant Third Enchant Matk 5 ~ 45 Matk% 1 ~ 10% Heal effectiveness 3 ~ 25% Reduce variable casting time 5 ~ 10% Flee 7 ~ 35 Increase magic damage to [any element] enemies 3 ~ 20% Crit 2 ~ 10 Heal effectiveness 7 ~ 25% Reduce variable casting time 5 ~ 10% Increase magic damage to [any race] enemies 3 ~ 20% Increase magic damage to normal enemies 3 ~ 20% Increase magic damage to boss enemies 3 ~ 20% Ignore magic defense of [any race] enemies 3 ~ 25% Ignore magic defense of normal enemies 3 ~ 18% En la opción 3 podrás intercambiar cualquiera de las siguientes armas de forma aleatoria por un costo de 30 Dynite Imagen Nombre Ubicación Descripción Safety Knuckle [2] Knuckle Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Applicable Jobs: Sura Atk + 10%. Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, Aspd + 15%. If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Detecting Staff [2] Two-handed Staff Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Applicable Jobs: Warlock Matk + 330, can't be destroyed. Matk + 10%. If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Grinder Huuma Shuriken [2] Huuma Attack: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Applicable Jobs: Ninja Atk + 15%, can't be destroyed. Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Rubber Hammer [2] Mace Attack: 160 Weight: 190 Weapon Level: 4 Required Level: 170 Applicable Jobs: Arch Bishop Matk + 180, can't be destroyed. Matk + 7%. Increases heal effectiveness by 5%, increases Adoramus damage by 10%. If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Bolt Shooter [2] Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Applicable Jobs: Ranger Atk + 10%. Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Claw Sword [2] Two-handed Sword Attack: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Applicable Jobs: Rune Knight Atk + 15%, Cri + 5. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Welding Wand [2] Rod Attack: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Applicable Jobs: Mage Class, Soul Reaper Matk + 200, can't be destroyed. Increases neutral, water and fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Whip [2] Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Applicable Jobs: Wanderer Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Bolt Crusher [2] Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Applicable Jobs: Guillotine Cross Atk + 10%. Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Saw Axe [2] Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Applicable Jobs: Mechanic Atk + 10%, can't be destroyed. Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Manual [2] Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Applicable Jobs: Star Emperor Atk + 10%, Cri + 3. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Metal Detector Mk47 [2] Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Applicable Jobs: Guillotine Cross Atk + 10%. Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Jewel Detector Mk47 [2] Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Applicable Jobs: Shadow Chaser Matk + 180. Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Foxtail [2] Rod Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Applicable Jobs: Doram race Matk + 350, can't be destroyed. Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Blocking Spear [2] Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Applicable Jobs: Royal Guard Atk + 10%. Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Lute [2] Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Applicable Jobs: Minstrel Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Bolt Revolver [2] Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Applicable Jobs: Rebellion Increases long ranged physical damage by 15%. Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Saber [2] Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Applicable Jobs: Genetic Atk + 10%. Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Cartas: Nombre Type Descripción Poisonous Card Weapon Card Increases physical damage against poison property enemies by 25%. [+ Anacondaq Card ] Increases physical damage against poison property enemies by an additional 15%. Toxious Card Armor Card Max HP + 10% Reduces damage from long ranged physical damage by 5% [+ Noxious Card ] Additional Max HP + 5% Reduces damage from long ranged physical damage by additional 10% White Porcellio Card Footgear Card ATK + 20 [+ Porcellio Card ] Additional ATK + 10. Additional ATK + 1 per refine rate of shoes. Neo Mineral Card Garment Card DEF + 30 [+ Mineral Card ] Additional DEF + 20. Additional DEF + 3 per refine rate of garment. Abyssman Card Footgear Card Max HP + 10% Earth Gravedamage + 10% [+ Pitman Card ] Earth Grave damage + 10% Additional Earth Grave damage + 1% per refine rate of shoes. Jewelry Ant Card Accessory(Left) Card When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1 [+ Ungoliant Card ] Increases neutral property magical damage by 30%. Jewgoliant Card Armor Card Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%. Share this post Link to post Share on other sites