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Tako

Administrador
  • Content Count

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Tako last won the day on November 11 2022

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About Tako

  • Birthday 09/10/1991

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  1. Tako

    Update Skills

    Fourth class jobs skill rebalance (5th)and second high expanded class jobs skills rebalance (4th) 1.- Dragon Knigth Servant Weapon Reduces skill cooldown from 150 seconds to 60 seconds based on level 5. Increases base damage from 2500% Atk to 4850% Atk based on level 5. Increases number of hit from 2 hits to 3 hits. No longer be removed by Dispell or Clearance. Increases the trigger chance of weapon from 15% to 25% based on level 5. Madness Crusher Increases base damage from 8350% Atk to 20000% Atk based on level 5. Storm Slash Increases base damage from 2200% Atk to 4050% Atk per hit based on level 5. Hack and Slasher Increases base damage from 7700% Atk to 8550% Atk per hit based on level 10. Dragonic Breath Increases factor weight of MaxHP in skill formula from 12.5% to 25%. Increases factor weight of MaxSP in skill formula from 25% to 50%. 2.- Meister Axe Stomp Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 5. Increases base damage from 5150% Atk to 6200% Atk per hit based on level 5. Mighty Smash Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 10. Increases base damage from 1825%/1850%(Axe Stomp) Atk to 2480%/2500%(Axe Stomp) Atk per hit based on level 10. Spark Blaster Increases base damage from 9250% Atk to 14600% Atk based on level 10. Triple Laser Increases base damage from 5050% Atk to 6400% Atk per hit based on level 5. Rush Quake - Buff no longer be removed by Dispell or Clearance. 3.- Shadow Cross Savage Impact Increases base damage from 900%/1100%(Shadow Exceed) Atk to 1050%/1250%(Shadow Exceed) Atk per hit based on level 10. Shadow Stab Unifies number of hit from 2/3(Cloaking Exceed) hits to 3 hits regardless of Cloaking Exceed buff. Increases base damage from 1750%/2000%(Cloaking Exceed) Atk to 2750%/3250%(Cloaking Exceed) Atk per hit based on level 5. Eternal Slash Attack count no longer be removed by Dispell or Clearance. Increases base damage from 1325%/1825%(Shadow Exceed) Atk to 1500%/2100%(Shadow Exceed) Atk per hit based on level 5. 4.- Arch Mage Climax Reduces AP consumption from 150 to 125. Reduces skill cooldown from 300 seconds to 60 seconds. Floral Flare Road Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5. Tornado Storm Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5. Stratum Tremor Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5. Rain of Crystal Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5. Crimson Arrow Increases base damage from 1750%/3500% Matk to 2000%/3750% Matk based on level 5. Storm Cannon Increases base damage from 6000%/7500%(Climax) Matk to 7750%/9250%(Climax) Matk based on level 5. Rock Down Increases base damage from 6000%/7500%(Climax) Matk to 7750%/9250%(Climax) Matk based on level 5. Frozen Slash Increases base damage from 4900%/6800%(Climax) Matk to 5200%/7100%(Climax) Matk based on level 5. Mystery Illusion Increases global cooldown from 0.5 seconds to 0.75 seconds based on level 5. All Bloom Increases global cooldown from 0.5 seconds to 1 second based on level 5. Violent Quake Increases global cooldown from 0.5 seconds to 1 second based on level 5. Soul Vulcan Strike Increases base damage from 1250% Matk to 1500% Matk per hit based on level 5. Astral Strike Increases global cooldown from 0.5 seconds to 1 second based on level 10. 5.- Cardinal Framen Increases base damage from 4750+(Fidus Animus skill level x 25)%/5250+(Fidus Animus skill level x 25)%(demon and undead) Matk to 6500+(Fidus Animus skill level x 25)%/6750+(Fidus Animus skill level x 25)%(demon and undead) Matk based on level 5. Pneumaticus Procella Reduces AP consumption from 30 to 20. Changes damage property from holy to neutral. Addes global cooldown by 0.5 seconds. Changes sound effect. 6.- Wind Hawk Gale Storm Reduces skill cooldown from 1.2 seconds to 0.7 seconds. Increases base damage from 10000% Atk to 13500% Atk based on level 5. Crescive Bolt Increases base damage from 9400% Atk to 13500% Atk based on level 10. Increases damage bonus on standing still from 10% per stack (up to 30% on 3 stacks) to 20% per stack (up to 60% on 3 stacks). Changes sound effect. Calamity Gale Reduces AP consumption from 200 to 125. Reduces skill cooldown from 180 seconds to 60 seconds. 7.- Imperial Guard Attack Stance Reduces fixed casting time from 1 second to 0.5 seconds. Removes 1 second variable casting time. No longer be removed by Dispell or Clearance. Guard Stance Reduces fixed casting time from 1 second to 0.5 seconds. Removes 1 second variable casting time. No longer be removed by Dispell or Clearance. Guardian Shield Reworks AP condition from recovering AP to consuming 35 AP upon using instead. Reduces skill duration from 60 seconds to 40 seconds. Increases skill cooldown from 15 seconds to 25 seconds. Reduces global cooldown from 1 second to 0.3 seconds. Reduces factor weight of MaxHP in skill formula from 50% to 30%. Reduces final durability factor of skill level from 250% to 125% based on level 5. Cross Rain Increases AP recovery rate from 4 to 6. Increases base damage from 3200+(Spear & Sword Mastery skill level x 100)%/4500+(Spear & Sword Mastery skill level x 150)%(Holy Shield) Matk to 4500+(Spear & Sword Mastery skill level x 100)%/6500+(Spear & Sword Mastery skill level x 150)%(Holy Shield) Matk per hit based on level 10. Holy Shield No longer be removed by Dispell or Clearance. Shield Shooting Increases AP recovery rate from 3 to 5. Increases base damage from 14900+(Shield Mastery skill level x 250)% Atk to 18500+(Shield Mastery skill level x 750)% Atk based on level 5. Increases factor weight of shield refine rate in skill formula from 25 to 100. Increases factor weight of POW in skill formula from 7 to 10. Overslash Increases AP recovery rate from 3 to 5. Increases base damage from 1600+(Spear & Sword Mastery skill level x 250)% Atk to 2200+(Spear & Sword Mastery skill level x 500)% Atk per hit based on level 10. Judgement Cross Changes damage property from holy to neutral. 8.- Biolo Explosive Powder Increases base damage from 3150%/3650%(Research Report) Atk to 3750%/4250%(Research Report) Atk per hit based on level 5. 9.- Abyss Chaser Abyss Slayer Reduces AP consumption from 150 to 120. Omega Abyss Strike Reduces fixed casting time from 1.5 seconds to 1 second. Reduces skill cooldown from 3 seconds to 0.7 seconds. Reduces AP consumption from 15 to 10. Changes damage property from neutral to fire. Increases base damage from 22000%/23500%(angel and demon) Matk to 26500%/28500%(angel and demon) Matk based on level 10. Abyss Dagger Increases base damage from 4600% Atk to 7350% Atk based on level 5. Deft Stab Increases base damage from 3750% Atk to 6200% Atk based on level 10. Increases factor weight of POW in skill formula from 5 to 7. From the Abyss Reduces skill cooldown from 60 seconds to 30 seconds. Increases number of hit from 2 hits to 5 hits. Increases base damage from 2600% Matk to 3400% Matk based on level 5. No longer be removed by Dispell or Clearance. Increases the trigger chance of abyss sphere from 15% to 25% based on level 5. Abyss Square Increases base damage from 2850+(Magic Sword Mastery skill level x 100)% Matk to 3750+(Magic Sword Mastery skill level x 200) Matk based on level 5. Chain Reaction Shot Increases base damage of secondary attack from 12350% Atk to 13550% Atk based on level 5. Frenzy Shot Increases AP recovery rate from 1 to 3. Increases base damage from 6150% Atk to 8250% Atk per hit based on level 10. 10.- Elemental Master Summon Elemental Ardor Reduces skill cooldown from 900 seconds to 60 seconds. Passive mode : Flame Technique, increases damage bonus of Fire Bolt from 100% to 400%. Summon Elemental Diluvio Reduces skill cooldown from 900 seconds to 60 seconds. Passive mode : Cold Force, increases damage bonus of Cold Bolt from 100% to 400%. Summon Elemental Procella Reduces skill cooldown from 900 seconds to 60 seconds. Passive mode : Grace Breeze, increases damage bonus of Lightning Bolt from 100% to 400%. Summon Elemental Diluvio Reduces skill cooldown from 900 seconds to 60 seconds. Passive mode : Earth Care, increases damage bonus of Earth Spike from 80% to 800%. Summon Elemental Serpens Reduces skill cooldown from 900 seconds to 60 seconds. Passive mode : Deep Poisoning, increases damage bonus of Killing Cloud from 50% to 1500%. Conflagration Increases global cooldown from 0.5 seconds to 0.7 seconds. Increases base damage from 3750%/5750%(spirit) Matk to 6200%/7200%(spirit) Matk based on level 5. 60% to 3%. Reduces the chance of inflicting [blaze] on each hit from Diamond Storm Increases base damage from 8150%/14400%(spirit) Matk to 12500%/20800%(spirit) Matk based on level 5. Reduces the chance of inflicting [quench] on each hit from 90% to 5%. Lightning Land Increases global cooldown from 0.5 seconds to 0.7 seconds. Increases base damage from 3750%/5750%(spirit) Matk to 6200%/7200%(spirit) Matk based on level 5. Reduces the chance of inflicting [torrent] on each hit from 60% to 3%. Terra Drive Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit) Matk based on level 5. Reduces the chance of inflicting [concretion] on each hit from 90% to 5%. Venom Swamp Increases global cooldown from 0.5 seconds to 0.7 seconds. Increases base damage from 3750%/5750%(spirit) Matk to 6200%/7200%(spirit) Matk based on level 5. Reduces the chance of inflicting [severe poison] on each hit from 60% to 3%. Elemental Buster Reduces AP consumption from 30 to 15. Reduces skill cooldown from 5 seconds to 2 seconds. Increases base damage from 22500%/24000%(dragon and formless) Matk to 27050%/28550%(dragon and formless) Matk based on level 10. 11.- Inquisitor Explosion Blaster Increases base damage from 12000%/17600%(Oleum Sanctum) Atk to 13450%/18200%(Oleum Sanctum) Atk based on level 5. Third Punish Reduces skill cooldown from 1 second to 0.7 seconds. Adds global cooldown by 0.5 seconds. Increases base damage from 7850% Atk to 9450% Atk based on level 5. Third Flame Bomb Adds global cooldown by 0.7 seconds. 12.- Troubadour & Trouvere Rhythm Shooting Increases base damage from 3700%/4550%(sound brand) Atk to 5300%/6100%(sound brand) Atk per hit based on level 5. Metallic Fury Increases base damage from 13000%/18000%(sound brand) Matk to 19250%/23250%(sound brand) Matk based on level 5. Changes sound effect. 13.- Night Watch Hidden Card No longer be removed by Dispell or Clearance. The Vigilante at Night Increases AP recovery rate from 1 to 2. Only One Bullet Increases AP recovery rate from 1 to 2. Spiral Shooting Increases AP recovery rate from 1 to 2. Magazine for One Increases AP recovery rate from 1 to 2. Wild Fire Increases AP recovery rate from 1 to 2. 13.- Shinkiro & Shiranui Shadow Dance Increases base damage from 8050+(Shadow Hunting skill level x 500)% Atk to 9750+(Shadow Hunting skill level x 700)%Atk based on level 10. Shadow Flash Increases base damage from 9000+(Shadow Dance skill level x 500)% Atk to 11000+(Shadow Dance skill level x 1500)%Atk based on level 10. Huuma Shuriken - Construct Increases base damage from 12600+(Huuma Shuriken - Grasp level x 300)%/15600+(Huuma Shuriken - Grasp level x 300)%(explosion) Atk to 18400+(Huuma Shuriken - Grasp level x 1000)%/18400+(Huuma Shuriken - Grasp level x 1000)%(explosion) Atk based on level 10. Reduces skill cooldown from 1 second to 0.7 seconds. Kunai - Rotation Increases base damage from 4300+(Kunai - Distortion skill level x 350)% Atk to 6200+(Kunai - Distortion skill level x 500)%Atk based on level 5. Kunai - Refraction Increases base damage from 3800+(Kunai - Rotation skill level x 100)% Atk to 4450+(Kunai - Rotation skill level x 100)% Atk based on level 10. Red Flame Cannon Increases base damage from 10500+(Darkening Cannon skill level x 700)% Matk to 11600+(Darkening Cannon skill level x 700)% Matk based on level 10. Cold Blooded Cannon Increases base damage from 8850+(Darkening Cannon skill level x 400)% Matk to 9950+(Darkening Cannon skill level x 400)% Matk based on level 10. Thundering Cannon Increases base damage from 10000+(Darkening Cannon skill level x 700)% Matk to 11600+(Darkening Cannon skill level x 700)% Matk based on level 10. Golden Dragon Cannon Increases base damage from 9950+(Darkening Cannon skill level x 150)% Matk to 15800+(Darkening Cannon skill level x 150)% Matk based on level 10. 15.- Sky Emperor Midnight Kick Increases base damage from 6600+(Sky Mastery skill level x 25)%/8800+(Sky Mastery skill level x 25)%(Midnight) Atk to 8300+(Sky Mastery skill level x 25)%/10500+(Sky Mastery skill level x 25)%(Midnight) Atk based on level 5. Dawn Break Increases base damage from 2400+(Sky Mastery skill level x 25)%/3400+(Sky Mastery skill level x 25)%(Moonset) Atk to 4100+(Sky Mastery skill level x 25)%/5100+(Sky Mastery skill level x 25)%(Moonset) Atk based on level 5. 16.- Soul Ascetic Talisman of Blue Dragon Increases base damage from 9100+(Talisman Mastery skill level x 75)%/11600+(Talisman Mastery level x 75)%(four blessing) Matk to 12100+(Talisman Mastery skill level x 75)%/15700+(Talisman Mastery level x 75)%(blessing)Matk based on level 5. Talisman of Red Phoenix Increases base damage from 7450+(Talisman Mastery skill level x 75)%/9650+(Talisman Mastery level x 75)%(blessing) Matk to 8650+(Talisman Mastery skill level x 75)%/10850+(Talisman Mastery level x 75)%(blessing)Matk based on level 5. 17. Hyper Novice Double Bowling Bash Increases base damage from 3200+(Self Study Tactics skill level x 30)% Atk to 4250+(Self Study Tactics skill level x 30)% Atk per hit based on level 10. Shield Chain Rush Increases base damage from 5700+(Self Study Tactics skill level x 30)% Atk to 11350+(Self Study Tactics skill level x 30)% Atk based on level 10. Spiral Pierce Max Increases base damage from 8700+(Self Study Tactics skill level x 30)% Atk x size correction to 16000+(Self Study Tactics skill level x 30)% Atk x size correction based on level 10. Breaking Limit - Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 70% to 120%. Hell's Drive Increases base damage from 8500+(Self Study Sorcery skill level x 30)% Atk to 10700+(Self Study Sorcery skill level x 30)% Matk based on level 10. 18.- Spirit Handler Chulho Sonic Claw Increases base damage from 12400+(Mystical Creature level x 50)%/15200+(Mystical Creature level x 100)%(Commune With Chulho) Atk to 16500+(Mystical Creature level x 50)%/19300+(Mystical Creature level x 100)%(Commune With Chulho) Atk based on level 7. Hyunrok Cannon Increases base damage from 11900+(Mystical Creature level x 50)%/14000+(Mystical Creature level x 75)%(Commune With Hyunrok) Matk to 15450+(Mystical Creature level x 50)%/18250+(Mystical Creature level x 75)%(Commune With Hyunrok) Matk based on level 7. NOTE: Previously we had a custom balance to the official one, so this balance will be tested for you, if you notice a decrease in damage, the custom balance of the server would be implemented to return the playability to the jobs and not lose damage with this update. // Anteriormente contabamos con un balance custom al oficial, por lo cual, este balance estará a prueba para ustedes, en caso de notar una diminusión de daños, se estaría implementando el balance personalizado del servidor para regresar la jugabilidad a los jobs y que no pierdan daño con este update.
  2. Para poder encantar este equipo, deberás obtenerlo mediante la instancia Constellation Tower. Nebula Armor of Power Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Nebula Armor of Power [1] 3→2→1 No Grade 9 allowed Meteorite Dust 10 1,000,000z Chance: 80.00% Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Power Meteorite Fragment 5 1,000,000z Power Meteorite Dust 5 100,000z Meteorite Dust 5 50,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade D : none Grade C : none Grade B: none Grade D : none Grade C : none Grade B: none Grade D : none Grade C : none Grade B: none Enchants Star Cluster of Power Lv1 (42.00%) Nebula of Fighting Spirit Lv1 (14.00%) STR + 3 (15.00%) Star Cluster of Power Lv2 (7.20%) Nebula of Fighting Spirit Lv2 (2.40%) STR + 4 (4.50%) Star Cluster of Power Lv3 (0.90%) Nebula of Fighting Spirit Lv3 (0.30%) STR + 5 (0.50%) Star Cluster of Stamina Lv1 (7.70%) Nebula of Expert Archer Lv1 (14.00%) INT + 3 (15.00%) Star Cluster of Stamina Lv2 (2.00%) Nebula of Expert Archer Lv2 (2.40%) INT + 4 (4.50%) Star Cluster of Stamina Lv3 (0.30%) Nebula of Expert Archer Lv3 (0.30%) INT + 5 (0.50%) Star Cluster of Concentration Lv1 (7.70%) Nebula of Sharp Lv1 (14.00%) DEX + 2 (15.00%) Star Cluster of Concentration Lv2 (2.00%) Nebula of Sharp Lv2 (2.40%) DEX + 3 (4.50%) Star Cluster of Concentration Lv3 (0.30%) Nebula of Sharp Lv3 (0.20%) DEX + 4 (0.50%) Star Cluster of Creative Lv1 (7.60%) Nebula of Spell Lv1 (14.00%) AGI + 3 (15.00%) Star Cluster of Creative Lv2 (2.00%) Nebula of Spell Lv2 (2.40%) AGI + 4 (4.50%) Star Cluster of Creative Lv3 (0.30%) Nebula of Spell Lv3 (0.20%) AGI + 5 (0.50%) Star Cluster of Spell Lv1 (7.70%) Nebula of Healing Lv1 (14.00%) VIT + 3 (15.00%) Star Cluster of Spell Lv2 (2.00%) Nebula of Healing Lv2 (2.40%) VIT + 4 (4.50%) Star Cluster of Spell Lv3 (0.30%) Nebula of Healing Lv3 (0.30%) VIT + 5 (0.50%) Star Cluster of Wisdom Lv1 (7.70%) Nebula of Health Lv1 (14.00%) - Star Cluster of Wisdom Lv2 (2.00%) Nebula of Health Lv2 (2.40%) - Star Cluster of Wisdom Lv3 (0.30%) Nebula of Health Lv3 (0.30%) - Nebula Armor of Stamina Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Nebula Armor of Stamina [1] 3→2→1 No Grade 9 allowed Meteorite Dust 10 1,000,000z Chance: 80.00% Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Stamina Meteorite Fragment 5 1,000,000z Stamina Meteorite Dust 5 100,000z Meteorite Dust 5 50,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade 😧 none Grade 😄 none Grade B: none Grade D : none Grade C :none Grade B: none Grade D : none Grade C :none Grade B: none Enchants Star Cluster of Power Lv1 (7.70%) Nebula of Fighting Spirit Lv1 (14.00%) STR + 3 (15.00%) Star Cluster of Power Lv2 (2.00%) Nebula of Fighting Spirit Lv2 (2.40%) STR + 4 (4.50%) Star Cluster of Power Lv3 (0.30%) Nebula of Fighting Spirit Lv3 (0.30%) STR + 5 (0.50%) Star Cluster of Stamina Lv1 (42.00%) Nebula of Expert Archer Lv1 (14.00%) INT + 3 (15.00%) Star Cluster of Stamina Lv2 (7.20%) Nebula of Expert Archer Lv2 (2.40%) INT + 4 (4.50%) Star Cluster of Stamina Lv3 (0.90%) Nebula of Expert Archer Lv3 (0.30%) INT + 5 (0.50%) Star Cluster of Concentration Lv1 (7.70%) Nebula of Sharp Lv1 (14.00%) DEX + 2 (15.00%) Star Cluster of Concentration Lv2 (2.00%) Nebula of Sharp Lv2 (2.40%) DEX + 3 (4.50%) Star Cluster of Concentration Lv3 (0.30%) Nebula of Sharp Lv3 (0.20%) DEX + 4 (0.50%) Star Cluster of Creative Lv1 (7.60%) Nebula of Spell Lv1 (14.00%) AGI + 3 (15.00%) Star Cluster of Creative Lv2 (2.00%) Nebula of Spell Lv2 (2.40%) AGI + 4 (4.50%) Star Cluster of Creative Lv3 (0.30%) Nebula of Spell Lv3 (0.20%) AGI + 5 (0.50%) Star Cluster of Spell Lv1 (7.70%) Nebula of Healing Lv1 (14.00%) VIT + 3 (15.00%) Star Cluster of Spell Lv2 (2.00%) Nebula of Healing Lv2 (2.40%) VIT + 4 (4.50%) Star Cluster of Spell Lv3 (0.30%) Nebula of Healing Lv3 (0.30%) VIT + 5 (0.50%) Star Cluster of Wisdom Lv1 (7.70%) Nebula of Health Lv1 (14.00%) - Star Cluster of Wisdom Lv2 (2.00%) Nebula of Health Lv2 (2.40%) - Star Cluster of Wisdom Lv3 (0.30%) Nebula of Health Lv3 (0.30%) - Nebula Suit of Concentration Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Nebula Suit of Concentration [1] 3→2→1 No Grade 9 allowed Meteorite Dust 10 1,000,000z Chance: 80.00% Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Concentration Meteorite Fragment 5 1,000,000z Concentration Meteorite Dust 5 100,000z Meteorite Dust 5 50,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade D : none Grade C :none Grade B: none Grade D : none Grade C :none Grade B: none Grade D : none Grade C :none Grade B: none Enchants Star Cluster of Power Lv1 (7.70%) Nebula of Fighting Spirit Lv1 (14.00%) STR + 3 (15.00%) Star Cluster of Power Lv2 (2.00%) Nebula of Fighting Spirit Lv2 (2.40%) STR + 4 (4.50%) Star Cluster of Power Lv3 (0.30%) Nebula of Fighting Spirit Lv3 (0.30%) STR + 5 (0.50%) Star Cluster of Stamina Lv1 (7.70%) Nebula of Expert Archer Lv1 (14.00%) INT + 3 (15.00%) Star Cluster of Stamina Lv2 (2.00%) Nebula of Expert Archer Lv2 (2.40%) INT + 4 (4.50%) Star Cluster of Stamina Lv3 (0.30%) Nebula of Expert Archer Lv3 (0.30%) INT + 5 (0.50%) Star Cluster of Concentration Lv1 (42.00%) Nebula of Sharp Lv1 (14.00%) DEX + 2 (15.00%) Star Cluster of Concentration Lv2 (7.20%) Nebula of Sharp Lv2 (2.40%) DEX + 3 (4.50%) Star Cluster of Concentration Lv3 (0.90%) Nebula of Sharp Lv3 (0.20%) DEX + 4 (0.50%) Star Cluster of Creative Lv1 (7.60%) Nebula of Spell Lv1 (14.00%) AGI + 3 (15.00%) Star Cluster of Creative Lv2 (2.00%) Nebula of Spell Lv2 (2.40%) AGI + 4 (4.50%) Star Cluster of Creative Lv3 (0.30%) Nebula of Spell Lv3 (0.20%) AGI + 5 (0.50%) Star Cluster of Spell Lv1 (7.70%) Nebula of Healing Lv1 (14.00%) VIT + 3 (15.00%) Star Cluster of Spell Lv2 (2.00%) Nebula of Healing Lv2 (2.40%) VIT + 4 (4.50%) Star Cluster of Spell Lv3 (0.30%) Nebula of Healing Lv3 (0.30%) VIT + 5 (0.50%) Star Cluster of Wisdom Lv1 (7.70%) Nebula of Health Lv1 (14.00%) - Star Cluster of Wisdom Lv2 (2.00%) Nebula of Health Lv2 (2.40%) - Star Cluster of Wisdom Lv3 (0.30%) Nebula of Health Lv3 (0.30%) - Nebula Suit of Creative Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Nebula Suit of Creative [1] 3→2→1 No Grade 9 allowed Meteorite Dust 10 1,000,000z Chance: 80.00% Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Creative Meteorite Fragment 5 1,000,000z Creative Meteorite Dust 5 100,000z Meteorite Dust 5 50,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade D : none Grade C :none Grade B: none Grade D : none Grade C :none Grade B: none Grade D : none Grade C :none Grade B: none Enchants Star Cluster of Power Lv1 (7.70%) Nebula of Fighting Spirit Lv1 (14.00%) STR + 3 (15.00%) Star Cluster of Power Lv2 (2.00%) Nebula of Fighting Spirit Lv2 (2.40%) STR + 4 (4.50%) Star Cluster of Power Lv3 (0.30%) Nebula of Fighting Spirit Lv3 (0.30%) STR + 5 (0.50%) Star Cluster of Stamina Lv1 (7.70%) Nebula of Expert Archer Lv1 (14.00%) INT + 3 (15.00%) Star Cluster of Stamina Lv2 (2.00%) Nebula of Expert Archer Lv2 (2.40%) INT + 4 (4.50%) Star Cluster of Stamina Lv3 (0.30%) Nebula of Expert Archer Lv3 (0.30%) INT + 5 (0.50%) Star Cluster of Concentration Lv1 (7.70%) Nebula of Sharp Lv1 (14.00%) DEX + 2 (15.00%) Star Cluster of Concentration Lv2 (2.00%) Nebula of Sharp Lv2 (2.40%) DEX + 3 (4.50%) Star Cluster of Concentration Lv3 (0.30%) Nebula of Sharp Lv3 (0.20%) DEX + 4 (0.50%) Star Cluster of Creative Lv1 (42.00%) Nebula of Spell Lv1 (14.00%) AGI + 3 (15.00%) Star Cluster of Creative Lv2 (7.20%) Nebula of Spell Lv2 (2.40%) AGI + 4 (4.50%) Star Cluster of Creative Lv3 (0.90%) Nebula of Spell Lv3 (0.20%) AGI + 5 (0.50%) Star Cluster of Spell Lv1 (7.70%) Nebula of Healing Lv1 (14.00%) VIT + 3 (15.00%) Star Cluster of Spell Lv2 (2.00%) Nebula of Healing Lv2 (2.40%) VIT + 4 (4.50%) Star Cluster of Spell Lv3 (0.30%) Nebula of Healing Lv3 (0.30%) VIT + 5 (0.50%) Star Cluster of Wisdom Lv1 (7.60%) Nebula of Health Lv1 (14.00%) - Star Cluster of Wisdom Lv2 (2.00%) Nebula of Health Lv2 (2.40%) - Star Cluster of Wisdom Lv3 (0.30%) Nebula of Health Lv3 (0.30%) - Nebula Robe of Spell Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Nebula Robe of Spell [1] 3→2→1 No Grade 9 allowed Meteorite Dust 10 1,000,000z Chance: 80.00% Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Spell Meteorite Fragment 5 1,000,000z Spell Meteorite Dust 5 100,000z Meteorite Dust 5 50,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade D : none Grade C :none Grade B: none Grade D : none Grade C :none Grade B: none Grade D : none Grade C :none Grade B: none Enchants Star Cluster of Power Lv1 (7.70%) Nebula of Fighting Spirit Lv1 (14.00%) STR + 3 (15.00%) Star Cluster of Power Lv2 (2.00%) Nebula of Fighting Spirit Lv2 (2.40%) STR + 4 (4.50%) Star Cluster of Power Lv3 (0.30%) Nebula of Fighting Spirit Lv3 (0.30%) STR + 5 (0.50%) Star Cluster of Stamina Lv1 (7.70%) Nebula of Expert Archer Lv1 (14.00%) INT + 3 (15.00%) Star Cluster of Stamina Lv2 (2.00%) Nebula of Expert Archer Lv2 (2.40%) INT + 4 (4.50%) Star Cluster of Stamina Lv3 (0.30%) Nebula of Expert Archer Lv3 (0.30%) INT + 5 (0.50%) Star Cluster of Concentration Lv1 (7.70%) Nebula of Sharp Lv1 (14.00%) DEX + 2 (15.00%) Star Cluster of Concentration Lv2 (2.00%) Nebula of Sharp Lv2 (2.40%) DEX + 3 (4.50%) Star Cluster of Concentration Lv3 (0.30%) Nebula of Sharp Lv3 (0.20%) DEX + 4 (0.50%) Star Cluster of Creative Lv1 (7.60%) Nebula of Spell Lv1 (14.00%) AGI + 3 (15.00%) Star Cluster of Creative Lv2 (2.00%) Nebula of Spell Lv2 (2.40%) AGI + 4 (4.50%) Star Cluster of Creative Lv3 (0.30%) Nebula of Spell Lv3 (0.20%) AGI + 5 (0.50%) Star Cluster of Spell Lv1 (42.00%) Nebula of Healing Lv1 (14.00%) VIT + 3 (15.00%) Star Cluster of Spell Lv2 (7.20%) Nebula of Healing Lv2 (2.40%) VIT + 4 (4.50%) Star Cluster of Spell Lv3 (0.90%) Nebula of Healing Lv3 (0.30%) VIT + 5 (0.50%) Star Cluster of Wisdom Lv1 (7.70%) Nebula of Health Lv1 (14.00%) - Star Cluster of Wisdom Lv2 (2.00%) Nebula of Health Lv2 (2.40%) - Star Cluster of Wisdom Lv3 (0.30%) Nebula of Health Lv3 (0.30%) - Nebula Robe of Wisdom Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Nebula Robe of Wisdom [1] 3→2→1 No Grade 9 allowed Meteorite Dust 10 1,000,000z Chance: 80.00% Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Wisdom Meteorite Fragment 5 1,000,000z Wisdom Meteorite Dust 5 100,000z Meteorite Dust 5 50,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade D : none Grade C :none Grade B: none Grade D : none Grade C :none Grade B: none Grade D : none Grade C :none Grade B: none Enchants Star Cluster of Power Lv1 (7.70%) Nebula of Fighting Spirit Lv1 (14.00%) STR + 3 (15.00%) Star Cluster of Power Lv2 (2.00%) Nebula of Fighting Spirit Lv2 (2.40%) STR + 4 (4.50%) Star Cluster of Power Lv3 (0.30%) Nebula of Fighting Spirit Lv3 (0.30%) STR + 5 (0.50%) Star Cluster of Stamina Lv1 (7.70%) Nebula of Expert Archer Lv1 (14.00%) INT + 3 (15.00%) Star Cluster of Stamina Lv2 (2.00%) Nebula of Expert Archer Lv2 (2.40%) INT + 4 (4.50%) Star Cluster of Stamina Lv3 (0.30%) Nebula of Expert Archer Lv3 (0.30%) INT + 5 (0.50%) Star Cluster of Concentration Lv1 (7.70%) Nebula of Sharp Lv1 (14.00%) DEX + 2 (15.00%) Star Cluster of Concentration Lv2 (2.00%) Nebula of Sharp Lv2 (2.40%) DEX + 3 (4.50%) Star Cluster of Concentration Lv3 (0.30%) Nebula of Sharp Lv3 (0.20%) DEX + 4 (0.50%) Star Cluster of Creative Lv1 (7.60%) Nebula of Spell Lv1 (14.00%) AGI + 3 (15.00%) Star Cluster of Creative Lv2 (2.00%) Nebula of Spell Lv2 (2.40%) AGI + 4 (4.50%) Star Cluster of Creative Lv3 (0.30%) Nebula of Spell Lv3 (0.20%) AGI + 5 (0.50%) Star Cluster of Spell Lv1 (7.70%) Nebula of Healing Lv1 (14.00%) VIT + 3 (15.00%) Star Cluster of Spell Lv2 (2.00%) Nebula of Healing Lv2 (2.40%) VIT + 4 (4.50%) Star Cluster of Spell Lv3 (0.30%) Nebula of Healing Lv3 (0.30%) VIT + 5 (0.50%) Star Cluster of Wisdom Lv1 (42.00%) Nebula of Health Lv1 (14.00%) - Star Cluster of Wisdom Lv2 (7.20%) Nebula of Health Lv2 (2.40%) - Star Cluster of Wisdom Lv3 (0.90%) Nebula of Health Lv3 (0.30%) - Stellar Seal Accessories Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Stellar Power Seal [1] 3→2→1 No Grade 0 allowed Meteorite Dust 30 500,000z Chance: 80.00% Stellar Stamina Seal [1] Stellar Concentration Seal [1] Stellar Creative Seal [1] Stellar Spell Seal [1] Stellar Wisdom Seal [1] Normal Enchants Slot 2 Slot 3 Enchant Process Meteorite Fragment 10 500,000z Meteorite Fragment 5 300,000z Success Chance 100.00% 100.00% Grade Changes Grade D : none Grade C :none Grade B: none Grade A: none Grade D : none Grade C :none Grade B: none Grade A: none Enchants Fighting Spirit 4 (1.75%) Fighting Spirit 4 (1.75%) Fighting Spirit 3 (10.05%) Fighting Spirit 3 (10.05%) Spell 4 (1.75%) Spell 4 (1.75%) Spell 3 (10.00%) Spell 3 (10.00%) Sharp 3 (10.05%) Sharp 3 (10.05%) Expert Archer 3 (10.05%) Expert Archer 3 (10.05%) Expert Archer 4 (1.75%) Expert Archer 4 (1.75%) Sharp 4 (1.75%) Sharp 4 (1.75%) Star of Mettle Lv1 (4.00%) Star of Mettle Lv1 (4.00%) Star of Mettle Lv2 (2.00%) Star of Mettle Lv2 (2.00%) Star of Mettle Lv3 (1.25%) Star of Mettle Lv3 (1.25%) Star of Mettle Lv4 (0.25%) Star of Mettle Lv4 (0.25%) Star of Mettle Lv5 (0.05%) Star of Mettle Lv5 (0.05%) Star of Master Archer Lv1 (4.00%) Star of Master Archer Lv1 (4.00%) Star of Master Archer Lv2 (2.00%) Star of Master Archer Lv2 (2.00%) Star of Master Archer Lv3 (1.25%) Star of Master Archer Lv3 (1.25%) Star of Master Archer Lv4 (0.25%) Star of Master Archer Lv4 (0.25%) Star of Master Archer Lv5 (0.05%) Star of Master Archer Lv5 (0.05%) Star of Sharp Lv1 (4.00%) Star of Sharp Lv1 (4.00%) Star of Sharp Lv2 (2.00%) Star of Sharp Lv2 (2.00%) Star of Sharp Lv3 (1.25%) Star of Sharp Lv3 (1.25%) Star of Sharp Lv4 (0.25%) Star of Sharp Lv4 (0.25%) Star of Sharp Lv5 (0.05%) Star of Sharp Lv5 (0.05%) Star of Spell Lv1 (4.00%) Star of Spell Lv1 (4.00%) Star of Spell Lv2 (2.00%) Star of Spell Lv2 (2.00%) Star of Spell Lv3 (1.25%) Star of Spell Lv3 (1.25%) Star of Spell Lv4 (0.25%) Star of Spell Lv4 (0.25%) Star of Spell Lv5 (0.05%) Star of Spell Lv5 (0.05%) Star of Speed Lv1 (4.00%) Star of Speed Lv1 (4.00%) Star of Speed Lv2 (2.00%) Star of Speed Lv2 (2.00%) Star of Speed Lv3 (1.25%) Star of Speed Lv3 (1.25%) Star of Speed Lv4 (0.25%) Star of Speed Lv4 (0.25%) Star of Speed Lv5 (0.05%) Star of Speed Lv5 (0.05%) Star of Vital Lv1 (4.00%) Star of Vital Lv1 (4.00%) Star of Vital Lv2 (2.00%) Star of Vital Lv2 (2.00%) Star of Vital Lv3 (1.25%) Star of Vital Lv3 (1.25%) Star of Vital Lv4 (0.25%) Star of Vital Lv4 (0.25%) Star of Vital Lv5 (0.05%) Star of Vital Lv5 (0.05%) Star of Spirit Lv1 (4.00%) Star of Spirit Lv1 (4.00%) Star of Spirit Lv2 (2.00%) Star of Spirit Lv2 (2.00%) Star of Spirit Lv3 (1.25%) Star of Spirit Lv3 (1.25%) Star of Spirit Lv4 (0.25%) Star of Spirit Lv4 (0.25%) Star of Spirit Lv5 (0.05%) Star of Spirit Lv5 (0.05%)
  3. Constellation Tower Nivel Requerido: 240 Minimo de party 1+ Ubicación: /navi alberta 214/77 Cooldown: 1 día Recompensas: Meteorite Dust Meteorite Fragment Meteorite Dust of Power Meteorite Dust of Stamina Meteorite Dust of Concentration Meteorite Dust of Creative Meteorite Dust of Spell Meteorite Dust of Wisdom Soul of Naght Sieger Soul of Betelgeuse Video Run by Wandering Star Descripción general Constellation Tower es la principal revisión de la torre sin fin. Guiado por Oscar una vez más, Constellation Tower alcanza las estrellas en términos de dificultad con su sistema de dificultad aleatoria único y su restricción de tiempo. A diferencia de Endless Tower, donde tenía monstruos y MVP específicos en pisos designados, los pisos de Constellation Tower tienen todos los monstruos aleatorios por piso. Estos monstruos son fuertes y, a medida que subas a la torre, seguirán fortaleciéndose tanto en salud como en ataque. Un monstruo Mvp seguirá apareciendo cada 5 pisos al igual que Endless Tower. Sin embargo, el jefe que aparecerá será aleatorio. Estos jefes no se ven afectados por el modificador de dificultad de progresión del piso y tampoco son necesarios en el recuento de muertes para completar el piso. La gestión del tiempo es un factor importante en el caso si desea alcanzar la más alta dificultad. Con solo 60 minutos, Constellation Tower ofrece un NPC cada 5 pisos que pueden acelerar su ascenso a cambio de Meteorite Dust. Si pagas el tributo, te saltarás 4 pisos (Ejemplo Piso 1 al Piso 5). La cantidad de polvo de meteorito aumenta cada vez que usas el NPC. Al llegar al piso 25, puedes optar por luchar contra Naght Sieger (fácil) o continuar hasta el piso 50 para luchar contra Betelgeuse (difícil). Elige con cuidado ya que no puedes volver a la Torre desde la sala del jefe final y tendrás que esperar 3 días para volver a probar la instancia. Se recomienda que queden al menos 30 minutos para la batalla final. Si continuaste luchando contra Betelgeuse, aparecerá Oscar y te preguntará si deseas fortalecer al jefe. Oscar requerirá 20 Meteorite Dust to Tira atributos aleatorios para Betelgeuse. Estos atributos son Salud, Ataque, Recuperación, Defensa y Trampa. Puedes sacar estrellas del 1 al 3, 봉인된 (“Sellado”) o 감화없음 (“Sin influencia”). Oscar te permitirá rodar tantas veces como quieras. A medida que aumenta la dificultad, también aumentan las recompensas tanto en cantidad como en tipo de cofres. Mounstros Nota: Todos los monstruos son diferentes de la Endless Tower original y de los mobs de campo normales. Ningún monstruo tiene su tabla de botín original. Normal Mobs IMG Monster Jakk Stone Shooter Grizzly Stalatic Golem Chimera Karakasa Rideword Parasite Wraith Petite (Sky) Wind Ghost Clock Raydric Archer Increase Soil Penomena Petite (Ground) Alarm Zombie Prisoner Marionette Permeter Skeleton Prisoner Owl Duke Deviruchi Bloody Butterfly Stapo Evil Cloud Hermit Paper Tengu Alice Anacondaq Gargoyle Carat Sting Gryphon Gibbet Nightmare Terror Anolian Bloody Butterfly Aliot Venatu (Fire) Deathword Plasma (Water) Dimik (Earth) Mini Demon Leib Olmai Wanderer Retribution Flame Skull Abysmal Knight Banshee 5th Floor Bosses IMG Monster Mastering Vagabond Wolf Vocal Golden Thief Bug Mistress Maya Phreeoni Drake Moonlight Bacsojin Goblin Leader Kobold Leader Turtle General Incantation Samurai Toad Osiris Pharaoh Amon Ra Evil Snake Lord Arch Angeling Deviling Angeling Ghostring Egnigem Cenia Doppleganger Atroce Orc Hero Orc Lord Baphomet Dark Lord Falling Bishop Ifrit Valkyrie Randgris Beelzebub (Fly) Beelzebub Easy Final Boss IMG Monster Naght Sieger Thorny Skeleton Hard Final Boss IMG Monster Betelgeuse Dead Soul Recompensas Todos los monstruos en la instancia tienen la posibilidad de caer. Meteorite Dust. Al derrotar al jefe final, obtendrás 5 Meteorite Fragment y 2 Meteorite Dust. Al derrotar a Betelgeuse en una dificultad mayor, aparecerán cofres del tesoro especiales que pueden arrojar los siguientes elementos: Meteorite Dust of Power Meteorite Dust of Stamina Meteorite Dust of Concentration Meteorite Dust of Creative Meteorite Dust of Spell Meteorite Dust of Wisdom Soul of Naght Sieger Soul of Betelgeuse Item Exchange Puedes regresar a Misty Island para usar las dos máquinas expendedoras para intercambiar tus recompensas. La máquina expendedora también te cambiará 1 Meteorite Fragment por 40 Meteorite Dust. IMG Item Currency Amount Meteorite Fragment Meteorite Dust 50 Faint Star's Robe [1] Meteorite Fragment 50 Soul of Naght Sieger 5 Faint Star's Suit [1] Meteorite Fragment 50 Soul of Naght Sieger 5 Faint Star's Armor [1] Meteorite Fragment 50 Soul of Naght Sieger 5 Nebula Armor of Power [1] Meteorite Fragment 50 Meteorite Dust of Power 30 Soul of Betelgeuse 10 Faint Star's Armor [1] 1 Nebula Armor of Stamina [1] Meteorite Fragment 50 Meteorite Dust of Stamina 30 Soul of Betelgeuse 10 Faint Star's Armor [1] 1 Nebula Suit of Concentration [1] Meteorite Fragment 50 Meteorite Dust of Concentration 30 Soul of Betelgeuse 10 Faint Star's Suit [1] 1 Nebula Suit of Creative [1] Meteorite Fragment 50 Meteorite Dust of Creative 30 Soul of Betelgeuse 10 Faint Star's Suit [1] 1 Nebula Robe of Spell [1] Meteorite Fragment 50 Meteorite Dust of Spell 30 Soul of Betelgeuse 10 Faint Star's Robe [1] 1 Nebula Robe of Wisdom [1] Meteorite Fragment 50 Meteorite Dust of Wisdom 30 Soul of Betelgeuse 10 Faint Star's Robe [1] 1 NOTA: El equipo se puede encantar, si deseas más información sobre sus enchants puedes verificarlos aquí.
  4. Para poder encantar el equipo Varmundt's deberás dirigirte desde el npc warper a la siguiente ubicación: Dungeons>Varmundt's Dungeons>Death Rune Caminas un poco hacía adelante, donde encontrás el siguiente npc: Varmundt Glade Rune Equipment Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Varmundt Glade Rune Armor [1] 3→2 No Grade 7 allowed Glade Rune 1 1,000,000z Chance: 70.00% Varmundt Glade Rune Manteau [1] Varmundt Glade Rune Boots [1] Normal Enchants Slot 2 Slot 3 Enchant Process Glade Rune 5 100,000z Glade Rune 1 50,000z Success Chance 100.00% 100.00% Grade Changes Grade D : none Grade C : none Grade B: none Grade A: none Grade D : none Grade C : none Grade B: none Grade A: none Enchants Power of Varmundt Lv1 (14.00%) STR + 3 (15.00%) Power of Varmundt Lv2 (2.40%) STR + 4 (4.50%) Power of Varmundt Lv3 (0.30%) STR + 5 (0.50%) Spell of Varmundt Lv1 (14.00%) INT + 3 (15.00%) Spell of Varmundt Lv2 (2.40%) INT + 4 (4.50%) Spell of Varmundt Lv3 (0.20%) INT + 5 (0.50%) Concentration of Varmundt Lv1 (14.00%) DEX + 2 (15.00%) Concentration of Varmundt Lv2 (2.40%) DEX + 3 (4.50%) Concentration of Varmundt Lv3 (0.20%) DEX + 4 (0.50%) Creative of Varmundt Lv1 (14.00%) AGI + 3 (15.00%) Creative of Varmundt Lv2 (2.40%) AGI + 4 (4.50%) Creative of Varmundt Lv3 (0.30%) AGI + 5 (0.50%) Wisdom of Varmundt Lv1 (14.00%) VIT + 3 (15.00%) Wisdom of Varmundt Lv2 (2.40%) VIT + 4 (4.50%) Wisdom of Varmundt Lv3 (0.30%) VIT + 5 (0.50%) Stamina of Varmundt Lv1 (14.00%) - Stamina of Varmundt Lv2 (2.40%) - Stamina of Varmundt Lv3 (0.30%) - Varmundt Fire Rune Equipment Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Varmundt Fire Rune Armor [1] 3→2 No Grade 7 allowed Fire Rune 1 1,000,000z Chance: 70.00% Varmundt Fire Rune Manteau [1] Varmundt Fire Rune Boots [1] Normal Enchants Slot 2 Slot 3 Enchant Process Fire Rune 5 100,000z Fire Rune 1 50,000z Success Chance 100.00% 100.00% Grade Changes Grade 😧 none Grade 😄 none Grade B: none Grade A: none Grade D : none Grade C : none Grade B: none Grade A: none Enchants Power of Varmundt Lv1 (14.00%) STR + 3 (15.00%) Power of Varmundt Lv2 (2.40%) STR + 4 (4.50%) Power of Varmundt Lv3 (0.30%) STR + 5 (0.50%) Spell of Varmundt Lv1 (14.00%) INT + 3 (15.00%) Spell of Varmundt Lv2 (2.40%) INT + 4 (4.50%) Spell of Varmundt Lv3 (0.20%) INT + 5 (0.50%) Concentration of Varmundt Lv1 (14.00%) DEX + 2 (15.00%) Concentration of Varmundt Lv2 (2.40%) DEX + 3 (4.50%) Concentration of Varmundt Lv3 (0.20%) DEX + 4 (0.50%) Creative of Varmundt Lv1 (14.00%) AGI + 3 (15.00%) Creative of Varmundt Lv2 (2.40%) AGI + 4 (4.50%) Creative of Varmundt Lv3 (0.30%) AGI + 5 (0.50%) Wisdom of Varmundt Lv1 (14.00%) VIT + 3 (15.00%) Wisdom of Varmundt Lv2 (2.40%) VIT + 4 (4.50%) Wisdom of Varmundt Lv3 (0.30%) VIT + 5 (0.50%) Stamina of Varmundt Lv1 (14.00%) - Stamina of Varmundt Lv2 (2.40%) - Stamina of Varmundt Lv3 (0.30%) - Varmundt Ice Rune Equipment Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Varmundt Ice Rune Armor [1] 3→2 No Grade 7 allowed Ice Rune 1 1,000,000z Chance: 70.00% Varmundt Ice Rune Manteau [1] Varmundt Ice Rune Boots [1] Normal Enchants Slot 2 Slot 3 Enchant Process Ice Rune 5 100,000z Ice Rune 1 50,000z Success Chance 100.00% 100.00% Grade Changes Grade 😧 none Grade 😄 none Grade B: none Grade A: none Grade 😧 none Grade 😄 none Grade B: none Grade A: none Enchants Power of Varmundt Lv1 (14.00%) STR + 3 (15.00%) Power of Varmundt Lv2 (2.40%) STR + 4 (4.50%) Power of Varmundt Lv3 (0.30%) STR + 5 (0.50%) Spell of Varmundt Lv1 (14.00%) INT + 3 (15.00%) Spell of Varmundt Lv2 (2.40%) INT + 4 (4.50%) Spell of Varmundt Lv3 (0.20%) INT + 5 (0.50%) Concentration of Varmundt Lv1 (14.00%) DEX + 2 (15.00%) Concentration of Varmundt Lv2 (2.40%) DEX + 3 (4.50%) Concentration of Varmundt Lv3 (0.20%) DEX + 4 (0.50%) Creative of Varmundt Lv1 (14.00%) AGI + 3 (15.00%) Creative of Varmundt Lv2 (2.40%) AGI + 4 (4.50%) Creative of Varmundt Lv3 (0.30%) AGI + 5 (0.50%) Wisdom of Varmundt Lv1 (14.00%) VIT + 3 (15.00%) Wisdom of Varmundt Lv2 (2.40%) VIT + 4 (4.50%) Wisdom of Varmundt Lv3 (0.30%) VIT + 5 (0.50%) Stamina of Varmundt Lv1 (14.00%) - Stamina of Varmundt Lv2 (2.40%) - Stamina of Varmundt Lv3 (0.30%) - Varmundt Ice Rune Equipment Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Varmundt Ice Rune Armor [1] 3→2 No Grade 7 allowed Ice Rune 1 1,000,000z Chance: 70.00% Varmundt Ice Rune Manteau [1] Varmundt Ice Rune Boots [1] Normal Enchants Slot 2 Slot 3 Enchant Process Ice Rune 5 100,000z Ice Rune 1 50,000z Success Chance 100.00% 100.00% Grade Changes Grade D : none Grade C : none Grade B: none Grade A: none Grade D : none Grade C : none Grade B: none Grade A: none Enchants Power of Varmundt Lv1 (14.00%) STR + 3 (15.00%) Power of Varmundt Lv2 (2.40%) STR + 4 (4.50%) Power of Varmundt Lv3 (0.30%) STR + 5 (0.50%) Spell of Varmundt Lv1 (14.00%) INT + 3 (15.00%) Spell of Varmundt Lv2 (2.40%) INT + 4 (4.50%) Spell of Varmundt Lv3 (0.20%) INT + 5 (0.50%) Concentration of Varmundt Lv1 (14.00%) DEX + 2 (15.00%) Concentration of Varmundt Lv2 (2.40%) DEX + 3 (4.50%) Concentration of Varmundt Lv3 (0.20%) DEX + 4 (0.50%) Creative of Varmundt Lv1 (14.00%) AGI + 3 (15.00%) Creative of Varmundt Lv2 (2.40%) AGI + 4 (4.50%) Creative of Varmundt Lv3 (0.30%) AGI + 5 (0.50%) Wisdom of Varmundt Lv1 (14.00%) VIT + 3 (15.00%) Wisdom of Varmundt Lv2 (2.40%) VIT + 4 (4.50%) Wisdom of Varmundt Lv3 (0.30%) VIT + 5 (0.50%) Stamina of Varmundt Lv1 (14.00%) - Stamina of Varmundt Lv2 (2.40%) - Stamina of Varmundt Lv3 (0.30%) -
  5. Para poder encantar los siguientes equipos deberás dirigirte al siguiente npc: ubicado en /navi prontera 137/125 el cual te warpeara a un area de mall donde estarán ubicados algunos npcs. Una vez en la zona mall, encontrarás al siguiente npc: Habla con él para comenzar el encantamiento de los siguientes items: Mad Bunny-LT [1] Red Force Pendant-LT [1] Helm of Faith II (Kagerou & Oboro) [1] (y sus variantes) Hero's Badge [1] Blue Mental Pendant-LT [1] Poring Balloon (y sus variantes) Hero Boots-LT [1] Young Leaf of World Tree (Agi) (y sus variantes) Officer's Hat-LT [1] Drooping Thanatos's Dolor-LT [1] Thanos Warrior Helmet-LT [1] Enchants: Mad Bunny-LT [1] Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Mad Bunny-LT [1] 3 No Grade 0 allowed 500,000z Chance: 100.00% Normal Enchants Slot 3 Enchant Process Enchant Ticket 1 0z Success Chance 100.00% Grade Changes Grade D: none Grade C : none Grade B: none Enchants Delay After Skill Lv1 (5.50%) Attack Speed Lv1 (10.50%) Variable Casting (Physical) Lv1 (10.50%) Defense Lv1 (10.50%) Physical Lv1 (10.50%) Long Ranged Lv1 (10.50%) Magical Lv1 (10.50%) Vital Lv1 (10.50%) Mental Lv1 (10.50%) Variable Casting (Magical) Lv1 (10.50%) Upgrade Enchants - Slot 3 Slot 3 Enchant Enchantment Process Materials Zeny Delay After Skill Lv1 → Delay After Skill Lv2 Shadowdecon 50 Zelunium 50 Enchant Ticket 3 0z Delay After Skill Lv2 → Delay After Skill Lv3 Shadowdecon 150 Zelunium 150 Enchant Ticket 5 0z Attack Speed Lv1 → Attack Speed Lv2 Shadowdecon 50 Zelunium 50 Enchant Ticket 3 0z Attack Speed Lv2 → Attack Speed Lv3 Shadowdecon 150 Zelunium 150 Enchant Ticket 5 0z Variable Casting (Physical) Lv1 → Variable Casting (Physical) Lv2 Shadowdecon 50 Zelunium 50 Enchant Ticket 3 0z Variable Casting (Physical) Lv2 → Variable Casting (Physical) Lv3 Shadowdecon 150 Zelunium 150 Enchant Ticket 5 0z Variable Casting (Magical) Lv2 → Variable Casting (Magical) Lv3 Shadowdecon 150 Zelunium 150 Enchant Ticket 5 0z Variable Casting (Magical) Lv1 → Variable Casting (Magical) Lv2 Shadowdecon 50 Zelunium 50 Enchant Ticket 3 0z Defense Lv1 → Defense Lv2 Shadowdecon 50 Zelunium 50 Enchant Ticket 3 0z Defense Lv2 → Defense Lv3 Shadowdecon 150 Zelunium 150 Enchant Ticket 5 0z Physical Lv1 → Physical Lv2 Shadowdecon 50 Zelunium 50 Enchant Ticket 3 0z Physical Lv2 → Physical Lv3 Shadowdecon 150 Zelunium 150 Enchant Ticket 5 0z Long Ranged Lv1 → Long Ranged Lv2 Shadowdecon 50 Zelunium 50 Enchant Ticket 3 0z Long Ranged Lv2 → Long Ranged Lv3 Shadowdecon 150 Zelunium 150 Enchant Ticket 5 0z Magical Lv1 → Magical Lv2 Shadowdecon 50 Zelunium 50 Enchant Ticket 3 0z Magical Lv2 → Magical Lv3 Shadowdecon 150 Zelunium 150 Enchant Ticket 5 0z Vital Lv1 → Vital Lv2 Shadowdecon 50 Zelunium 50 Enchant Ticket 3 0z Vital Lv2 → Vital Lv3 Shadowdecon 150 Zelunium 150 Enchant Ticket 5 0z Mental Lv1 → Mental Lv2 Shadowdecon 50 Zelunium 50 Enchant Ticket 3 0z Mental Lv2 → Mental Lv3 Shadowdecon 150 Zelunium 150 인챈트 티켓 5 0z Enchants: Hero's Badge [1] Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Hero's Badge [1] 3→2→1 No Grade 0 allowed Enchant Ticket 1 0z Chance: 100.00% Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Enchant Ticket 1 0z 500,000z 100,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade D : none Grade C : none Grade B: none Grade D : none Grade C : none Grade B: none Grade D : none Grade C : none Grade B: none Enchants Strength (16.67%) Fighting Spirit 4 (25.00%) STR + 1 (20.00%) Luck (16.67%) Spell 1 (25.00%) INT + 1 (20.00%) Dexterity (16.67%) Sharp 1 (25.00%) AGI + 1 (20.00%) Intelligence (16.67%) Fatal Lv1 (25.00%) VIT + 1 (20.00%) Vitality (16.67%) - LUK + 1 (20.00%) Agility (16.67%) - - Upgrade Enchants - Slot 2 Slot 2 Enchant Enchantment Process Materials Zeny Spell 1 → Spell 2 - 1,000,000z Spell 2 → Spell 3 - 5,000,000z Spell 3 → Spell 4 - 10,000,000z Sharp 1 → Sharp 2 - 1,000,000z Sharp 2 → Sharp 3 - 5,000,000z Sharp 3 → Sharp 4 - 10,000,000z Fatal Lv1 → Fatal Lv2 - 1,000,000z Fatal Lv2 → Fatal Lv3 - 10,000,000z Fighting Spirit 4 → Fighting Spirit 5 - 1,000,000z Fighting Spirit 5 → Fighting Spirit 6 - 5,000,000z Fighting Spirit 6 → Fighting Spirit 7 - 10,000,000z Upgrade Enchants - Slot 3 Slot 3 Enchant Enchantment Process Materials Zeny LUK + 1 → LUK + 2 - 500,000z LUK + 2 → LUK + 3 - 1,000,000z LUK + 3 → LUK + 4 - 5,000,000z LUK + 4 → LUK + 5 - 10,000,000z VIT + 1 → VIT + 2 - 500,000z VIT + 2 → VIT + 3 - 1,000,000z VIT + 3 → VIT + 4 - 5,000,000z VIT + 4 → VIT + 5 - 10,000,000z AGI + 1 → AGI + 2 - 500,000z AGI + 2 → AGI + 3 - 1,000,000z AGI + 3 → AGI + 4 - 5,000,000z AGI + 4 → AGI + 5 - 10,000,000z INT + 1 → INT + 2 - 500,000z INT + 2 → INT + 3 - 1,000,000z INT + 3 → INT + 4 - 5,000,000z INT + 4 → INT + 5 - 10,000,000z STR + 1 → STR + 2 - 500,000z STR + 2 → STR + 3 - 1,000,000z STR + 3 → STR + 4 - 5,000,000z STR + 4 → STR + 5 - 10,000,000z Enchants: Hero Boots-LT [1] Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Hero Boots-LT [1] 3→2→1 No Grade 0 allowed Enchant Ticket 1 0z Chance: 100.00% Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Enchant Ticket 1 0z 500,000z 100,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade D : none Grade C : none Grade B: none Grade A: none Grade D : none Grade C : none Grade B: none Grade A: none Grade D : none Grade C : none Grade B: none Grade A: none Enchants Valor of Fighter (16.67%) Fighting Spirit 4 (25.00%) STR + 1 (20.00%) Sharpness of Swordsman (16.67%) Spell 1 (25.00%) INT + 1 (20.00%) Will of Sharpshooter (16.67%) Sharp 1 (25.00%) AGI + 1 (20.00%) Knowledge of Wise Man (16.67%) Fatal Lv1 (25.00%) VIT + 1 (20.00%) Vigor of Warlord (16.67%) - LUK + 1 (20.00%) Nimbleness of Assassin (16.67%) - - Upgrade Enchants - Slot 2 Slot 2 Enchant Enchantment Process Materials Zeny Spell 1 → Spell 2 - 1,000,000z Spell 2 → Spell 3 - 5,000,000z Spell 3 → Spell 4 - 10,000,000z Sharp 1 → Sharp 2 - 1,000,000z Sharp 2 → Sharp 3 - 5,000,000z Sharp 3 → Sharp 4 - 10,000,000z Fatal Lv1 → Fatal Lv2 - 1,000,000z Fatal Lv2 → Fatal Lv3 - 10,000,000z Fighting Spirit 4 → Fighting Spirit 5 - 1,000,000z Fighting Spirit 5 → Fighting Spirit 6 - 5,000,000z Fighting Spirit 6 → Fighting Spirit 7 - 10,000,000z Upgrade Enchants - Slot 3 Slot 3 Enchant Enchantment Process Materials Zeny LUK + 1 → LUK + 2 - 500,000z LUK + 2 → LUK + 3 - 1,000,000z LUK + 3 → LUK + 4 - 5,000,000z LUK + 4 → LUK + 5 - 10,000,000z VIT + 1 → VIT + 2 - 500,000z VIT + 2 → VIT + 3 - 1,000,000z VIT + 3 → VIT + 4 - 5,000,000z VIT + 4 → VIT + 5 - 10,000,000z AGI + 1 → AGI + 2 - 500,000z AGI + 2 → AGI + 3 - 1,000,000z AGI + 3 → AGI + 4 - 5,000,000z AGI + 4 → AGI + 5 - 10,000,000z INT + 1 → INT + 2 - 500,000z INT + 2 → INT + 3 - 1,000,000z INT + 3 → INT + 4 - 5,000,000z INT + 4 → INT + 5 - 10,000,000z STR + 1 → STR + 2 - 500,000z STR + 2 → STR + 3 - 1,000,000z STR + 3 → STR + 4 - 5,000,000z STR + 4 → STR + 5 - 10,000,000z Enchants: Drooping Thanatos's Dolor-LT [1] Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Drooping Thanatos's Dolor-LT [1] 3→2 No Grade 0 allowed Coagulated Spell 10 Contaminated Magic 10 1,000,000z Chance: 80.00% Normal Enchants Slot 2 Slot 3 Enchant Process Coagulated Spell 50 Contaminated Magic 10 100,000z Coagulated Spell 30 Contaminated Magic 5 500,000z Success Chance 100.00% 100.00% Grade Changes Grade D : none Grade C : none Grade B: none Grade A: none Grade D : none Grade C : none Grade B: none Grade A: none Enchants Mettle Lv1 (20.00%) Expert Archer 3 (33.33%) Magic Essence Lv1 (20.00%) Expert Fighter 3Lv (33.33%) Acute Lv1 (20.00%) Expert Magician 3Lv (33.33%) Master Archer Lv1 (20.00%) - Tenacity Lv1 (20.00%) - Upgrade Enchants - Slot 2 Slot 2 Enchant Enchantment Process Materials Zeny Tenacity Lv1 → Tenacity Lv2 Coagulated Spell 200 Enchant Ticket 1 0z Tenacity Lv2 → Tenacity Lv3 Contaminated Magic 50 Enchant Ticket 1 0z Magic Essence Lv1 → Magic Essence Lv2 Coagulated Spell 200 Enchant Ticket 1 0z Magic Essence Lv2 → Magic Essence Lv3 Contaminated Magic 50 Enchant Ticket 1 0z Master Archer Lv1 → Master Archer Lv2 Coagulated Spell 200 인챈트 티켓 1 0z Master Archer Lv2 → Master Archer Lv3 Contaminated Magic 50 Enchant Ticket 1 0z Acute Lv1 → Acute Lv2 Coagulated Spell 200 Enchant Ticket 1 0z Acute Lv2 → Acute Lv3 Contaminated Magic 50 Enchant Ticket 1 0z Mettle Lv1 → Mettle Lv2 Coagulated Spell 200 Enchant Ticket 1 0z Mettle Lv2 → Mettle Lv3 Contaminated Magic 50 Enchant Ticket 1 0z Upgrade Enchants - Slot 3 Slot 3 Enchant Enchantment Process Materials Zeny Expert Fighter 3Lv → Expert Fighter 4Lv Coagulated Spell 200 Powerful Dimensional Essence 1 0z Expert Fighter 4Lv → Expert Fighter 5Lv 오염된 마력 30 Powerful Dimensional Essence 1 0z Expert Magician 3Lv → Expert Magician 4Lv Coagulated Spell 200 Powerful Dimensional Essence 1 0z Expert Magician 4Lv → Expert Magician 5Lv Contaminated Magic 30 Powerful Dimensional Essence 1 0z Expert Archer 3 → Expert Archer 4 Coagulated Spell 200 Powerful Dimensional Essence 1 0z Expert Archer 4 → Expert Archer 5 Contaminated Magic 30 Powerful Dimensional Essence 1 0z Enchants: Red & Blue Pendants-LT Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Red Force Pendant-LT [1] 3→2 No Grade 0 allowed Pendant Crafted Stone 1 Dark Stone 1 1,000,000z Chance: 80.00% Blue Mental Pendant-LT [1] Normal Enchants Slot 2 Slot 3 Enchant Process Dark Stone 2 100,000z Pendant Crafted Stone 2 100,000z Success Chance 100.00% 100.00% Grade Changes Grade D : none Grade D : none Enchants Memory Fragment (Relaxation) (20.00%) Memory Crystal (Variable Casting) (20.00%) Memory Fragment (Admiration) (20.00%) Memory Crystal (Global Cooldown) (20.00%) Memory Fragment (Freedom) (20.00%) Memory Crystal (Perfect Hit) (20.00%) Memory Fragment (Bravery) (20.00%) Memory Crystal (Critical) (20.00%) Memory Fragment (Hope) (20.00%) Memory Crystal (Attack Speed) (20.00%) Young Leaf of World Tree Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Young Leaf of World Tree (Str) 3→2→1 No Grade 0 allowed 500,000z Chance: 100.00% Young Leaf of World Tree (Dex) Young Leaf of World Tree (Agi) Young Leaf of World Tree (Luk) Young Leaf of World Tree (Vit) Young Leaf of World Tree (Int) Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Enchant Ticket 1 0z Enchant Ticket 1 0z 100,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade D : none Grade C : none Grade B: none Grade A: none Grade D : none Grade C : none Grade B: none Grade A: none Grade D : none Grade C : none Grade B: none Grade A: none Enchants P.ATK 1Lv (9.50%) Spell 2 (0.80%) STR + 1 (12.46%) P.ATK 2Lv (0.50%) Spell 1 (5.00%) STR + 2 (3.50%) S.MATK 1Lv (9.50%) ASPD 1 (5.00%) STR + 3 (0.70%) S.MATK 2Lv (0.50%) ASPD 2 (0.80%) INT + 1 (12.47%) POW Lv1 (9.50%) ATK 1Lv (20.00%) INT + 2 (3.50%) POW Lv2 (0.50%) ATK 2Lv (2.10%) INT + 3 (0.70%) WIS Lv1 (9.50%) MATK 1Lv (20.00%) DEX + 1 (12.47%) WIS Lv2 (0.50%) MATK 2Lv (2.10%) DEX + 2 (3.50%) SPL Lv1 (9.50%) MHP 1Lv (20.00%) DEX + 3 (0.70%) SPL Lv2 (0.50%) MHP 2Lv (2.10%) AGI + 1 (12.47%) STA Lv1 (9.50%) MSP 1Lv (20.00%) AGI + 2 (3.50%) STA Lv2 (0.50%) MSP 2Lv (2.10%) AGI + 3 (0.70%) CRT Lv1 (9.50%) - VIT + 1 (12.47%) CRT Lv2 (0.50%) - VIT + 2 (3.50%) CON Lv1 (9.50%) - VIT + 3 (0.70%) CON Lv2 (0.50%) - LUK + 1 (12.46%) C.RATE Lv1 (9.50%) - LUK + 2 (3.50%) C.RATE Lv2 (0.50%) - LUK + 3 (0.70%) H.PLUS Lv1 (9.50%) - - H.PLUS Lv2 (0.50%) - - Upgrade Enchants - Slot 1 Slot 1 Enchant Enchantment Process Materials Zeny CON Lv1 → CON Lv2 Enchant Ticket 1 0z C.RATE Lv1 → C.RATE Lv2 Enchant Ticket 1 0z CRT Lv1 → CRT Lv2 Enchant Ticket 1 0z H.PLUS Lv1 → H.PLUS Lv2 Enchant Ticket 1 0z P.ATK 1Lv → P.ATK 2Lv Enchant Ticket 1 0z POW Lv1 → POW Lv2 Enchant Ticket 1 0z S.MATK 1Lv → S.MATK 2Lv Enchant Ticket 1 0z SPL Lv1 → SPL Lv2 Enchant Ticket 1 0z STA Lv1 → STA Lv2 Enchant Ticket 1 0z WIS Lv1 → WIS Lv2 Enchant Ticket 1 0z Upgrade Enchants - Slot 2 Slot 2 Enchant Enchantment Process Materials Zeny ATK 1Lv → ATK 2Lv - 5,000,000z MATK 1Lv → MATK 2Lv - 5,000,000z MHP 1Lv → MHP 2Lv - 5,000,000z MSP 1Lv → MSP 2Lv - 5,000,000z ASPD 1 → ASPD 2 인챈트 티켓 1 0z Spell 1 → Spell 2 인챈트 티켓 1 0z Upgrade Enchants - Slot 3 Slot 3 Enchant Enchantment Process Materials Zeny DEX + 1 → DEX + 2 - 500,000z DEX + 2 → DEX + 3 - 1,000,000z LUK + 1 → LUK + 2 - 500,000z LUK + 2 → LUK + 3 - 1,000,000z VIT + 1 → VIT + 2 - 500,000z VIT + 2 → VIT + 3 - 1,000,000z AGI + 1 → AGI + 2 - 500,000z AGI + 2 → AGI + 3 - 1,000,000z INT + 1 → INT + 2 - 500,000z INT + 2 → INT + 3 - 1,000,000z STR + 1 → STR + 2 - 500,000z STR + 2 → STR + 3 - 1,000,000z Enchants: Thanos Helmet-LT Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Thanos Warrior Helmet-LT [1] 3→2 No Grade 0 allowed 500,000z Chance: 100.00% Thanos Shooter Helmet-LT [1] Thanos Magic Helmet-LT [1] Thanos Fighter Helmet-LT [1] Perfect Enchants - Slot 2 Slot 2 Enchant Enchantment Process Materials Zeny Gray Spell (Warrior) 1Lv Gray Shard 100 Enchant Ticket 1 0z Gray Spell (Shooter) 1Lv Gray Shard 100 Enchant Ticket 1 0z Gray Spell (Magic) 1Lv Gray Shard 100 Enchant Ticket 1 0z Gray Spell (Fighter) 1Lv Gray Shard 100 Enchant Ticket 1 0z Perfect Enchants - Slot 3 Slot 3 Enchant Enchantment Process Materials Zeny Mettle Lv1 Gray Shard 100 Enchant Ticket 1 0z Magic Essence Lv1 Gray Shard 100 Enchant Ticket 1 0z Acute Lv1 Gray Shard 100 Enchant Ticket 1 0z Master Archer Lv1 Gray Shard 100 Enchant Ticket 1 0z Adamantine Lv1 Gray Shard 100 Enchant Ticket 1 0z Affection Lv1 Gray Shard 100 인챈트 티켓 1 0z Tenacity Lv1 Gray Shard 100 인챈트 티켓 1 0z Upgrade Enchants - Slot 2 Slot 2 Enchant Enchantment Process Materials Zeny Gray Spell (Fighter) 1Lv → Gray Spell (Fighter) 2Lv Gray Shard 150 Sakray's Fury 5 Sakray's Regret 5 Enchant Ticket 1 0z Gray Spell (Fighter) 2Lv → Gray Spell (Fighter) 3Lv Gray Shard 300 Sakray's Fury 10 Sakray's Regret 10 Enchant Ticket 1 0z Gray Spell (Magic) 1Lv → Gray Spell (Magic) 2Lv Gray Shard 150 Sakray's Fury 5 Sakray's Regret 5 Enchant Ticket 1 0z Gray Spell (Magic) 2Lv → Gray Spell (Magic) 3Lv Gray Shard 300 Sakray's Fury 10 Sakray's Regret 10 Enchant Ticket 1 0z Gray Spell (Warrior) 1Lv → Gray Spell (Warrior) 2Lv Gray Shard 150 Sakray's Fury 5 Sakray's Regret 5 Enchant Ticket 1 0z Gray Spell (Warrior) 2Lv → Gray Spell (Warrior) 3Lv Gray Shard 300 Sakray's Fury 10 Sakray's Regret 10 Enchant Ticket 1 0z Gray Spell (Shooter) 1Lv → Gray Spell (Shooter) 2Lv Gray Shard 150 Sakray's Fury 5 Sakray's Regret 5 Enchant Ticket 1 0z Gray Spell (Shooter) 2Lv → Gray Spell (Shooter) 3Lv Gray Shard 300 Sakray's Fury 10 Sakray's Regret 10 Enchant Ticket 1 0z Upgrade Enchants - Slot 3 Slot 3 Enchant Enchantment Process Materials Zeny Tenacity Lv1 → Tenacity Lv2 Gray Shard 150 Sakray's Fury 2 Sakray's Regret 2 Enchant Ticket 1 0z Tenacity Lv2 → Tenacity Lv3 Gray Shard 300 Sakray's Fury 4 Sakray's Regret 4 Enchant Ticket 1 0z Adamantine Lv1 → Adamantine Lv2 Gray Shard 150 Sakray's Fury 2 Sakray's Regret 2 Enchant Ticket 1 0z Adamantine Lv2 → Adamantine Lv3 Gray Shard 300 Sakray's Fury 4 Sakray's Regret 4 Enchant Ticket 1 0z Magic Essence Lv1 → Magic Essence Lv2 Gray Shard 150 Sakray's Fury 2 Sakray's Regret 2 Enchant Ticket 1 0z Magic Essence Lv2 → Magic Essence Lv3 Gray Shard 300 Sakray's Fury 4 Sakray's Regret 4 Enchant Ticket 1 0z Master Archer Lv1 → Master Archer Lv2 Gray Shard 150 Sakray's Fury 2 Sakray's Regret 2 Enchant Ticket 1 0z Master Archer Lv2 → Master Archer Lv3 Gray Shard 300 Sakray's Fury 4 Sakray's Regret 4 Enchant Ticket 1 0z Acute Lv1 → Acute Lv2 Gray Shard 150 Sakray's Fury 2 Sakray's Regret 2 Enchant Ticket 1 0z Acute Lv2 → Acute Lv3 Gray Shard 300 Sakray's Fury 4 Sakray's Regret 4 Enchant Ticket 1 0z Affection Lv1 → Affection Lv2 Gray Shard 150 Sakray's Fury 2 Sakray's Regret 2 Enchant Ticket 1 0z Affection Lv2 → Affection Lv3 Gray Shard 300 Sakray's Fury 4 Sakray's Regret 4 Enchant Ticket 1 0z Mettle Lv1 → Mettle Lv2 Gray Shard 150 Sakray's Fury 2 Sakray's Regret 2 Enchant Ticket 1 0z Mettle Lv2 → Mettle Lv3 Gray Shard 300 Sakray's Fury 4 Sakray's Regret 4 Enchant Ticket 1 0z Helm of Faith Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Helm of Faith II (Kagerou & Oboro) [1] 3→2 No Grade 0 allowed 500,000z Chance: 100.00% Helm of Faith (Kagerou & Oboro) [1] Helm of Faith II (Rebellion) [1] Helm of Faith (Rebellion) [1] Helm of Faith II (Soul Reaper) [1] Helm of Faith (Soul Reaper) [1] Helm of Faith II (Sky Emperor) [1] Helm of Faith (Sky Emperor) [1] Helm of Faith II (Summoner) [1] Helm of Faith (Summoner) [1] Helm of Faith II (Genetic) [1] Helm of Faith (Genetic) [1] Helm of Faith II (Mechanic) [1] Helm of Faith (Mechanic) [1] Helm of Faith II (Wanderer & Minstrel) [1] Helm of Faith (Wanderer & Minstrel) [1] Helm of Faith II (Rune Knight) [1] Helm of Faith (Rune Knight) [1] Helm of Faith II (Sorcerer) [1] Helm of Faith (Sorcerer) [1] Helm of Faith II (Guillotine Cross) [1] Helm of Faith (Guillotine Cross) [1] Helm of Faith II (Royal Guard) [1] Helm of Faith (Royal Guard) [1] Helm of Faith II (Ranger) [1] Helm of Faith (Ranger) [1] Helm of Faith II (Shadow Chaser) [1] Helm of Faith (Shadow Chaser) [1] Helm of Faith II (Archbishop) [1] Helm of Faith (Archbishop) [1] Helm of Faith II (Sura) [1] Helm of Faith (Sura) [1] Helm of Faith II (Warlock) [1] Helm of Faith (Warlock) [1] Normal Enchants Slot 2 Slot 3 Enchant Process Enchant Ticket 2 0z Enchant Ticket 1 0z Success Chance 100.00% 100.00% Grade Changes Grade D : none Grade C : none Grade B: none Grade A: none Grade D : none Grade C : none Grade B: none Grade A: none Enchants Mettle Lv1 (14.28%) Fighting Spirit 3 (16.67%) Magic Essence Lv1 (14.29%) Spell 1 (16.67%) Acute Lv1 (14.28%) Sharp 1 (16.67%) Master Archer Lv1 (14.29%) Expert Archer 1 (16.66%) Adamantine Lv1 (14.29%) ASPD 1 (16.67%) Affection Lv1 (14.28%) After Skill Delay Lv1 (16.66%) Tenacity Lv1 (14.29%) - Perfect Enchants - Slot 2 Slot 2 Enchant Enchantment Process Materials Zeny Mettle Lv1 Amethyst Fragment 1500 Enchant Ticket 10 0z Magic Essence Lv1 Amethyst Fragment 1500 Enchant Ticket 10 0z Acute Lv1 Amethyst Fragment 1500 Enchant Ticket 10 0z Master Archer Lv1 Amethyst Fragment 1500 Enchant Ticket 10 0z Adamantine Lv1 Amethyst Fragment 1500 Enchant Ticket 10 0z Affection Lv1 Amethyst Fragment 1500 Enchant Ticket 10 0z Tenacity Lv1 Amethyst Fragment 1500 Enchant Ticket 10 0z Perfect Enchants - Slot 3 Slot 3 Enchant Enchantment Process Materials Zeny Fighting Spirit 3 Amethyst Fragment 500 Enchant Ticket 5 0z Spell 1 Amethyst Fragment 500 Enchant Ticket 5 0z Sharp 1 Amethyst Fragment 500 Enchant Ticket 5 0z Expert Archer 1 Amethyst Fragment 500 Enchant Ticket 5 0z ASPD 1 Amethyst Fragment 500 Enchant Ticket 5 0z After Skill Delay Lv1 Amethyst Fragment 500 Enchant Ticket 5 0z Upgrade Enchants - Slot 2 Slot 2 Enchant Enchantment Process Materials Zeny Tenacity Lv1 → Tenacity Lv2 Amethyst Fragment 400 0z Tenacity Lv2 → Tenacity Lv3 Amethyst Fragment 800 0z Adamantine Lv1 → Adamantine Lv2 Amethyst Fragment 400 0z Adamantine Lv2 → Adamantine Lv3 Amethyst Fragment 800 0z Magic Essence Lv1 → Magic Essence Lv2 Amethyst Fragment 400 0z Magic Essence Lv2 → Magic Essence Lv3 Amethyst Fragment 800 0z Master Archer Lv1 → Master Archer Lv2 Amethyst Fragment 400 0z Master Archer Lv2 → Master Archer Lv3 Amethyst Fragment 800 0z Acute Lv1 → Acute Lv2 Amethyst Fragment 400 0z Acute Lv2 → Acute Lv3 Amethyst Fragment 800 0z Affection Lv1 → Affection Lv2 Amethyst Fragment 400 0z Affection Lv2 → Affection Lv3 Amethyst Fragment 800 0z Mettle Lv1 → Mettle Lv2 Amethyst Fragment 400 0z Mettle Lv2 → Mettle Lv3 Amethyst Fragment 800 0z Upgrade Enchants - Slot 3 Slot 3 Enchant Enchantment Process Materials Zeny ASPD 1 → ASPD 2 Amethyst Fragment 200 0z ASPD 2 → ASPD 3 Amethyst Fragment 400 0z Spell 1 → Spell 2 Amethyst Fragment 200 0z Spell 2 → Spell 3 Amethyst Fragment 400 0z Expert Archer 1 → Expert Archer 2 Amethyst Fragment 200 0z Expert Archer 2 → Expert Archer 3 Amethyst Fragment 400 0z After Skill Delay Lv1 → After Skill Delay Lv2 Amethyst Fragment 200 0z After Skill Delay Lv2 → After Skill Delay Lv3 Amethyst Fragment 400 0z Sharp 1 → Sharp 2 Amethyst Fragment 200 0z Sharp 2 → Sharp 3 Amethyst Fragment 400 0z Fighting Spirit 3 → Fighting Spirit 4 Amethyst Fragment 200 0z Fighting Spirit 4 → Fighting Spirit 5 Amethyst Fragment 400 0z Poring Family Balloons Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Poring Balloon 3→2 No Grade 0 allowed 500,000z Chance: 100.00% Marin Balloon Drops Balloon Santa Poring Balloon Poporing Balloon Metalring Balloon Devilring Balloon Angelring Balloon Ghostring Balloon Arch Angelring Balloon Normal Enchants Slot 2 Slot 3 Enchant Process 인챈트 티켓 1 0z 500,000z Success Chance 100.00% 100.00% Grade Changes Grade D : none Grade C : none Grade B: none Grade A: none Grade D : none Grade C : none Grade B: none Grade A: none Enchants Blessing of Formless (9.95%) P.ATK 1Lv (2.00%) Blessing of Undead (9.95%) P.ATK 2Lv (0.50%) Blessing of Brute (9.95%) S.MATK 1Lv (2.00%) Blessing of Plant (9.95%) S.MATK 2Lv (0.50%) Blessing of Insect (9.95%) ATK 1Lv (20.75%) Blessing of Fish (9.95%) ATK 2Lv (3.00%) Blessing of Demon (9.95%) MATK 1Lv (20.75%) Blessing of Demihuman (9.95%) MATK 2Lv (3.00%) Blessing of Angel (9.95%) MHP 1Lv (20.75%) Blessing of Dragon (9.95%) MHP 2Lv (3.00%) Blessing of Rune Midgarts (0.50%) MSP 1Lv (20.75%) - MSP 2Lv (3.00%) Upgrade Enchants - Slot 3 Slot 3 Enchant Enchantment Process Materials Zeny ATK 1Lv → ATK 2Lv Enchant Ticket 1 0z MATK 1Lv → MATK 2Lv Enchant Ticket 1 0z MHP 1Lv → MHP 2Lv Enchant Ticket 1 0z MSP 1Lv → MSP 2Lv Enchant Ticket 1 0z P.ATK 1Lv → P.ATK 2Lv Enchant Ticket 1 0z S.MATK 1Lv → S.MATK 2Lv Enchant Ticket 1 0z Enchants: Officer's Hat-LT Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Officer's Hat-LT [1] 3→2 No Grade 0 allowed 300,000z Chance: 100.00% Normal Enchants Slot 2 Slot 3 Enchant Process 1,000,000z 500,000z Success Chance 100.00% 100.00% Grade Changes Grade D : none Grade C : none Grade B: none Grade A: none Grade D : none Grade C : none Grade B: none Grade A: none Enchants Experience Badge (1.00%) STR + 3 (16.67%) Beholder Badge (9.90%) INT + 3 (16.67%) Hallow Badge (9.90%) DEX + 3 (16.67%) Clamorous Badge (9.90%) AGI + 3 (16.67%) Chemical Badge (9.90%) VIT + 3 (16.67%) 인섹티사이드 뱃지 (9.90%) LUK + 3 (16.67%) Fisher Badge (9.90%) - Decussate Badge (9.90%) - Murderer Badge (9.90%) - Satanic Badge (9.90%) - Dragoon Badge (9.90%) -
  6. Para poder encantar el equipo Gray Wolf deberás digirite a wolfvill y hablar con Emmett ubicado en /navi wolfvill 164/137 y utilizar la opción 2. NOTA: Para poder encantar este equipo es necesario tener completada la quest Episodio 18.1 . Considerado un equipo mid game Gray Wolf Armors Items para encantar Orden de slots Requerimientos mínimos Opción de líneas Proceso de reinicio Grade Refine Gray Wolf Suit [1] 3→2→1 No Grade 7 allowed Amethyst Fragment 25 100,000z Chance: 100.00% Gray Wolf Robe [1] Normal Enchants Slot 1 Slot 2 Slot 3 Materiales y costo Amethyst Fragment 50 200,000z Amethyst Fragment 25 150,000z Amethyst Fragment 15 100,000z Oportunidad de éxito 100.00% 100.00% 100.00% Cambios de gradeo Grade 😧 none Grade 😄 none Grade B: none Grade 😧 none Grade 😄 none Grade B: none Grade 😧 none Grade 😄 none Grade B: none Enchants Wolf Orb (Reflection Reject) Lv1 (1.85%) Wolf Orb (Str) Lv1 (10.00%) Wolf Orb (Str) Lv1 (9.90%) Wolf Orb (Reflection Reject) Lv2 (0.50%) Wolf Orb (Dex) Lv1 (10.00%) Wolf Orb (Dex) Lv1 (9.90%) Wolf Orb (Reflection Reject) Lv3 (0.10%) Wolf Orb (Agi) Lv1 (10.00%) Wolf Orb (Agi) Lv1 (9.90%) Wolf Orb (Power Force) (1.88%) Wolf Orb (Int) Lv1 (10.00%) Wolf Orb (Int) Lv1 (9.90%) Wolf Orb (Dragonic Breath) (1.88%) Wolf Orb (Vit) Lv1 (10.00%) Wolf Orb (Vit) Lv1 (9.90%) Wolf Orb (Cutter Break) (1.88%) Wolf Orb (Luk) Lv1 (10.00%) Wolf Orb (Luk) Lv1 (9.90%) Wolf Orb (Hundred Wave) (1.88%) Wolf Orb (Str) Lv2 (2.00%) Wolf Orb (Str) Lv2 (2.50%) Wolf Orb (Brand Drive) (1.88%) Wolf Orb (Dex) Lv2 (2.00%) Wolf Orb (Dex) Lv2 (2.50%) Wolf Orb (Vanishing Cannon) (1.88%) Wolf Orb (Agi) Lv2 (2.00%) Wolf Orb (Agi) Lv2 (2.50%) Wolf Orb (Genesis Pressure) (1.88%) Wolf Orb (Int) Lv2 (2.00%) Wolf Orb (Int) Lv2 (2.50%) Wolf Orb (Boost Cannon) (1.88%) Wolf Orb (Vit) Lv2 (2.00%) Wolf Orb (Vit) Lv2 (2.50%) Wolf Orb (Vulcan Boomerang) (1.88%) Wolf Orb (Luk) Lv2 (2.00%) Wolf Orb (Luk) Lv2 (2.50%) Wolf Orb (Tornado Swing) (1.88%) Wolf Orb (Str) Lv3 (0.40%) Wolf Orb (Physical Defense) Lv1 (9.90%) Wolf Orb (Hell Tornado) (1.88%) Wolf Orb (Dex) Lv3 (0.40%) Wolf Orb (Magical Defense) Lv1 (9.90%) Wolf Orb (Crazy Cannon) (1.88%) Wolf Orb (Agi) Lv3 (0.40%) Wolf Orb (Physical Defense) Lv2 (2.50%) Wolf Orb (Acid Explosion) (1.88%) Wolf Orb (Int) Lv3 (0.40%) Wolf Orb (Magical Defense) Lv2 (2.50%) Wolf Orb (Sonic Impact) (1.88%) Wolf Orb (Vit) Lv3 (0.40%) Wolf Orb (Shooter) Lv1 (0.23%) Wolf Orb (Cutter Slasher) (1.88%) Wolf Orb (Luk) Lv3 (0.40%) Wolf Orb (Warrior) Lv1 (0.23%) Wolf Orb (Berserk Slash) (1.88%) Wolf Orb (Physical Defense) Lv1 (10.00%) Wolf Orb (Mage) Lv1 (0.23%) Wolf Orb (Fatal Attack) (1.88%) Wolf Orb (Magical Defense) Lv1 (10.00%) Wolf Orb (Shooter) Lv2 (0.03%) Wolf Orb (Shadow Spell) (1.88%) Wolf Orb (Physical Defense) Lv2 (2.00%) Wolf Orb (Warrior) Lv2 (0.03%) Wolf Orb (Angle Shot) (1.88%) Wolf Orb (Magical Defense) Lv2 (2.00%) Wolf Orb (Mage) Lv2 (0.03%) Wolf Orb (Crimson Strain) (1.88%) Wolf Orb (Physical Defense) Lv3 (0.40%) - Wolf Orb (Jack Lightning) (1.88%) Wolf Orb (Magical Defense) Lv3 (0.40%) - Wolf Orb (Comet Vortex) (1.88%) Wolf Orb (Shooter) Lv1 (0.20%) - Wolf Orb (Cloud Buster) (1.88%) Wolf Orb (Warrior) Lv1 (0.20%) - Wolf Orb (Varetyr Wave) (1.88%) Wolf Orb (Mage) Lv1 (0.20%) - Wolf Orb (Diamond Grave) (1.88%) Wolf Orb (Shooter) Lv2 (0.05%) - Wolf Orb (Magnusmus) (1.88%) Wolf Orb (Warrior) Lv2 (0.05%) - Wolf Orb (Holy Judex) (1.88%) Wolf Orb (Mage) Lv2 (0.05%) - Wolf Orb (Melee Duple) (1.88%) Wolf Orb (Shooter) Lv3 (0.01%) - Wolf Orb (Tiger Empire) (1.88%) Wolf Orb (Warrior) Lv3 (0.01%) - Wolf Orb (Rampage Lightning) (1.88%) Wolf Orb (Mage) Lv3 (0.01%) - Wolf Orb (Hell Arrow) (1.88%) Wolf Orb (Delay After Skill) (0.01%) - Wolf Orb (Cluster) (1.88%) - - Wolf Orb (Breeze Shooting) (1.88%) - - Wolf Orb (Aimed Storm) (1.88%) - - Wolf Orb (Sound Metal) (1.88%) - - Wolf Orb (Reverb) (1.88%) - - Wolf Orb (Vulcan Severe) (1.88%) - - Wolf Orb (Prominence Burst) (1.88%) - - Wolf Orb (Moon Kick) (1.88%) - - Wolf Orb (Flash Falling) (1.88%) - - Wolf Orb (Eswhoo) (1.88%) - - Wolf Orb (Espa) (1.88%) - - Wolf Orb (Curse Explosion) (1.88%) - - Wolf Orb (Des Hammer Dance) (1.88%) - - Wolf Orb (Fire Howling Tail) (1.88%) - - Wolf Orb (Storm Buster Trip) (1.88%) - - Wolf Orb (Flame Ice Wind) (1.88%) - - Wolf Orb (Cross Petal) (1.88%) - - Wolf Orb (Exploding Flake Wind) (1.88%) - - Wolf Orb (Power of Sea) (1.88%) - - Wolf Orb (Power of Land) (1.88%) - - Wolf Orb (Power of Life) (1.88%) - - Perfect Enchants - Slot 1 Slot 1 Enchant Proceso de encantamiento Materiales Zeny Wolf Orb (Reflection Reject) Lv3 Amethyst Fragment 2500 10,000,000z Wolf Orb (Power Force) Amethyst Fragment 2500 10,000,000z Wolf Orb (Dragonic Breath) Amethyst Fragment 2500 10,000,000z Wolf Orb (Cutter Break) Amethyst Fragment 2500 10,000,000z Wolf Orb (Hundred Wave) Amethyst Fragment 2500 10,000,000z Wolf Orb (Brand Drive) Amethyst Fragment 2500 10,000,000z Wolf Orb (Vanishing Cannon) Amethyst Fragment 2500 10,000,000z Wolf Orb (Genesis Pressure) Amethyst Fragment 2500 10,000,000z Wolf Orb (Boost Cannon) Amethyst Fragment 2500 10,000,000z Wolf Orb (Vulcan Boomerang) Amethyst Fragment 2500 10,000,000z Wolf Orb (Tornado Swing) Amethyst Fragment 2500 10,000,000z Wolf Orb (Hell Tornado) Amethyst Fragment 2500 10,000,000z Wolf Orb (Crazy Cannon) Amethyst Fragment 2500 10,000,000z Wolf Orb (Acid Explosion) Amethyst Fragment 2500 10,000,000z Wolf Orb (Sonic Impact) Amethyst Fragment 2500 10,000,000z Wolf Orb (Cutter Slasher) Amethyst Fragment 2500 10,000,000z Wolf Orb (Berserk Slash) Amethyst Fragment 2500 10,000,000z Wolf Orb (Fatal Attack) Amethyst Fragment 2500 10,000,000z Wolf Orb (Shadow Spell) Amethyst Fragment 2500 10,000,000z Wolf Orb (Angle Shot) Amethyst Fragment 2500 10,000,000z Wolf Orb (Crimson Strain) Amethyst Fragment 2500 10,000,000z Wolf Orb (Jack Lightning) Amethyst Fragment 2500 10,000,000z Wolf Orb (Comet Vortex) Amethyst Fragment 2500 10,000,000z Wolf Orb (Cloud Buster) Amethyst Fragment 2500 10,000,000z Wolf Orb (Varetyr Wave) Amethyst Fragment 2500 10,000,000z Wolf Orb (Diamond Grave) Amethyst Fragment 2500 10,000,000z Wolf Orb (Magnusmus) Amethyst Fragment 2500 10,000,000z Wolf Orb (Holy Judex) Amethyst Fragment 2500 10,000,000z Wolf Orb (Melee Duple) Amethyst Fragment 2500 10,000,000z Wolf Orb (Tiger Empire) Amethyst Fragment 2500 10,000,000z Wolf Orb (Rampage Lightning) Amethyst Fragment 2500 10,000,000z Wolf Orb (Hell Arrow) Amethyst Fragment 2500 10,000,000z Wolf Orb (Cluster) Amethyst Fragment 2500 10,000,000z Wolf Orb (Breeze Shooting) Amethyst Fragment 2500 10,000,000z Wolf Orb (Aimed Storm) Amethyst Fragment 2500 10,000,000z Wolf Orb (Sound Metal) Amethyst Fragment 2500 10,000,000z Wolf Orb (Reverb) Amethyst Fragment 2500 10,000,000z Wolf Orb (Vulcan Severe) Amethyst Fragment 2500 10,000,000z Wolf Orb (Prominence Burst) Amethyst Fragment 2500 10,000,000z Wolf Orb (Moon Kick) Amethyst Fragment 2500 10,000,000z Wolf Orb (Flash Falling) Amethyst Fragment 2500 10,000,000z Wolf Orb (Eswhoo) Amethyst Fragment 2500 10,000,000z Wolf Orb (Espa) Amethyst Fragment 2500 10,000,000z Wolf Orb (Curse Explosion) Amethyst Fragment 2500 10,000,000z Wolf Orb (Des Hammer Dance) Amethyst Fragment 2500 10,000,000z Wolf Orb (Fire Howling Tail) Amethyst Fragment 2500 10,000,000z Wolf Orb (Storm Buster Trip) Amethyst Fragment 2500 10,000,000z Wolf Orb (Flame Ice Wind) Amethyst Fragment 2500 10,000,000z Wolf Orb (Cross Petal) Amethyst Fragment 2500 10,000,000z Wolf Orb (Exploding Flake Wind) Amethyst Fragment 2500 10,000,000z Wolf Orb (Power of Sea) Amethyst Fragment 2500 10,000,000z Wolf Orb (Power of Land) Amethyst Fragment 2500 10,000,000z Wolf Orb (Power of Life) Amethyst Fragment 2500 10,000,000z Gray Wolf Garments Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Gray Wolf Manteau [1] 3→2→1 No Grade 7 allowed Amethyst Fragment 25 100,000z Chance: 100.00% Gray Wolf Muffler [1] Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Amethyst Fragment 50 200,000z Amethyst Fragment 25 150,000z Amethyst Fragment 15 100,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade 😧 none Grade 😄 none Grade B: none Grade 😧 none Grade 😄 none Grade B: none Grade 😧 none Grade 😄 none Grade B: none Enchants Wolf Orb (Above All) Lv1 (30.03%) Wolf Orb (Speed) Lv1 (20.00%) Wolf Orb (Str) Lv1 (13.67%) Wolf Orb (Above All) Lv2 (3.00%) Wolf Orb (Caster) Lv1 (20.00%) Wolf Orb (Dex) Lv1 (13.67%) Wolf Orb (Above All) Lv3 (0.30%) Wolf Orb (Critical) Lv1 (20.00%) Wolf Orb (Agi) Lv1 (13.67%) Wolf Orb (Powerful) Lv1 (30.03%) Wolf Orb (Guide Attack) Lv1 (20.00%) Wolf Orb (Int) Lv1 (13.67%) Wolf Orb (Powerful) Lv2 (3.00%) Wolf Orb (Speed) Lv2 (4.50%) Wolf Orb (Vit) Lv1 (13.67%) Wolf Orb (Powerful) Lv3 (0.30%) Wolf Orb (Caster) Lv2 (4.50%) Wolf Orb (Luk) Lv1 (13.67%) Wolf Orb (Mirror Counter) Lv1 (30.03%) Wolf Orb (Critical) Lv2 (4.50%) Wolf Orb (Str) Lv2 (2.50%) Wolf Orb (Mirror Counter) Lv2 (3.00%) Wolf Orb (Guide Attack) Lv2 (4.50%) Wolf Orb (Dex) Lv2 (2.50%) Wolf Orb (Mirror Counter) Lv3 (0.30%) Wolf Orb (Speed) Lv3 (0.50%) Wolf Orb (Agi) Lv2 (2.50%) - Wolf Orb (Caster) Lv3 (0.50%) Wolf Orb (Int) Lv2 (2.50%) - Wolf Orb (Critical) Lv3 (0.50%) Wolf Orb (Vit) Lv2 (2.50%) - Wolf Orb (Guide Attack) Lv3 (0.50%) Wolf Orb (Luk) Lv2 (2.50%) - - Wolf Orb (Str) Lv3 (0.50%) - - Wolf Orb (Dex) Lv3 (0.50%) - - Wolf Orb (Agi) Lv3 (0.50%) - - Wolf Orb (Int) Lv3 (0.50%) - - Wolf Orb (Vit) Lv3 (0.50%) - - Wolf Orb (Luk) Lv3 (0.50%) Perfect Enchants - Slot 1 Slot 1 Enchant Enchantment Process Materials Zeny Wolf Orb (Above All) Lv3 Amethyst Fragment 2500 10,000,000z Wolf Orb (Powerful) Lv3 Amethyst Fragment 2500 10,000,000z Wolf Orb (Mirror Counter) Lv3 Amethyst Fragment 2500 10,000,000z Gray Wolf Footgear Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Gray Wolf Boots [1] 3→2→1 No Grade 7 allowed Amethyst Fragment 25 100,000z Chance: 100.00% Gray Wolf Shoes [1] Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Amethyst Fragment 50 200,000z Amethyst Fragment 25 150,000z Amethyst Fragment 15 100,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade 😧 none Grade 😄 none Grade B: none Grade 😧 none Grade 😄 none Grade B: none Grade 😧 none Grade 😄 none Grade B: none Enchants Wolf Orb (Unlimited Vital) (16.67%) Wolf Orb (Fixed Casting) Lv1 (30.03%) Wolf Orb (Vital) Lv1 (21.50%) Wolf Orb (Spell Buster) (16.67%) Wolf Orb (Fixed Casting) Lv2 (3.00%) Wolf Orb (Mental) Lv1 (21.50%) Wolf Orb (Firing Shot) (16.67%) Wolf Orb (Fixed Casting) Lv3 (0.30%) Wolf Orb (Heal) Lv1 (21.50%) Wolf Orb (Overpower) (16.67%) Wolf Orb (Magical Force) Lv1 (30.03%) Wolf Orb (Vital) Lv2 (3.00%) Wolf Orb (Fatal Flash) (16.67%) Wolf Orb (Physical Force) Lv1 (30.03%) Wolf Orb (Mental) Lv2 (3.00%) Wolf Orb (Lucky Strike) (16.67%) Wolf Orb (Magical Force) Lv2 (3.00%) Wolf Orb (Heal) Lv2 (3.00%) - Wolf Orb (Physical Force) Lv2 (3.00%) Wolf Orb (Vital) Lv3 (0.50%) - Wolf Orb (Magical Force) Lv3 (0.30%) Wolf Orb (Mental) Lv3 (0.50%) - Wolf Orb (Physical Force) Lv3 (0.30%) Wolf Orb (Heal) Lv3 (0.50%) - - Wolf Orb (Robust) Lv1 (21.50%) - - Wolf Orb (Robust) Lv2 (3.00%) - - Wolf Orb (Robust) Lv3 (0.50%) Perfect Enchants - Slot 1 Slot 1 Enchant Enchantment Process Materials Zeny Wolf Orb (Unlimited Vital) Amethyst Fragment 2500 10,000,000z Wolf Orb (Spell Buster) Amethyst Fragment 2500 10,000,000z Wolf Orb (Firing Shot) Amethyst Fragment 2500 10,000,000z Wolf Orb (Overpower) Amethyst Fragment 2500 10,000,000z Wolf Orb (Fatal Flash) Amethyst Fragment 2500 10,000,000z Wolf Orb (Lucky Strike) Amethyst Fragment 2500 10,000,000z Enchants: Gray Wolf Accessories (Right) Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Gray Wolf Pendant [1] 3→2→1 No Grade 0 allowed Amethyst Fragment 25 100,000z Chance: 100.00% Gray Wolf Earring [1] Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Amethyst Fragment 50 200,000z Amethyst Fragment 25 150,000z Amethyst Fragment 15 100,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade 😧 none Grade 😄 none Grade B: none Grade 😧 none Grade 😄 none Grade B: none Grade 😧 none Grade 😄 none Grade B: none Enchants Wolf Orb (Expert Archer) Lv1 (19.20%) Wolf Orb (Expert Archer) Lv1 (13.80%) Wolf Orb (Str) Lv1 (13.62%) Wolf Orb (Fatal) Lv1 (19.20%) Wolf Orb (Fatal) Lv1 (13.80%) Wolf Orb (Dex) Lv1 (13.62%) Wolf Orb (Fighting Spirit) Lv1 (19.20%) Wolf Orb (Fighting Spirit) Lv1 (13.80%) Wolf Orb (Agi) Lv1 (13.62%) Wolf Orb (Spell) Lv1 (19.20%) Wolf Orb (Spell) Lv1 (13.80%) Wolf Orb (Int) Lv1 (13.62%) Wolf Orb (Delay After Attack) Lv2 (2.00%) Wolf Orb (Delay After Attack) Lv2 (2.01%) Wolf Orb (Vit) Lv1 (13.62%) Wolf Orb (Expert Archer) Lv2 (2.00%) Wolf Orb (Expert Archer) Lv2 (2.01%) Wolf Orb (Luk) Lv1 (13.62%) Wolf Orb (Fatal) Lv2 (2.00%) Wolf Orb (Fatal) Lv2 (2.01%) Wolf Orb (Str) Lv2 (2.55%) Wolf Orb (Fighting Spirit) Lv2 (2.00%) Wolf Orb (Fighting Spirit) Lv2 (2.01%) Wolf Orb (Dex) Lv2 (2.55%) Wolf Orb (Spell) Lv2 (2.00%) Wolf Orb (Spell) Lv2 (2.01%) Wolf Orb (Agi) Lv2 (2.55%) Wolf Orb (Delay After Attack) Lv3 (0.40%) Wolf Orb (Delay After Attack) Lv3 (0.40%) Wolf Orb (Int) Lv2 (2.55%) Wolf Orb (Expert Archer) Lv3 (0.40%) Wolf Orb (Expert Archer) Lv3 (0.40%) Wolf Orb (Vit) Lv2 (2.55%) Wolf Orb (Fatal) Lv3 (0.40%) Wolf Orb (Fatal) Lv3 (0.40%) Wolf Orb (Luk) Lv2 (2.55%) Wolf Orb (Fighting Spirit) Lv3 (0.40%) Wolf Orb (Fighting Spirit) Lv3 (0.40%) Wolf Orb (Str) Lv3 (0.50%) Wolf Orb (Spell) Lv3 (0.40%) Wolf Orb (Spell) Lv3 (0.40%) Wolf Orb (Dex) Lv3 (0.50%) Wolf Orb (Delay After Attack) Lv4 (0.08%) Wolf Orb (Delay After Attack) Lv4 (0.05%) Wolf Orb (Agi) Lv3 (0.50%) Wolf Orb (Expert Archer) Lv4 (0.08%) Wolf Orb (Expert Archer) Lv4 (0.05%) Wolf Orb (Int) Lv3 (0.50%) Wolf Orb (Fatal) Lv4 (0.08%) Wolf Orb (Fatal) Lv4 (0.05%) Wolf Orb (Vit) Lv3 (0.50%) Wolf Orb (Fighting Spirit) Lv4 (0.08%) Wolf Orb (Fighting Spirit) Lv4 (0.05%) Wolf Orb (Luk) Lv3 (0.50%) Wolf Orb (Spell) Lv4 (0.08%) Wolf Orb (Spell) Lv4 (0.05%) - Wolf Orb (Drain Life) (3.60%) Wolf Orb (HP Recovery) Lv1 (13.80%) - Wolf Orb (Magic Healing) (3.60%) Wolf Orb (SP Recovery) Lv1 (13.80%) - Wolf Orb (All Force) (3.60%) Wolf Orb (HP Recovery) Lv2 (2.01%) - - Wolf Orb (SP Recovery) Lv2 (2.01%) - - Wolf Orb (HP Recovery) Lv3 (0.40%) - - Wolf Orb (SP Recovery) Lv3 (0.40%) - - Wolf Orb (HP Recovery) Lv4 (0.05%) - - Wolf Orb (SP Recovery) Lv4 (0.05%) - Perfect Enchants - Slot 1 Slot 1 Enchant Enchantment Process Materials Zeny Wolf Orb (Delay After Attack) Lv4 Amethyst Fragment 2500 10,000,000z Wolf Orb (Expert Archer) Lv4 Amethyst Fragment 2500 10,000,000z Wolf Orb (Fatal) Lv4 Amethyst Fragment 2500 10,000,000z Wolf Orb (Fighting Spirit) Lv4 Amethyst Fragment 2500 10,000,000z Wolf Orb (Spell) Lv4 Amethyst Fragment 2500 10,000,000z Wolf Orb (Drain Life) Amethyst Fragment 2500 10,000,000z Wolf Orb (Magic Healing) Amethyst Fragment 2500 10,000,000z Wolf Orb (All Force) Amethyst Fragment 2500 10,000,000z Gray Wolf Accessories (Left) Target Items Slot Order Minimum Requirements Line Options Reset Process Grade Refine Gray Wolf Ring [1] 3→2→1 No Grade 0 allowed Amethyst Fragment 25 100,000z Chance: 100.00% Gray Wolf Necklace [1] Normal Enchants Slot 1 Slot 2 Slot 3 Enchant Process Amethyst Fragment 50 200,000z Amethyst Fragment 25 150,000z Amethyst Fragment 15 100,000z Success Chance 100.00% 100.00% 100.00% Grade Changes Grade 😧 none Grade 😄 none Grade B: none Grade 😧 none Grade 😄 none Grade B: none Grade 😧 none Grade 😄 none Grade B: none Enchants Wolf Orb (Expert Archer) Lv1 (19.20%) Wolf Orb (Expert Archer) Lv1 (13.80%) Wolf Orb (Str) Lv1 (13.62%) Wolf Orb (Fatal) Lv1 (19.20%) Wolf Orb (Fatal) Lv1 (13.80%) Wolf Orb (Dex) Lv1 (13.62%) Wolf Orb (Fighting Spirit) Lv1 (19.20%) Wolf Orb (Fighting Spirit) Lv1 (13.80%) Wolf Orb (Agi) Lv1 (13.62%) Wolf Orb (Spell) Lv1 (19.20%) Wolf Orb (Spell) Lv1 (13.80%) Wolf Orb (Int) Lv1 (13.62%) Wolf Orb (Delay After Attack) Lv2 (2.00%) Wolf Orb (Delay After Attack) Lv2 (2.01%) Wolf Orb (Vit) Lv1 (13.62%) Wolf Orb (Expert Archer) Lv2 (2.00%) Wolf Orb (Expert Archer) Lv2 (2.01%) Wolf Orb (Luk) Lv1 (13.62%) Wolf Orb (Fatal) Lv2 (2.00%) Wolf Orb (Fatal) Lv2 (2.01%) Wolf Orb (Str) Lv2 (2.55%) Wolf Orb (Fighting Spirit) Lv2 (2.00%) Wolf Orb (Fighting Spirit) Lv2 (2.01%) Wolf Orb (Dex) Lv2 (2.55%) Wolf Orb (Spell) Lv2 (2.00%) Wolf Orb (Spell) Lv2 (2.01%) Wolf Orb (Agi) Lv2 (2.55%) Wolf Orb (Delay After Attack) Lv3 (0.40%) Wolf Orb (Delay After Attack) Lv3 (0.40%) Wolf Orb (Int) Lv2 (2.55%) Wolf Orb (Expert Archer) Lv3 (0.40%) Wolf Orb (Expert Archer) Lv3 (0.40%) Wolf Orb (Vit) Lv2 (2.55%) Wolf Orb (Fatal) Lv3 (0.40%) Wolf Orb (Fatal) Lv3 (0.40%) Wolf Orb (Luk) Lv2 (2.55%) Wolf Orb (Fighting Spirit) Lv3 (0.40%) Wolf Orb (Fighting Spirit) Lv3 (0.40%) Wolf Orb (Str) Lv3 (0.50%) Wolf Orb (Spell) Lv3 (0.40%) Wolf Orb (Spell) Lv3 (0.40%) Wolf Orb (Dex) Lv3 (0.50%) Wolf Orb (Delay After Attack) Lv4 (0.08%) Wolf Orb (Delay After Attack) Lv4 (0.05%) Wolf Orb (Agi) Lv3 (0.50%) Wolf Orb (Expert Archer) Lv4 (0.08%) Wolf Orb (Expert Archer) Lv4 (0.05%) Wolf Orb (Int) Lv3 (0.50%) Wolf Orb (Fatal) Lv4 (0.08%) Wolf Orb (Fatal) Lv4 (0.05%) Wolf Orb (Vit) Lv3 (0.50%) Wolf Orb (Fighting Spirit) Lv4 (0.08%) Wolf Orb (Fighting Spirit) Lv4 (0.05%) Wolf Orb (Luk) Lv3 (0.50%) Wolf Orb (Spell) Lv4 (0.08%) Wolf Orb (Spell) Lv4 (0.05%) - Wolf Orb (Drain Soul) (3.60%) Wolf Orb (HP Recovery) Lv1 (13.80%) - Wolf Orb (Magic Soul) (3.60%) Wolf Orb (SP Recovery) Lv1 (13.80%) - Wolf Orb (All Force) (3.60%) Wolf Orb (HP Recovery) Lv2 (2.01%) - - Wolf Orb (SP Recovery) Lv2 (2.01%) - - Wolf Orb (HP Recovery) Lv3 (0.40%) - - Wolf Orb (SP Recovery) Lv3 (0.40%) - - Wolf Orb (HP Recovery) Lv4 (0.05%) - - Wolf Orb (SP Recovery) Lv4 (0.05%) - Perfect Enchants - Slot 1 Slot 1 Enchant Enchantment Process Materials Zeny Wolf Orb (Delay After Attack) Lv4 Amethyst Fragment 2500 10,000,000z Wolf Orb (Expert Archer) Lv4 Amethyst Fragment 2500 10,000,000z Wolf Orb (Fatal) Lv4 Amethyst Fragment 2500 10,000,000z Wolf Orb (Fighting Spirit) Lv4 Amethyst Fragment 2500 10,000,000z Wolf Orb (Spell) Lv4 Amethyst Fragment 2500 10,000,000z Wolf Orb (Drain Soul) Amethyst Fragment 2500 10,000,000z Wolf Orb (Magic Soul) Amethyst Fragment 2500 10,000,000z Wolf Orb (All Force) Amethyst Fragment 2500 10,000,000z
  7. Si al darle al patcher "go" y el exe no te abre, se debe a un tema de compatiblidad con archivos, acá te dejaré una pequeña guía para poder solucionar la compatibilidad del exe (puedo decir que será temporal en lo que logro encontrar una solución definitiva). 1.- ingresa a Este link y descarga los archivos 1 y 2 que se muestran en la imagen de abajo. Nota: Dberas selecionar la version de bits dependiendo de tú sistema operativo. 2.- Una vez descargado tendrás estos 2 archivos en tu sección de descargas: Primero abre el archivo que se encuentra seleccionado en la imagen y procede a instalar (en caso de tenerlo instalado te saldrá la siguiente ventana: seleccionas en reparar y le das siguiente. Una vez terminado la reparación de Visual c++, finaliza la instalación, procede a instalar el otro archivo descargado. al abrirlo te aparece está ventana, en la cual seleccionarás en reparar. una vez terminado, reinicia tu equipo y abre el archivo "Arise-RO.exe". Y ya podrás acceder al servidor. NOTA: Este proceso debes usarlo solo cuando el ejecutable no te abra, ya que al no ser un exe oficial, cuenta con algunas modificaciones de archivos, y al entrar actualizaciiones en tu equipo, esos archivos son modificados y no te permitirá utilizar el exe.
  8. WOE & PVP ARISE Como muchos han comentado sobre el tema de woe y pvp en el servidor, se ha estado trabajando ultimamente en este tema, el cual conlleva balance, ajuste de skills, restricciones de equipo, etc. Por lo cual, despues de estar realizando varias pruebas, se tomó decisión de las siguientes restricciones: Serán de momento para las terceras clases. El equipo se limitará al episodio 17.2. No se podrán usar enchant duales ni enchants de 4th job (que den trait bonus). Se podrán utilizar todos los shadows equip a excepción de equipos que puedan ser encantados o dar bonus de trait stats. No serán permitidas las mvp card. ¿Qué ganaré si voy a woe o pvp? Se manejará un sistemas de puntos tanto para woe como pvp en los cuales podrás conseguir items para crafteo de equipo, consumibles especiales para el pvp, algunos costumes y más. ¿Qué pasa con el daño de excesivo de algunas clases? Se ha trabajado en el balance de las clases y se hará 2 tipos de ajuste, una reducción de daño general y reducciones a skills en general, ya que aun con la reducción de daño global, el daño se sigue manteniendo bastante alto, por lo cual se optó por agregarle una reducción extra a los skills, esto con la finalidad de poder tener una jugabilidad más estable y divertida. ¿Cuando se implementará esto?. Se tiene contemplado implementar las woes para inicios de año, pero el pvp se activará 18 de este mes, para poder empezar evaluar el daño y revisar la evolución del daño, si es factible u ocuparía algún ajuste más. NOTA: Las cartas mvp, se estarán bloqueando al principio, ya conforme vaya avanzando serán permitidas.
  9. Transfer Player A partir de hoy, se activará el transfer de personaje al servidor para que puedan empezar y avanzar un poco más rápido en el servidor, ya que sabemos que estar en varios lados conlleva mucho "tiempo". Les daremos una opción para poder disfrutar y probar de la misma forma nuestro servidor, pero no obstante, como todo el transfer tendrá algunos requisitos para poder hacerlo valido los cuales serán los siguientes: Requisitos: Se tendrá que enviar una captura de pantalla de su personaje y equipo a solicitar. Levelear un personaje en cualquiera de los rates del server al menos a 200 para otorgar las recompensas del transfer. ¿Qué recompensas se otorgaran? Al cumplir con los requisitos, se podras reclamar las siguientes recompensas que se otorgaran. Tickets de episodios hasta la 17.2 Equipo de episodio 17.2 con enchant y refine máximo de + 9. 5k de cashpoint. 1 semana de VIP 1 set de costumes (Top,Mid,Low y Garment) 10 Hammer Shadow refine + 10 Un personaje max lvl. x 500 Varmeal Ticket Como todo, se aplicaran ciertas restrcciones a las recompensas que se otorgaran, las cuales son las siguientes: Restricciones: Se podrá entregar tickets para liberar episidios (como limite hasta el 17.2) Nota: Tendrás que demostrar que tienes completos los episodios para poder entregarte los tickets, de lo contrario solo se te entregará un ticket para liberar los episodios 16.1 y 16.2. Como máximo puedes pedir Equipo automatic (con enchant y refine maximo de +9). El personaje max lvl que se otorga no puede ser rates 1x Recompensas adicionales. Como bien nos gusta incentivar su actvidad, se estarán otorgando algunas recompensas adicionales si logras completar el siguiente objetivo: Si subes un personaje a 260 en cualquier rate (Exceptuando 1x) Se te dará una pieza de equipo Varmundt's Biosphere (no mejorada) a elección sin refine, pero si subes un personaje a 250 en rates 1x . Se te dará una pieza de equipo Varmundt's Biosphere (mejorada) a elección con grado C con refine + 11. Espero sea de tu agrado estar en el servidor y logres disfrutar tu estadia. NOTA: Importante enviarnos mensaje a Tanjiro o su servidor en discord para comentarle más a detalle del transfer. Atte: Staff Arise-RO
  10. Tako

    VIP SYSTEM

    Cuenta VIP te otorgará lo siguiente: ✨Doble drop y exp. (El drop de cartas mvp no es acumulable con eventos). ✨Acceso a todos los storages adicionales ( del 2 al 10) ✨Acceso al buffer helper (con buff de 15 minutos de duración). ✨Puedes utilizar carrito en todos tus personajes. ✨Acceso al comando @storeall, @identifyall ✨Acceso a quest únicas para vip de costumes y consumibles. ✨Si compras 2 meses seguido el vip, se te regala 1 semana adicional de vip. ✨Si compras 4 meses seguido el vip, se te regala 1 mes adicional de vip. ✨Por cada mes consecutivo que compres la cuenta vip se te dará un adicional de 5k de cash point(acumulativo hasta un tope de 20k). que compres la cuenta vip se te da un adicional de 5k de cashpoint adicional (acumulativo por mes hasta un tope de 20k adicionales). El costo de la cuenta vip es de 20 dólares al mes. (No se otorga cashpoint al comprar la vip, más que el que incluye la cuenta). Nota: Si pierdes el acumulado de meses, se reiniciará el cashpoint adicional y volverás a acumular desde 5k.
  11. Tako

    DONACIONES

    Arise-RO es un servidor privado, el cual se encuentra sustentado actualmente por parte del Staff. Sin embargo, esto no siempre será así, puesto que mensualmente, se debe realizar pagos de alojamiento de Hostings (Sitio Web, Emulador). Una donación, ayudará a mantener con vida este proyecto, y seguir contribuyendo en su desarrollo. Con donaciones recibidas, podremos mejorar en todo aspecto, ya sea en... ¡ Publicidad, nuevas características, mejoras de sitio, y muchas cosas más!. Cada donación obtenida, será utilizada en su beneficio y mejora de nuestro servidor, por lo cual es de gran ayuda las contribuciones de nuestros players. -- Métodos de Donación -- Si eres residente en Chile , podrás realizar una donación a través de la siguiente cuenta rut: ✅ Vicent Godoy 17.803.419-7 Banco Estado Cuenta Rut [email protected] Cualquier otra parte del mundo, podrás donar vía Paypal al siguiente email o cuenta clave: ✅ Edwin Joel Pacheco Chacon Paypal: [email protected] Transferencias: 646180192171337933 ✨1 dolar equivale a 1000 Cash Point. ✨ Chile: 800 CLP equivale a 1000 Cash Point. ✨ México: 17 MXN equivale a 1000 Cash Point. Una vez realizado el pago, solo debes enviar tu comprobante vía Discord a cualquier miembro del Staff para hacerte entrega de tu Cash Point. !Gracias por el apoyo! Dudas o problemas para realizar una donación, via Discord o Facebook.
  12. Paradise Equipment (Equipo Paradise) Eden Group Equipment se reorganizó para nuevos jugadores. Paradise Equipment ahora es una excelente opción para subir de nivel de manera más eficiente. Información: Todo el equipamiento de Paradise está ligado a los personajes. Todos los equipos de Paradise tienen 0 ranuras. Eden Coins se obtienen a través de Eden Group Leveling Quests . Las monedas Eden se pueden almacenar. Cada trabajo tiene dos armas avanzadas para sus dos construcciones principales. Misión inicial Regístrese en Eden Group hablando con la secretaria Lime Evenor /navi moc_para01 27/35 Aprende sobre Armas y Armaduras del Paraíso hablando con el Instructor /navi moc_para01 23/35 Aprende sobre Paradise Shadow Equipment hablando con el instructor Boya /navi moc_para01 25/35 Begginer /navi moc_para01 110/79 Requisitos: Nivel 10 Hable con el NPC (Opción 1) para obtener una lista de Beginner Paradise Weapons Paradise Sword Paradise Axe Paradise Mace Paradise Dagger Paradise Bow Paradise Rod Paradise Revolver Paradise Foxtail Intermediate /navi moc_para01 110/83 Requisitos: Nivel 45 and Second Job Habla con el NPC y selecciona cuál de las dos armas sirven a tu job. Puedes volver a hablar con el NPC para obtener más armas gratis. Paradise Knight Lance Paradise Knight Two-Handed Sword Paradise Crusader Sword Paradise Crusader Spear Paradise Blacksmith Axe Paradise Blacksmith Two-Handed Axe Paradise Alchemist Mace Paradise Alchemist Sword Paradise Assassin Chakram Paradise Assassin Katar Paradise Rogue Dagger Paradise Rogue Bow Paradise Wizard Staff Paradise Wizard Wand Paradise Sage Magic Book Paradise Sage Spell Book Paradise Priest Mace Paradise Priest Wand Paradise Monk Knuckle Paradise Monk Claw Paradise Hunter Bow Paradise Hunter Crossbow Paradise Bard&Dancer Bow Paradise Bard Violin Paradise Dancer Rope Paradise Ninja Physical Huuma Shuriken Paradise Ninja Magical Huuma Shuriken Paradise Gunslinger Rifle Paradise Gunslinger Revolver Paradise Taekwon Battle Book Paradise Taekwon Battle Encyclopedia Paradise Soul Linker Dagger Paradise Soul Linker Wand Paradise Doram Foxtail Paradise Doram Foxtail Replica Paradise Super Novice Sword Paradise Super Novice Wand Advanced /navi moc_para01 110/83 Requisitos: nivel 100 y 3er Job Habla con el NPC y trae 15 Old Pick para seleccionar un arma para tu Job gratis. Puedes comprar armas adicionales si es necesario. IMG Item Currency Amount Paradise Rune Knight Lance Eden Coin 10 Paradise Rune Knight Two-Handed Sword Eden Coin 10 Paradise Royal Guard Sword Eden Coin 10 Paradise Royal Guard Spear Eden Coin 10 Paradise Mechanic Axe Eden Coin 10 Paradise Mechanic Two-Handed Axe Eden Coin 10 Paradise Genetic Mace Eden Coin 10 Paradise Genetic Sword Eden Coin 10 Paradise Guillotine Cross Chakram Eden Coin 10 Paradise Guillotine Cross Katar Eden Coin 10 Paradise Shadow Chaser Dagger Eden Coin 10 Paradise Shadow Chaser Bow Eden Coin 10 Paradise Warlock Staff Eden Coin 10 Paradise Warlock Wand Eden Coin 10 Paradise Sorcerer Magic Book Eden Coin 10 Paradise Sorcerer Spell Book Eden Coin 10 Paradise Arch Bishop Mace Eden Coin 10 Paradise Arch Bishop Wand Eden Coin 10 Paradise Sura Knuckle Eden Coin 10 Paradise Sura Claw Eden Coin 10 Paradise Ranger Bow Eden Coin 10 Paradise Ranger Crossbow Eden Coin 10 Paradise Wanderer Rope Eden Coin 10 Paradise Wanderer Whip Eden Coin 10 Paradise Minstrel Violin Eden Coin 10 Paradise Minstrel Harp Eden Coin 10 Paradise Kagerou & Oboro Physical Huuma Shuriken Eden Coin 10 Paradise Kagerou & Oboro Magical Huuma Shuriken Eden Coin 10 Paradise Rebellion Gatling Gun Eden Coin 10 Paradise Rebellion Revolver Eden Coin 10 Paradise Star Emperor Moon Book Eden Coin 10 Paradise Star Emperor Solar Book Eden Coin 10 Paradise Soul Reaper Soul Stick Eden Coin 10 Paradise Soul Reaper Staff Eden Coin 10 Paradise Summoner Foxtail Eden Coin 10 Paradise Summoner Foxtail Replica Eden Coin 10 Paradise Super Novice Dagger Eden Coin 10 Paradise Super Novice Wand Eden Coin 10 ARMORS Begginer /navi moc_para01 110/79 Requisitos: Nivel 10 Hable con el NPC (Opción 2) y seleccione el conjunto de equipo Físico o Mágico. Puedes volver a hablar con el NPC para obtener un conjunto diferente de forma gratuita. Físico Mágico Gorra Paraíso Sombrero Paraíso Traje Paraíso Túnica del paraíso Capa del paraíso Silenciador Paraíso Botas Paraíso Zapatos Paraíso anillo paraíso Anillo Mágico del Paraíso Guante del paraíso Collar Paraíso Advanced /navi moc_para01 110/87 Requisitos: nivel 100 y 3er Job Habla con NPC y trae 15 Elastic Band y 3 Blue Hair para seleccionar un conjunto de armadura (físico o mágico) gratis. Puedes comprar armaduras adicionales si es necesario. IMG Item Currency Amount Paradise Advanced Cap Eden Coin 10 Paradise Advanced Suit Eden Coin 10 Paradise Advanced Cloak Eden Coin 10 Paradise Advanced Boots Eden Coin 10 Paradise Advanced Ring Eden Coin 10 Paradise Advanced Glove Eden Coin 10 Paradise Advanced Hat Eden Coin 10 Paradise Advanced Robe Eden Coin 10 Paradise Advanced Muffler Eden Coin 10 Paradise Advanced Shoes Eden Coin 10 Paradise Advanced Magic Ring Eden Coin 10 Paradise Advanced Necklace Eden Coin 10 Shadow Equipment Beginner /navi moc_para01 110/91 Requisitos: Nivel 10 Hable con el NPC (Opción 2) para alquilar (72 horas) Paradise Shadow Equipment gratis. Paradise Shadow Weapon Paradise Shadow Shield Paradise Shadow Armor Paradise Shadow Shoes Paradise Shadow Earring Paradise Shadow Pendant Advanced /navi moc_para01 110/91 Requerimientos: Nivel 100 y 3er job Hable con el NPC (Opción 1) para alquilar (72 Horas) Advanced Paradise Shadow Equipment por 20 Eden Coin . Obtendrás el Shadow Weapon correspondiente a tu job. Paradise Advanced Shadow Shield Paradise Advanced Shadow Armor Paradise Advanced Shadow Shoes Paradise Advanced Shadow Earring Paradise Advanced Shadow Pendant Rune Knight Paradise Advanced Shadow Weapon Royal Guard Paradise Advanced Shadow Weapon Mechanic Paradise Advanced Shadow Weapon Genetic Paradise Advanced Shadow Weapon Guillotine Cross Paradise Advanced Shadow Weapon Shadow Chaser Paradise Advanced Shadow Weapon Warlock Paradise Advanced Shadow Weapon Sorcerer Paradise Advanced Shadow Weapon Arch Bishop Paradise Advanced Shadow Weapon Sura Paradise Advanced Shadow Weapon Ranger Paradise Advanced Shadow Weapon Wanderer & Minstrel Paradise Advanced Shadow Weapon Kagerou & Oboro Paradise Advanced Shadow Weapon Rebellion Paradise Advanced Shadow Weapon Star Emperor Paradise Advanced Shadow Weapon Soul Reaper Paradise Advanced Shadow Weapon Doram Paradise Advanced Shadow Weapon Super Novice Paradise Advanced Shadow Weapon
  13. Einbech Dungeon 3 Para acceder a einbech dungeon 3 accede mediante el waper Dungeons> Einbroch dungeon > Einbroch dungeon 2 te diriges a la parte superior izquierda del mapa y podrás acceder al dungeon, debes ser al menos nivel 180 para poder acceder al mapa. Mobs: Imagen Nombre Nivel HP Size/ Race / Element Poisonous 188 2,407,086 Medium / Formless / Ghost 4 Toxious 188 2,407,556 Medium / Formless / Poison 4 Green Mineral 190 2,435,702 Large / Formless / Neutral 4 Red Mineral 190 2,435,702 Large / Formless / Neutral 4 White Mineral 190 2,436,177 Large / Formless / Neutral 4 Purple Mineral 190 2,435,702 Large / Formless / Neutral 4 Jewel 192 100 Large / Formless / Neutral 4 White Porcellio 206 2,403,326 Small / Insect / Earth 4 Abyssman 190 2,428,277 Large / Beast / Neutral 4 Jewelry Ant 191 2,445,656 Medium / Insect / Neutral 4 Jungoliant 197 40,000,000 Large / Insect / Neutral 4 Recompensas: Podrás obtener de cualquier mob los siguientes items: Redium Odium Rindium Purdium Whidium Al combinar uno de cada uno de los 5 items obtienes 1 Dynite con el npc ubicado en /navi einbech 149 257 con el npc field Manager Elmen en la opción uno. En la opción dos podrás intercambiar los siguientes equipos: Imagen Nombre Precio Ubicación Bonus Safety Pendant R [1] 75 Dynite Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job All Stats + 5, Aspd + 5%. [+ Safety Epaulet R ] MaxHP + 10%, increases attack speed (reduces delay after attack by 15%).. [+ Safety Epaulet B ] MaxHP + 10%, reduces variable cast time by 15%. [+ Safety Epaulet R or Safety Epaulet B ] [+ Any Einbech Weapon] Reduces fixed casting time by 0.3 seconds Reduces delay after skill by 7% Reduces damage taken from all size enemies by 3% Safety Pendant B [1] 75 Dynite Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job All Stats + 5, variable casting time by 5%. [+ Safety Epaulet R ] MaxHP + 10%, increases attack speed (reduces delay after attack by 15%). [+ Safety Epaulet B ] MaxHP + 10%, reduces variable cast time by additional 15%. [+ Safety Epaulet R or Safety Epaulet B ] [+ Any Einbech Weapon] Reduces fixed casting time by 0.3 seconds Reduces delay after skill by 7% Reduces damage taken from all size enemies by 3% Safety Epaulet R [1] 75 Dynite Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job Atk + 5%. Safety Epaulet B [1] 75 Dynite Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job Matk + 5%. Igualmente podrás comprar los Weapons enchantament en la misma opción 2 en un costo de 50 Dynite Physical Modification Permit Magical Modification Permit Con los cuales podrás encantar tu arma con los siguientes bonus: Physical Modification Permit First Enchant Second Enchant Third Enchant Atk 5 ~ 45 Atk% 1 ~ 10% Hit 5 ~ 35 Flee 7 ~ 35 ASPD 1 ~ 2 ASPD% 5 ~ 10% Increase critical damage 5 ~ 20% Increase physical damage to [any element] enemies 3 ~ 20% Crit 2 ~ 10 Increase physical damage to [any race] enemies 3 ~ 20% Increase physical damage to normal enemies 3 ~ 20% Increase physical damage to boss enemies 3 ~ 20% Ignore physical defense of [any race] enemies 3 ~ 25% Ignore physical defense of normal enemies 3 ~ 18% Magical Modification Permit First Enchant Second Enchant Third Enchant Matk 5 ~ 45 Matk% 1 ~ 10% Heal effectiveness 3 ~ 25% Reduce variable casting time 5 ~ 10% Flee 7 ~ 35 Increase magic damage to [any element] enemies 3 ~ 20% Crit 2 ~ 10 Heal effectiveness 7 ~ 25% Reduce variable casting time 5 ~ 10% Increase magic damage to [any race] enemies 3 ~ 20% Increase magic damage to normal enemies 3 ~ 20% Increase magic damage to boss enemies 3 ~ 20% Ignore magic defense of [any race] enemies 3 ~ 25% Ignore magic defense of normal enemies 3 ~ 18% En la opción 3 podrás intercambiar cualquiera de las siguientes armas de forma aleatoria por un costo de 30 Dynite Imagen Nombre Ubicación Descripción Safety Knuckle [2] Knuckle Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Applicable Jobs: Sura Atk + 10%. Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, Aspd + 15%. If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Detecting Staff [2] Two-handed Staff Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Applicable Jobs: Warlock Matk + 330, can't be destroyed. Matk + 10%. If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Grinder Huuma Shuriken [2] Huuma Attack: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Applicable Jobs: Ninja Atk + 15%, can't be destroyed. Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Rubber Hammer [2] Mace Attack: 160 Weight: 190 Weapon Level: 4 Required Level: 170 Applicable Jobs: Arch Bishop Matk + 180, can't be destroyed. Matk + 7%. Increases heal effectiveness by 5%, increases Adoramus damage by 10%. If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Bolt Shooter [2] Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Applicable Jobs: Ranger Atk + 10%. Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Claw Sword [2] Two-handed Sword Attack: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Applicable Jobs: Rune Knight Atk + 15%, Cri + 5. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Welding Wand [2] Rod Attack: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Applicable Jobs: Mage Class, Soul Reaper Matk + 200, can't be destroyed. Increases neutral, water and fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Whip [2] Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Applicable Jobs: Wanderer Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Bolt Crusher [2] Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Applicable Jobs: Guillotine Cross Atk + 10%. Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Saw Axe [2] Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Applicable Jobs: Mechanic Atk + 10%, can't be destroyed. Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Manual [2] Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Applicable Jobs: Star Emperor Atk + 10%, Cri + 3. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Metal Detector Mk47 [2] Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Applicable Jobs: Guillotine Cross Atk + 10%. Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Jewel Detector Mk47 [2] Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Applicable Jobs: Shadow Chaser Matk + 180. Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Foxtail [2] Rod Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Applicable Jobs: Doram race Matk + 350, can't be destroyed. Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Blocking Spear [2] Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Applicable Jobs: Royal Guard Atk + 10%. Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Lute [2] Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Applicable Jobs: Minstrel Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Bolt Revolver [2] Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Applicable Jobs: Rebellion Increases long ranged physical damage by 15%. Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Saber [2] Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Applicable Jobs: Genetic Atk + 10%. Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Cartas: Nombre Type Descripción Poisonous Card Weapon Card Increases physical damage against poison property enemies by 25%. [+ Anacondaq Card ] Increases physical damage against poison property enemies by an additional 15%. Toxious Card Armor Card Max HP + 10% Reduces damage from long ranged physical damage by 5% [+ Noxious Card ] Additional Max HP + 5% Reduces damage from long ranged physical damage by additional 10% White Porcellio Card Footgear Card ATK + 20 [+ Porcellio Card ] Additional ATK + 10. Additional ATK + 1 per refine rate of shoes. Neo Mineral Card Garment Card DEF + 30 [+ Mineral Card ] Additional DEF + 20. Additional DEF + 3 per refine rate of garment. Abyssman Card Footgear Card Max HP + 10% Earth Gravedamage + 10% [+ Pitman Card ] Earth Grave damage + 10% Additional Earth Grave damage + 1% per refine rate of shoes. Jewelry Ant Card Accessory(Left) Card When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1 [+ Ungoliant Card ] Increases neutral property magical damage by 30%. Jewgoliant Card Armor Card Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%.
  14. Tomb of Remorse (Tumba del Remordimiento) La historia continúa después de la tragedia de Ghost Palace , Tiara y Sakrai ahora acechan entre los muertos. ¡Ayuda a Marqués a ponerles un descanso! El objetivo principal de estas nuevas instancias es recolectar tantas Mineascomo sea posible, ya que será útil para fabricar y encantar Penintentia Weapon . Antes de ingresar a la instancia hablando con Tiara , cada miembro del grupo debe hablar con Marquess NPC para tomar todas las misiones disponibles para la recompensa de Mineas (opción 1 - 4). nombres Recompensa de Mineas matar a Sakray 10 matar a Tiara 8 Recoger Recuerdos del pasado 1 Recoger Fragmento del Pasado 1 Nota: Los monstruos y los mvps dentro de la instancia también sueltan Mineas por una posibilidad muy pequeña. TUTORIAL PESO 1 En este piso, el objetivo es muy sencillo, matar a todos los grupos de enemigos en el mapa. Habrá varios grupos de enemigos antes de que aparecieron el portal al siguiente piso en el lado norte del mapa. No olvides activar todos los Recuerdos y Fragmentos del pasado para la búsqueda de Marquess. VERDE : Ubicación de inicio ROJO : Portal al siguiente piso NARANJA : Recuerdos AZUL : Fragmento del Pasado Nota : Ejemplo de Fragmento del Pasado . Observe que el NPC en el que se puede hacer clic es solo un punto de Shadow. piso 2 En este piso, mata a todos los monstruos que aparecen antes de encontrarte con el primer Boss, Tiara . Ella tiene un montón de HP y lanza una amplia gama de habilidades que podrían acabar con todo el grupo si no tienes cuidado. Ella también lanza la habilidad Golden Thief Bug Card que anula la habilidad, ¡así que ten cuidado! Después de acabar con el jefe, recoge todos los Recuerdos y Fragmentos del pasado . VERDE : Ubicación de inicio ROJO : Portal al siguiente piso NARANJA : Recuerdos AZUL : Fragmento del Pasado PISO 3 Similar al Piso 1, el objetivo es matar a todos los enemigos mientras recolectas todos los Recuerdos y Fragmentos del Pasado antes de que apareció el portal de la siguiente habitación en el medio del mapa. Tenga en cuenta de asegurarse de activar todo antes de matar a todos los enemigos, ya que no puede caminar hacia la parte inferior/superior del mapa si ya terminará el portal. VERDE : Ubicación de inicio ROJO : Portal al siguiente piso NARANJA : Recuerdos AZUL : Fragmento del Pasado PISO 4 Este es el piso final donde debes derrotar a Sakrai para completarlo. Tenga cuidado, ya que Sakrai con frecuencia, así que asegúrese de mantener la distancia con él. Este mapa genera aleatoriamente 3 Pillar of Regret en las 3 direcciones del mapa y, cuando lo hace, Sakrai recibe un daño muy reducido de cualquier fuente, por lo que se requiere que el grupo destruya todos los pilares hablando con él durante unos segundos sin recibir ningún daño. monstruos y cartas El monstruo normal en esta instancia hará mucho daño si no estás preparado. Tenga cuidado con el grupo de Archer, ya que rara vez fallan y tienen un rango de ataque bastante largo. MVPS Tiara y Sakrai también dan su carta con muy pocas posibilidades. Y Sakrai también deja caer 4 tipos de cascos de Thanos con poca probabilidad. Thanos Warrior Helmet [1 ] Thanos Marksman Helmet [1 ] Thanos Magic Helmet [1 ] Thanos Fighter Helmet [1 ] Carta Ubicación Descripcion Card Sakrai Headgear P.ATK + 1, S.MATK + 1, after cast delay: 5%. When equipped with Tiara Card, additional P.ATK +3, S.MATK +3 and After Cast Delay - 10% Card Tiara Headgear P.ATK + 1, S.MATK + 1, after cast delay: 5%. Arma Penintentia Esta instancia también trae un nuevo conjunto de armas para toda la 4ta clase en AriseRO. Tenga en cuenta que todas estas armas son todas de nivel 5. Intercambio de artículos Puede hablar con Marquess y seleccionar la quinta opción de la conversación para comenzar a intercambiar sus Mineas recolectados en un arma y su catalizador de encantamiento. Todas las armas te costaron 700 Mineas. Para la clase Guardia Imperial, el arma viene en una caja que incluye su par de escudos. IMG Nombre del árticulo Descripción Poenitentia Ensis [2] Atk + 10%. Increases Storm Slash damage by 10%. Increases Ignition Break damage by 3% per 2 Refinement. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Ignition Break is increased by an additional 25%. If the refine rate is 11 or higher, reduces the cooldown of Ignition Break by 0.7 seconds. [Grade Bonus] [Grade D] Increases Storm Slash damage by an additional 5%. [Grade C] Increases Storm Slash damage by an additional 8%, P.Atk + 1. [Grade B] Increases Storm Slash damage by an additional 12%, POW + 2. Class: Two-Handed Sword Attack : 315 Weight: 220 Weapon Level: 5 Required level: 230 Jobs: Dragon Knight Poenitentia Catapulta [2] Atk + 10%. Increases Madness Crusher's damage by 10%. Increases the damage of Hundred Spears by 3% for every 2 Refinement. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Hundred Spears by an additional 25%. If the refine rate is 11 or higher, reduces the cooldown of Hundred Spears by 2 seconds. [Grade Bonus] [Grade D] Increases Madness Crusher's damage by an additional 5%. [Grade C] Increases Madness Crusher's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Madness Crusher's damage by an additional 12%, POW + 2. Class: Two-Handed Spear Attack :320 Weight: 230 Weapon Level: 5 Required level: 230 Jobs: Dragon Knight Poenitentia Gladius [2] Incluido en la Caja Penitentia Gladius Death + 250. Matte + 10%. Increases Cross Rain damage by 10%. Increases Genesis Ray's damage by 4% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Genesis Ray is increased by an additional 25%. If the refine rate is 11 or higher, increases the magic damage of holy property by 10%. [Grade Bonus] [Grade D] Increases the damage of Cross Rain by an additional 5%. [Grade C] Increases Cross Rain damage by an additional 8%, S.Matk + 1. [Grade B] Increases Cross Rain damage by an additional 12%, SPL + 1. Class: Sword Attack: 195 Weight: 180 Weapon level: 5 Required level: 230 Jobs: Imperial Guard Poenitentia Hasta [2] Incluido en Penitentia Asta Box Atk + 10%. Increases Overslash damage by 10%. Increases Overbrand's damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases Overbrand's damage by an additional 25%. If refine rate is 11 or higher, increases melee physical damage by 10%. [Grade Bonus] [Grade D] Increases Overslash's damage by an additional 5%. [Grade C] Increases Overslash damage by an additional 8%, P.Atk + 1. [Grade B] Increases Overslash damage by an additional 12%, POW + 1. Class: Spear Attack: 205 Weight: 190 Weapon level: 5 Required level: 230 Jobs: Imperial Guard Poenitentia Aegis [1] Incluido en ambas Penitentia Gladius Box Penitentia Asta Box MaxHP + 5%, MaxSP + 5%. Def +50 and Mdef +10 per 3 refine rate. [Tier Bonus] [Tier D] Increases the damage of Shield Shot by 5%. [Grade C] Increases the damage of shield shots by an additional 8%. [Grade B] Increases Shield Shot damage by an additional 15%, POW +1, SPL +1. When equipped with Poenitentia Gladius or Poenitentia Hasta, increases attack speed (reduces post-attack delay by 10 %), reduces damage taken from all property enemies by 10%. Class: Shield Defense: 120 Weight: 150 Armor level: 2 Required level: 230 Jobs: Imperial Guard Poenitentia Ascia [2] It cannot be destroyed. Attack +10%. Increases Ax Stomp damage by 10%. Increases Ax Tornado's damage by 3% for every 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, increases the damage of Ax Tornado by an additional 25%. If the refine rate is 11 or higher, increases physical damage against enemies of all sizes by 15%. [Grade Bonus] [Grade D] Increases Ax Stomp's damage by an additional 5%. [Grade C] Increases Ax Stomp damage by an additional 8%, P.Atk + 1. [Grade B] Increases Ax Stomp damage by an additional 12%, POW + 2. Class: Two-Handed Ax Attack: 325 Weight: 320 Weapon Level: 5 Required Level: 230 Jobs: Master Poenitencia Clava [2] It cannot be destroyed. Attack +10%. Increases Ax Stomp damage by 10%. Increases the damage of Knuckle Boost by 5% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases Vulcan Arm's damage by 25%. If the refine rate is 11 or higher, increases Arm Cannon's damage by 25%. [Grade Bonus] [Grade D] Increases long-range physical damage by 2%. [Grade C] Increases long range physical damage by an additional 3%, [Grade B] Increases Arm Cannon damage by 10%, P.Atk + 1. Class: Ax Attack: 205 Weight: 180 Weapon level: 5 Required level: 230 Jobs: Teacher Péndulo de Poenitentia [2] Atk + 10%. Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. Increases Cart Tornado's damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Cart Tornado by an additional 25%. If refine rate is 11 or higher, increases melee physical damage by 10%. [Grade Bonus] [Grade D] Increases the damage of the acidified zone (fire/wind) by 5%. [Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1. [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10 %, POW + Class: Mace Attack: 195 Weight: 165 Weapon Level: 5 Required Level: 230 Jobs: Biolo Poenitentia Ligula [2] Atk + 10%. Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. Increases Cart Cannon's damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Cart Cannon is increased by an additional 25%. If the refine rate is 11 or higher, increases long-range physical damage by 10%. [Grade Bonus] [Grade D] Increases the damage of the acidified zone (fire/wind) by 5%. [Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1. [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10 %, POW + Class: Sword Attack: 185 Weight: 180 Weapon Level: 5 Required Level: 230 Jobs: Biolo Poenitentia Termes [2] It cannot be destroyed. Matte + 300. Matte + 10%. Increases the damage of Crimson Arrow and Frozen Slash by 10%. Increases the damage of Crimson Rock and Frost Misty by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Crimson Rock and Frost Misty is increased by an additional 25%. If the refine rate is 11 or higher, increases fire and water property magic damage by 10%. [Grade Bonus] [Grade D] Increases the damage of Crimson Arrow and Frozen Slash by an additional 5%. [Grade C] Increases Crimson Arrow and Frozen Slash damage by an additional 8%, S.Matk +1. [Grade B] Increases the damage of Crimson Arrow and Frozen Slash by an additional 12%, SPL + 2. Class: Two-Handed Staff Attack: 170 Weight: 200 Weapon Level: 5 Required Level: 230 Jobs: Archmage Poenitentia Virga [2] It cannot be destroyed. Matte + 300. Matte + 10%. Increases Storm Cannon and Rock Down damage by 10%. Increases the damage of Chain Lightning and Earth Strain by 3% for every 2 Refinement. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Chain Lightning and Earth Strain by an additional 25%. If the refine rate is 11 or higher, increases wind and earth property magic damage by 10%. [Grade Bonus] [Grade D] Increases Storm Cannon and Rock Down damage by an additional 5%. [Grade C] Increases Storm Cannon and Rock Down damage by an additional 8%, S.Matk +1. [Grade B] Increases Storm Cannon and Rock Down damage by an additional 12%, SPL + 2. Class: Two-Handed Staff Attack: 170 Weight: 200 Weapon Level: 5 Required Level: 230 Jobs: Archmage Poenitentia Escipión [2] It cannot be destroyed. Mat + 215. Mat + 10%. Increases the damage of Conflagration and Lightning Land by 10%. Increases the damage of Psychic Wave and Varetyr Lance by 3% per refine rate of 2. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, it increases the damage of Psychic Wave and Varetyr Spear by an additional 25%. If the refine rate is 11 or higher, reduce the cooldown of Psychic Wave by 1.5 seconds, reduce the cooldown of Varetyr Spear by 2 seconds. [Grade Bonus] [Grade D] Increases the damage of Conflagration and Lightning Land by an additional 5%. [Grade C] Increases Conflagration and Lightning Land damage by an additional 8%, S.Matk +1. [Grade B] Increases Conflagration and Lightning Land damage by an additional 12%, SPL +1. Class: Staff Attack: 150 Weight: 160 Weapon Level: 5 Required Level: 230 Jobs: Elementel Master Códice Poenitentia [2] It cannot be destroyed. Mat + 215. Mat + 10%. Increases Diamond Storm and Terra Drive damage by 10%. Increases the damage of Diamond Dust and Earth Grave by 3% for every 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Diamond Dust and Earth Grave by an additional 25%. If the refine rate is 11 or higher, it reduces the cooldown of Diamond Dust and Earth Grave by 2 seconds. [Grade Bonus] [Grade D] Increases the damage of Diamond Storm and Terra Drive by an additional 5%. [Grade C] Increases Diamond Storm and Terra Drive damage by an additional 8%, S.Matk +1. [Grade B] Increases Diamond Storm and Terra Drive damage by an additional 12%, SPL +1. Class: Book Attack: 150 Weight: 160 Weapon Level: 5 Required Level: 230 Jobs: Elementel Master Poenitentia Liber [2] It cannot be destroyed. Atk +5%, Matk +5%, Matk +215. Increases Petitio's damage by 10%. Increases the damage of Duple Light by 3% for every 2 refine rates. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, the damage of Duple Light is increased by an additional 30%. If the refine rate is 11 or higher, increases the magic damage of holy property by 15%. [Grade Bonus] [Grade D] Increases Petitio's damage by an additional 5%. [Grade C] Increases Petitio's damage by an additional 8%, S.Matk + 1. [Grade B] Increases Petitio's damage by an additional 12%, SPL + 1. Class: Book Attack: 230 Weight: 100 Weapon Level: 5 Required Level: 230 Jobs: Cardinal Poenitentia Crystallum [2] It cannot be destroyed. Matte +250, Matte +10%. Increases Flamen's damage by 10%. Increases Adoramus's damage by 3% per 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases Adoramus's damage by an additional 30%. If the refine rate is 11 or higher, increases magic damage against all race monsters (except players) by 15%. [Grade Bonus] [Grade D] Increases Flamen's damage by an additional 5%. [Grade C] Increases Flamen's damage by an additional 8%, S.Matk +1. [Grade B] Increases Flamen's damage by an additional 12%, SPL + Class: Staff Attack: 150 Weight: 100 Weapon Level: 5 Required Level: 230 Jobs: Cardinal Poenitentia Caestus [2] Atk + 10%. Increases Second Faith's damage by 10%. Increases Tiger Cannon's damage by 3% for every 2 refine rate. If the refine rate is 7 or higher, MaxHP +10%. If the refine rate is 9 or higher, increases the damage of Tiger Cannon by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Tiger Cannon by 1 second. [Grade Bonus] [Grade D] Increases Second Faith's damage by an additional 5%. [Grade C] Increases Second Faith's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Second Faith's damage by an additional 12%, POW + 1. Class: Knuckle Attack: 230 Weight: 150 Weapon Level: 5 Required level: 230 Jobs: Inquisitor Poenitentia Ungula [2] Atk + 10%. Increases Explosion Blaster damage by 10%. Increases Rampage Blast damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, it reduces the SP consumption of Rampage Blast by 12%. If the refine rate is 9 or higher, increases the damage of Rampage Blast by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Rampage Blast by 1 second. [Grade Bonus] [Grade D] Increases the damage of Explosion Blaster by an additional 5%. [Grade C] Increases Explosion Blaster's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Explosion Blaster's damage by an additional 12%, POW + 1. Class: Knuckle Attack: 230 Weight: 150 Weapon Level: 5 Required Level: 230 Jobs: Inquisitor Poenitentia Manus [2] Atk + 10%. Increases impact crater damage by 10%. Increases Rolling Cutter's damage by 3% for every 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, increases the damage of the rolling cutter by an additional 30%. If the refine rate is 11 or higher, reduces the delay after the ability by 12%. [Grade Bonus] [Grade D] Increases impact crater damage by an additional 5%. [Grade C] Increases Impact Crater damage by an additional 8%, P.Atk + 1. [Grade B] Increases Impact Crater damage by an additional 12%, POW + 1. Class: Katar Attack: 280 Weight: 190 Weapon Level: 5 Required Level: 230 Jobs: Shadow Cross Poenitentia Mucro [2] Atk + 10%. Increases Shadow Stab damage by 10%. Increases Cross Impact damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, the critical damage is increased by 15%. If the refine rate is 9 or higher, the damage of Cross Impact is increased by an additional 30%. If the refine rate is 11 or higher, increases physical damage against enemies of all sizes by 15%. [Grade Bonus] [Grade D] Increases Shadow Stab damage by an additional 5%. [Grade C] Increases Shadow Stab damage by an additional 8%, P.Atk + 1. [Grade B] Increases Shadow Stab damage by an additional 12%, POW + 1. Class: Dagger Attack: 190 Weight: 90 Weapon Level: 5 Required Level: 230 Jobs: Shadow Cross Espiga de Poenitentia [2] Atk + 10%. Increases Frenzy Shot damage by 10%. Increases the damage of Triangle Shot by 3% for every 2 refine rate. If the refine rate is 7 or higher, the critical damage is increased by 15%. If the refine rate is 9 or higher, the damage of Triangle Shot is increased by an additional 30%. If the refine rate is 11 or higher, increases long-range physical damage by 15%. [Grade Bonus] [Grade D] Increases the damage of Frenzy Shot by an additional 5%. [Grade C] Increases Frenzy Shot damage by an additional 8%, P.Atk +1. [Grade B] Increases Frenzy Shot damage by an additional 12%, CON +1. Class: Bow Attack: 250 Weight : 140 Weapon level: 5 Required level: 230 Jobs: Abyss Chaser Poenitentia Dilacero [2] Atk + 10%. Increases Deft Stab damage by 10%. Increases the damage of Lethal Threat by 3% for every 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, increases the damage of Deadly Threat by an additional 30%. If the refine rate is 11 or higher, reduces the delay after the ability by 12%. [Grade Bonus] [Grade D] Increases Deft Stab damage by an additional 5%. [Grade C] Increases Deft Stab damage by an additional 8%, P.Atk + 1. [Grade B] Increases Deft Stab damage by an additional 12%, POW + 1. Class: Dagger Attack: 190 Weight: 90 Weapon Level: 5 Required Level: 230 Jobs: Abyss Chaser Nervio de Poenitentia [2] Atk + 10%. Increases Crescive Bolt's damage by 10%. Increases Aimed Bolt's damage by 3% per 2 Refinement. If the refine rate is 7 or higher, increases long-range physical damage by 10%. If the refine rate is 9 or higher, increases Aimed Bolt's damage by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Aimed Bolt by 1 second. [Grade Bonus] [Grade D] Increases Crescive Bolt's damage by an additional 5%. [Grade C] Increases Crescive Bolt's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Crescive Bolt's damage by an additional 12%, CON + 1. Class: Bow Attack: 250 Weight :140 Weapon Level: 5 Required Level: 230 Jobs: Windhawk Poenitentia Attendo [2] Atk + 10%. Increases Gale Storm's damage by 10%. Increases the damage of Arrow Storm by 3% for every 2 refine rate. If the refine rate is 7 or higher, increases long-range physical damage by 10%. If the refine rate is 9 or higher, the damage of Arrow Storm is increased by an additional 30%. If the refine rate is 11 or higher, it reduces the cooldown of Arrow Storm by 0.7 seconds. [Grade Bonus] [Grade D] Increases Gale Storm's damage by an additional 5%. [Grade C] Increases Gale Storm's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Gale Storm's damage by an additional 12%, CON + 1. Class: Bow Attack: 250 Weight :140 Weapon Level: 5 Required Level: 230 Jobs: Windhawk Poenitentia Acorde [2] Death + 250. Matte + 10%. Increases the damage of Metal Fury by 10%. Increases reverb damage by 3% for every 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases reverb damage by an additional 30%. If the refine rate is 11 or higher, reduces the flat cast time of Reverberation by 0.5 seconds. [Tier Bonus] [Tier D] Increases the damage of Metal Fury by an additional 5%. [Grade C] Increases Metal Fury damage by an additional 8%, S.Matk +1. [Grade B] Increases Metal Fury damage by an additional 12%, SPL + Class: Instrument Attack: 220 Weight: 110 Weapon Level: 5 Required Level: 230 Professions: Minstrel Poenitentia flagelo [2] Death + 250. Matte + 10%. Increases the damage of Metal Fury by 10%. Increases reverb damage by 3% for every 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases reverb damage by an additional 30%. If the refine rate is 11 or higher, reduces the flat cast time of Reverberation by 0.5 seconds. [Tier Bonus] [Tier D] Increases the damage of Metal Fury by an additional 5%. [Grade C] Increases Metal Fury damage by an additional 8%, S.Matk +1. [Grade B] Increases Metal Fury damage by an additional 12%, SPL + Class: Whip Attack: 220 Weight: 110 Weapon Level: 5 Required Level: 230 Jobs: Trouvere Poenitentia Vatia [2] Atk + 10%. Increases Rhythmic Shot damage by 10%. Increases the damage of Heavy Rainstorm by 3% for every 2 refine rate. If the refine rate is 7 or higher, increases long-range physical damage by 10%. If the refine rate is 9 or higher, increases the damage of Intense Storm by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Severe Rainstorm by 2 seconds. [Grade Bonus] [Grade D] Increases the damage of Rhythm Shots by an additional 5%. [Grade C] Increases Rhythm Shots damage by an additional 8%, P.Atk + 1. [Grade B] Increases Rhythm Shots damage by an additional 12%, CON + 1. Class: Bow Attack: 250 Weight: 100 Weapon Level: 5 Required Level: 230 Jobs: Minstrel, Minstrel Encantamiento El catalizador de encantamiento se puede comprar de Marquess, también cae aleatoriamente de un monstruo dentro de la Instancia con muy pocas posibilidades. Utilice el encantamiento del sistema Laphine, por lo que puede volver a encantar su artículo sin fallar tanto como desee, siempre que tenga el catalizador disponible. La ira de Sakray condensada y el arrepentimiento de Sakray condensada son los mejores catalizadores de encantamiento para usar, ya que posiblemente puedas obtener 3 opciones de línea en el encantamiento de tu arma con un costo más alto. Objeto de encantamiento costo Opciones de encantamiento La ira de Sakray 100.000 zeny Mineas 50x Opciones de 2 lineas Arrepentimiento de Sakray 100.000 zeny Mineas 50x Opciones de 2 lineas La ira de Sakray condensada 100.000 zeny Mineas 250x Opciones de 3 lineas El arrepentimiento de Sakray condensado 100.000 zeny Mineas 250x Opciones de 3 lineas Tipo de ira de Sakrai opcion de linea Posiblemente encantamiento La ira de Sakray La ira de Sakray condensada 1 MHP + 200 ~ 500 MSP + 30 ~ 120 CRITICAL + 3 ~ 10 FLEE + 10 ~ 30 HIT + 10 ~ 30 ASPD + 1 ~ 2 ATQ + 20 ~ 70 2 Attack Speed +10% ~ 18% ATQ + 5% ~ 10% Long Range Damage +5% ~ 15% Physical Melee Damage +5% ~ 15% Physical Damage to Neutral Property Monsters +5%~15% Physical Damage to Water Property Monsters +5%~15% Physical Damage to Fire Property Monsters +5%~15% Physical Damage to Earth Property Monsters +5%~15% Physical Damage to Wind Property Monsters +5%~15% Physical Damage to Poison Property Monsters +5% ~ 15% Physical Damage to Holy Property Monsters +5%~15% Physical Damage to Shadow Property Monsters +5% ~ 15% Physical Damage to Undead Property Monsters +5%~15% Physical Damage to Ghost Property Monsters +5%~15% La ira de Sakray condensada 3 DEF + 30 ~ 100 MDEF + 10 ~ 40 MHP + 1% ~ 5% MSP + 1% ~ 5% Physical Damage to Small Monsters +5% ~ 10% Physical Damage to Medium Monsters +5% ~ 10% Physical Damage to Large Monsters +5%~10% Physical Damage to Normal Monsters +5% ~ 10% Physical Damage to Boss Monsters +5%~10% Tipo de ira de Sakrai opcion de linea posible encantamiento La ira de Sakray La ira de Sakray condensada 1 MHP + 200 ~ 500 MSP + 30 ~ 120 DEF + 10 ~ 50 FLEE + 10 ~ 30 Healing Recovery +10% ~ 30% ASPD + 1 ~ 2 MATK + 20 ~ 70 2 Attack Speed +10% ~ 18% MATK + 5% ~ 10% Variable Cast Time - 5% ~ 15% SP Consumption - 5% ~ 10% Magic Damage to Neutral Property Monsters +5% ~ 15% Magic Damage to Water Property Monsters +5%~15% Magic Damage to Fire Property Monsters +5% ~ 15% Magic Damage to Earth Property Monsters +5% ~ 15% Magic Damage to Wind Property Monsters +5% ~ 15% Magic Damage to Poison Property Monsters +5% ~ 15% Magic Damage to Holy Property Monsters +5% ~ 15% Magic Damage to Shadow Owned Monsters +5% ~ 15% Magic Damage to Undead Property Monsters +5%~15% Magic Damage to Phantom Property Monsters +5% ~ 15% La ira de Sakray condensada 3 DEF + 30 ~ 100 MDEF + 10 ~ 40 MHP + 1% ~ 5% MSP + 1% ~ 5% Magic Damage to Small Monsters +5% ~ 10% Magic Damage to Medium Monsters +5% ~ 10% Magic Damage to Large Monsters +5% ~ 10% Magic Damage to Normal Monsters +5% ~ 10% Magic Damage to Boss Monsters +5% ~ 10%
  15. Odin's Temple 4 (Odin's Past) Para acceder a este dungeon dirígete al warper en Dungeons > Odin Temple > Odin Past Mobs: Mob Nombre Level HP Tamaño/ Raza/ Elemento Angelgolt 196 2,634,990 Small / Angel / Holy 4 Angelgolt 196 2,634,990 Small / Angel / Holy 4 Holy Frus 201 2,700,802 Medium / Angel / Holy 4 Holy Skogul 202 2,700,802 Medium / Angel / Holy 4 Arch Plasma 198 7,588,702 Small / Formless / Holy 4 Spectral Plasma 198 7,588,702 Small / Formless / Holy 4 Ingrid 207 79,566,666 Medium / Angel / Water 4 Reginleif 207 79,618,000 Medium / Angel / Fire 4 Armors: El siguiente equipo se consigue mediante la Odin Relic dropeado por todos los mobs del dungeon en un 18.00% NOTA: El equipo sale de forma aleatoria al abrir la Odin Relic Item Nombre Ubicación Descripción Str Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Agi Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Vit Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 15%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 7%) Reduces variable casting time by 7%. MaxHP + 2% per 2 refine rate. Vit + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Vit + 8, Def + 50, Mdef + 20. Reduces damage taken from angel and demon race monsters by 20%. If the sum of refine of set is 23 or higher, Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Int Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 5%, MaxSP + 15%. Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Dex Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Luk Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Clergy's Manteau [1] Garment Defense: 40 Weight: 45 Required Level: 170 Jobs: Every Job MaxSP + 5%, Mdef + 10. Reduces variable casting time by 10%. Increases magical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate. Refine 7+ Reduces variable casting time by additional 10%. Clergy's Boots [1] Footgear Defense: 35 Weight: 40 Required Level: 170 Jobs: Every Job MaxHP + 5%, Def + 30. Aspd + 10%. Increases physical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate. Refine 7+ Aspd + 10%. Encantamientos: Ubicado en /navi hu_in01 97/322 el npc Susan Grey te podrá encantar tú equipo de odin temple. El equipo se puede encantar hasta 3 slots. El encantamiento requiere de 5 Angel's Dreams y 500,000 de zeny. Si el equipo se encuentra refinado en +9 o superior. Tendrás la opción alternativa para encantar el segundo slot con 3 Nyangvine Fruit para un enchant mejorado. El equipo se puede resetear con 500,00 de zeny o 2 Nyangvine Fruit. Resetear con zeny tiene una probabilidad de 30% y al fallar el equipo será destruído. Resetear con Nyangvine Fruit tiene 100% de éxito. Tabla de encantamientos: Normal Enchant Second Slot Third Slot Fourth Slot Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 Def +12 / +18 Mdef +2 / +4 Max HP +3% / +5% SP +100 / +150 Crit +5 / +7 / +10 Flee +6 / +10 Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 Def +12 / +18 Mdef +2 / +4 Max HP +3% / +5% SP +100 / +150 Crit +5 / +7 / +10 Flee +6 / +10 Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 Def +12 / +18 Mdef +2 / +4 Max HP +3% / +5% SP +100 / +150 Crit +5 / +7 / +10 Flee +6 / +10 Special Enchant (2nd slot only) +7 Clergy's Manteau +7 Clergy's Boots +9 Soutanes Str / Agi / Dex / Vit / Int / Luk +7 ~ +8 Def +18 / +20 Mdef +6 / +8 Max HP +3% / +5% SP +100 / +15 Str / Agi / Dex / Vit / Int / Luk +7 ~ +8 Def +18 / +20 Mdef +6 / +8 Max HP +3% / +5% SP +100 / +150 Str / Agi / Dex / Vit / Int / Luk +7 ~ +8 Def + 21 Mdef + 10 Max HP + 5% SP + 150 Crit + 10 Flee + 10 Fighting Spirit 5, 6 Spell 4, 5 Expert Archer 4, 5 Sharp 4, 5 ASPD Lv. 3, 4 Str Blessing Agi Blessing Vit Blessing Dex Blessing Int Blessing Luk Blessing Soutane Blessings Str Blessing Str + 10. Atk + 10%. Def + 25, Mef + 3. When enchanted on Str Soutane: Atk + 5%, increases physical damage against all race monsters by 12%. Agi Blessing Agi + 10. Increases long ranged physical damage by 10%. Def + 25, Mef + 3. When enchanted on Agi Soutane: ASPD + 1, Perfect Hit + 5. Vit Blessing Vit + 10. MaxHP + 10%, MaxSP + 10%. Def + 25, Mef + 3. When enchanted on Vit Soutane: MaxHP + 5%, reduces delay after skill by 5%. Dex Blessing Dex + 10. Reduces variable casting time by 10%. Aspd + 10%. Def + 25, Mdef + 3. When enchanted on Dex Soutane: Reduces fixed casting time by 0.3 seconds. Int Blessing Int + 10. Matk + 10%. Def + 25, Mdef + 3. When enchanted on Int Soutane: reduces variable casting time by 10%, increases all property magical damage by 12%. Luk Blessing Luk + 10. Increases critical damage by 15%. Def + 25, Mdef + 3. When enchanted on Luk Soutane: Cri + 10. Increases physical damage against all size enemies by 12%. Cartas: Card Type Description Angelgolt Card Weapon Card Increases magical damage against demon race monsters by 10%. [+ Skeggiold Card] Increases magical damage against demon race monsters by additional 3% per 2 refine rate of weapon. Holy Skogul Card Footgear Card Heal effectiveness +5%. [Refine >= 7] Heal effectiveness +3%. [Refine >= 9] Heal effectiveness +2%. Holy Frus Card Weapon Card [+ Staff or Two-Handed Staff] Increases holy property magical damage by 10%. [Refine >= 10] Further increases holy property magical damage by 10%. [Refine >= 14] Further increases holy property magical damage by 10%. Arch Plasma Card Weapon Card [+ Staff or Two-Handed Staff] Increases wind property magical damage by 10%. [Refine >= 10] Further increases wind property magical damage by 10%. [Refine >= 14] Further increases wind property magical damage by 10%. Spectral Plasma Card Weapon Card [+ Staff or Two-Handed Staff] Increases ghost property magical damage by 10%. [Refine >= 10] Further increases ghost property magical damage by 10%. [Refine >= 14] Further increases ghost property magical damage by 10%. Reginleif Card Armor Card The armor can't be destroyed. ATK + 30% Max HP -15% [+ Randgris Card] Additional ATK + 10%. Max HP + 5% Ingrid Card Armor Card The armor can't be destroyed. Max HP +40% ATK - 15% Drains 1,000 HP every 4 seconds. Drains 10,000 HP when the compounded armor is unequipped. [+ Randgris Card] Additional ATK + 10%. Max HP + 5%
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