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VARIABLE RATES ¿De que tratá? Es un nuevo sistema que se está implementando en el servidor para darle una variedad de juego y sobre todo para aquellos Tryhard players que les gusta lo extremo, como tal, al iniciar el juego podrás escoger diferentes rates; ¿Y que tiene de diferente cada rate?. Si ya tengo un mid rate y juego agustin. Es corecto, acutalmente Arise-RO es un server mid rates, sin embargo, le daremos más variedad al servidor, y puedan jugar al ritmo que tú desees. Beneficios: Los beneficios irán dependiendo de que dificultad eligas, pero OJO esto solo afecatrá al rate de experencia, el rate de DROP no será afectado por el rate que escojas. Low rate: Al escogerlo, tus rates de experiencia serán 1x1x y se te dará una bonificación del 100% de DROP. Ademas de poder acceder al sistema booster. Mid rate: Al escogerlo, tus rates de experiencia serán 50x50x y se te dará una bonificación del 50% de DROP. High rate: Al escogerlo, tus rates de experiencia serán 100x100x y no se te dará bonificación alguna, tus rates de DROP mantienen de acuerdo al servidor. ¿Y si no quiero escoger ningun rate en especifico porque soy malo y voy en contra de las reglas?. No pasará absolutamente, ya que el sistema automaticamente te transferirá tu cuenta a un rate en especifíco. ¿Y si ya soy player old que pasará con mi cuenta?. El sistema se está diseñando para los players nuevos sí, pero tú al ser old player y ya tener avanzado mucho, automaticamente se te asignarán los rates high. NOTA: no es necesario crear una cuenta nueva, ya que el sistema está basado por personaje, por ende, al tener un slot libre, puedes crear un personaje y escoger el rate de tu preferencia. Beneficios extras: Como beneficio extra, se estará trabajando en un dungeon exclusivo para cada rate, en los cuales se podrán conseguir consumibles exclusivos para cada rate. Los cambios se estarán implementando el domingo a las 2 PM hora chile y 12 PM hora mexico centro. NOTA: Los dungeons exclusivos se están creando, a lo largo de 2 semanas se agregará y se subirán sus reglas de cada dungeon. El boost de drop que te da cada rate, también afectará otros items boost y cuenta vip.
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Ya quedó funcionando correctamente, cierro post.
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WOE & BattleGround Como ya se ha venido platicando, se estarán implementado woes de 2nd y 3ras clases en el servidor, por lo cual se empezarán con las 2nd class, para poder partir a las 3ras clases, he estado trabajando para poder pulir y dejar de forma divertida las woes para ustedes. Por lo cual, las woes tendrán, restricciones, limitaciones y reglas para todo. ¿Cuales seráns las restricciones que habrá?. El equipo estará limitado hasta el episodio 12. Solo se podrán usar cartas hasta dicho episiodio (al igual que las mvps, mini boss) NO ESTÁN PERMITIDAS LAS SEALED CARD. No se permitirá usar ningún equipo shadow. No podrán usar las costume stone. Se contará con reducción de daño entre 70-90% Se preguntarán. ¿Y cómo podré eliminar mi variable y fixed de 2 años?. Fácil, se hará un bono general a las segundas clases, el cual constará de -30% de reducción de fixed y variable (sí, 30%, no 0.05 segundos ni 1 segundo). Esto les hará más fácil armar build y demás. ¿Qué ganaré si voy a woe?. Creo que además de poder presumir "gané el castillo". Se está planificando esto aún (podrá haber algún cambio). Pero de momento se están contemplando estas dos opciones: Woe points. Cash Point Lo cual está en proceso de revisión, ya que se está considerando que sería mejor darles a ustedes. ¿Y mi Battleground de que constará?. Así mismo que las woes, tendrá sus mismas restricciones, pero en este caso, se otrogarán las clasicas badges, lo cual te dará acceso a equipo Battleground y consumibles. Además de esto, se constará de rankings para: WOE PVP BG Las cuales tendrán recompensas mensuales para los que estén en en el top. ¿Y cuando podré partirme la mandarina en gajos con los mancos del server? Se tiene contemplado iniciar este modo a principios de junio (todo depende del trabajo que me salga esta semana xD). Para poder afinar los últimos detalles y ponerles las restricciones faltantes, ya que sé que la primera woe será la prueba para ver que falta agregar o quitar. ¿Qué castillos se pondrán? Se tiene contemplado poner las woes clásicas para los segundos jobs y las woes 2.0 para las terceras clases. NOTA: Las limitaciones de equipo están provicionales en lo que se ve como va evolucionando todo este tema y se podrían agregar tanto más accebilidad a equipo y poderse crear quest para algunos equipos exclusivos para el modo. Iguamente se estará trabajando en el tema para las woes de terceras clases.
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Con anterioridad se realizó un balance a todas las clases, para que todas sean jugables y aceptables en el meta actual del episodio 19, acontinuación les dejaré un listado de las skills que cuentan con formula custom del servidor para poder estar en el meta. Inquisitor: - Tiger Cannon - Explosion Blaster - Massive Blaster Meister: - Arms Cannon - Axe Tornado - Spark Blaster Soul Ascetic: - Talisman Of White Tiger - Talisman Of Red Phoenix - Talisman Of Black Tortoise - Exorcism Of Malicious Soul Sky Emperor: - Midnight Kick - Dawn Break - Sunset Blast - Moon Blast Abyss Chaser: Rango: - Frenzy Shot (se sube a 70% la posibilidad de pegar 3 hits al tenerlo en lvl 10) - Triangle Shot - Chain Reaction Shot Melee: - Fatal Meneace - Deft Stab Elemental Master: - Diamond Storm - Diamond Dust - Earth Grave - Tierra Drive - Conflagration - Psychic Wave Shinkiro & Shiranui Melee: - Shadow Hunting - Shadow - Nightmare Mágico: - Golden Dragon Cannon - Thundering Dragon Cannon - Cold Blooded Cannon - Red Flame Cannon - Darkering Cannon - Dark Dragon - Nightmare Cardinal: Físico: - Petitio - Effiglo Spirit Handler: Físico: - Chulho Sonic Claw - Hogogong Strike Mágico: - Hyunrok Cannon Troubadour & Trouvere: Físico: - Rythm Shooting - Rose Blossom Attack Mágico: - Reverberation - Metallic Fury Tambien fueron ajustados los escalados de SP de los siguientes jobs: - Sky Emperor - Soul Ascetic - Spirit Handler - Inquisitor - Hyper Novice - Abyss Chaser NOTA: Estos balances fueron pensados por el staff de Arise-RO para estar dentro del meta actual, para que no tengas que usar un job que no te guste para poder alcanzar un daño insano, en Arise-RO todos los jobs son jugables y fueron adaptados para que puedas disfrutar de tú clase favorita .
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Cuenta VIP te otorgará lo siguiente: ✨Doble drop y exp. (El drop de cartas mvp no es acumulable con eventos). ✨Acceso a todos los storages adicionales ( del 2 al 10) ✨Acceso al buffer helper (con buff de 15 minutos de duración). ✨Puedes utilizar carrito en todos tus personajes. ✨Al comprar la cuenta vip, se te otorga 10k de cash point. ✨Acceso al comando @storeall, @identifyall ✨Acceso a quest únicas para vip de costumes y consumibles. ✨Si compras 2 meses seguido el vip, se te regala 1 semana adicional de vip. ✨Si compras 4 meses seguido el vip, se te regala 1 mes adicional de vip. ✨Por cada mes consecutivo que compres la cuenta vip se te da un adicional de 5k de cashpoint adicional (acumulativo por mes hasta un tope de 20k adicionales). El costo de la cuenta vip es de 20 dólares al mes. (No se otorga cashpoint al comprar la vip, más que el que incluye la cuenta). Nota: Si pierdes el acumulado de meses, se reiniciará el cashpoint adicional y volverás a acumular desde 5k.
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Arise-RO es un servidor privado, el cual se encuentra sustentado actualmente por parte del Staff. Sin embargo, esto no siempre será así, puesto que mensualmente, se debe realizar pagos de alojamiento de Hostings (Sitio Web, Emulador). Una donación, ayudará a mantener con vida este proyecto, y seguir contribuyendo en su desarrollo. Con donaciones recibidas, podremos mejorar en todo aspecto, ya sea en... ¡ Publicidad, nuevas características, mejoras de sitio, y muchas cosas más!. Cada donación obtenida, será utilizada en su beneficio y mejora de nuestro servidor, por lo cual es de gran ayuda las contribuciones de nuestros players. -- Métodos de Donación -- Si eres residente en Chile , podrás realizar una donación a través de la siguiente cuenta rut: ✅ Vicent Godoy 17.803.419-7 Banco Estado Cuenta Rut [email protected] Cualquier otra parte del mundo, podrás donar vía Paypal al siguiente email o cuenta clave: ✅ Edwin Joel Pacheco Chacon Paypal: [email protected] Transferencias: 646180192171337933 ✨1 dolar equivale a 1000 Cash Point. ✨ Chile: 850 CLP equivale a 1000 Cash Point. Una vez realizado el pago, solo debes enviar tu comprobante vía Discord a cualquier miembro del Staff para hacerte entrega de tu Cash Point. !Gracias por el apoyo! Dudas o problemas para realizar una donación, via Discord o Facebook.
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Paradise Equipment (Equipo Paradise) Eden Group Equipment se reorganizó para nuevos jugadores. Paradise Equipment ahora es una excelente opción para subir de nivel de manera más eficiente. Información: Todo el equipamiento de Paradise está ligado a los personajes. Todos los equipos de Paradise tienen 0 ranuras. Eden Coins se obtienen a través de Eden Group Leveling Quests . Las monedas Eden se pueden almacenar. Cada trabajo tiene dos armas avanzadas para sus dos construcciones principales. Misión inicial Regístrese en Eden Group hablando con la secretaria Lime Evenor /navi moc_para01 27/35 Aprende sobre Armas y Armaduras del Paraíso hablando con el Instructor /navi moc_para01 23/35 Aprende sobre Paradise Shadow Equipment hablando con el instructor Boya /navi moc_para01 25/35 Begginer /navi moc_para01 110/79 Requisitos: Nivel 10 Hable con el NPC (Opción 1) para obtener una lista de Beginner Paradise Weapons Paradise Sword Paradise Axe Paradise Mace Paradise Dagger Paradise Bow Paradise Rod Paradise Revolver Paradise Foxtail Intermediate /navi moc_para01 110/83 Requisitos: Nivel 45 and Second Job Habla con el NPC y selecciona cuál de las dos armas sirven a tu job. Puedes volver a hablar con el NPC para obtener más armas gratis. Paradise Knight Lance Paradise Knight Two-Handed Sword Paradise Crusader Sword Paradise Crusader Spear Paradise Blacksmith Axe Paradise Blacksmith Two-Handed Axe Paradise Alchemist Mace Paradise Alchemist Sword Paradise Assassin Chakram Paradise Assassin Katar Paradise Rogue Dagger Paradise Rogue Bow Paradise Wizard Staff Paradise Wizard Wand Paradise Sage Magic Book Paradise Sage Spell Book Paradise Priest Mace Paradise Priest Wand Paradise Monk Knuckle Paradise Monk Claw Paradise Hunter Bow Paradise Hunter Crossbow Paradise Bard&Dancer Bow Paradise Bard Violin Paradise Dancer Rope Paradise Ninja Physical Huuma Shuriken Paradise Ninja Magical Huuma Shuriken Paradise Gunslinger Rifle Paradise Gunslinger Revolver Paradise Taekwon Battle Book Paradise Taekwon Battle Encyclopedia Paradise Soul Linker Dagger Paradise Soul Linker Wand Paradise Doram Foxtail Paradise Doram Foxtail Replica Paradise Super Novice Sword Paradise Super Novice Wand Advanced /navi moc_para01 110/83 Requisitos: nivel 100 y 3er Job Habla con el NPC y trae 15 Old Pick para seleccionar un arma para tu Job gratis. Puedes comprar armas adicionales si es necesario. IMG Item Currency Amount Paradise Rune Knight Lance Eden Coin 10 Paradise Rune Knight Two-Handed Sword Eden Coin 10 Paradise Royal Guard Sword Eden Coin 10 Paradise Royal Guard Spear Eden Coin 10 Paradise Mechanic Axe Eden Coin 10 Paradise Mechanic Two-Handed Axe Eden Coin 10 Paradise Genetic Mace Eden Coin 10 Paradise Genetic Sword Eden Coin 10 Paradise Guillotine Cross Chakram Eden Coin 10 Paradise Guillotine Cross Katar Eden Coin 10 Paradise Shadow Chaser Dagger Eden Coin 10 Paradise Shadow Chaser Bow Eden Coin 10 Paradise Warlock Staff Eden Coin 10 Paradise Warlock Wand Eden Coin 10 Paradise Sorcerer Magic Book Eden Coin 10 Paradise Sorcerer Spell Book Eden Coin 10 Paradise Arch Bishop Mace Eden Coin 10 Paradise Arch Bishop Wand Eden Coin 10 Paradise Sura Knuckle Eden Coin 10 Paradise Sura Claw Eden Coin 10 Paradise Ranger Bow Eden Coin 10 Paradise Ranger Crossbow Eden Coin 10 Paradise Wanderer Rope Eden Coin 10 Paradise Wanderer Whip Eden Coin 10 Paradise Minstrel Violin Eden Coin 10 Paradise Minstrel Harp Eden Coin 10 Paradise Kagerou & Oboro Physical Huuma Shuriken Eden Coin 10 Paradise Kagerou & Oboro Magical Huuma Shuriken Eden Coin 10 Paradise Rebellion Gatling Gun Eden Coin 10 Paradise Rebellion Revolver Eden Coin 10 Paradise Star Emperor Moon Book Eden Coin 10 Paradise Star Emperor Solar Book Eden Coin 10 Paradise Soul Reaper Soul Stick Eden Coin 10 Paradise Soul Reaper Staff Eden Coin 10 Paradise Summoner Foxtail Eden Coin 10 Paradise Summoner Foxtail Replica Eden Coin 10 Paradise Super Novice Dagger Eden Coin 10 Paradise Super Novice Wand Eden Coin 10 ARMORS Begginer /navi moc_para01 110/79 Requisitos: Nivel 10 Hable con el NPC (Opción 2) y seleccione el conjunto de equipo Físico o Mágico. Puedes volver a hablar con el NPC para obtener un conjunto diferente de forma gratuita. Físico Mágico Gorra Paraíso Sombrero Paraíso Traje Paraíso Túnica del paraíso Capa del paraíso Silenciador Paraíso Botas Paraíso Zapatos Paraíso anillo paraíso Anillo Mágico del Paraíso Guante del paraíso Collar Paraíso Advanced /navi moc_para01 110/87 Requisitos: nivel 100 y 3er Job Habla con NPC y trae 15 Elastic Band y 3 Blue Hair para seleccionar un conjunto de armadura (físico o mágico) gratis. Puedes comprar armaduras adicionales si es necesario. IMG Item Currency Amount Paradise Advanced Cap Eden Coin 10 Paradise Advanced Suit Eden Coin 10 Paradise Advanced Cloak Eden Coin 10 Paradise Advanced Boots Eden Coin 10 Paradise Advanced Ring Eden Coin 10 Paradise Advanced Glove Eden Coin 10 Paradise Advanced Hat Eden Coin 10 Paradise Advanced Robe Eden Coin 10 Paradise Advanced Muffler Eden Coin 10 Paradise Advanced Shoes Eden Coin 10 Paradise Advanced Magic Ring Eden Coin 10 Paradise Advanced Necklace Eden Coin 10 Shadow Equipment Beginner /navi moc_para01 110/91 Requisitos: Nivel 10 Hable con el NPC (Opción 2) para alquilar (72 horas) Paradise Shadow Equipment gratis. Paradise Shadow Weapon Paradise Shadow Shield Paradise Shadow Armor Paradise Shadow Shoes Paradise Shadow Earring Paradise Shadow Pendant Advanced /navi moc_para01 110/91 Requerimientos: Nivel 100 y 3er job Hable con el NPC (Opción 1) para alquilar (72 Horas) Advanced Paradise Shadow Equipment por 20 Eden Coin . Obtendrás el Shadow Weapon correspondiente a tu job. Paradise Advanced Shadow Shield Paradise Advanced Shadow Armor Paradise Advanced Shadow Shoes Paradise Advanced Shadow Earring Paradise Advanced Shadow Pendant Rune Knight Paradise Advanced Shadow Weapon Royal Guard Paradise Advanced Shadow Weapon Mechanic Paradise Advanced Shadow Weapon Genetic Paradise Advanced Shadow Weapon Guillotine Cross Paradise Advanced Shadow Weapon Shadow Chaser Paradise Advanced Shadow Weapon Warlock Paradise Advanced Shadow Weapon Sorcerer Paradise Advanced Shadow Weapon Arch Bishop Paradise Advanced Shadow Weapon Sura Paradise Advanced Shadow Weapon Ranger Paradise Advanced Shadow Weapon Wanderer & Minstrel Paradise Advanced Shadow Weapon Kagerou & Oboro Paradise Advanced Shadow Weapon Rebellion Paradise Advanced Shadow Weapon Star Emperor Paradise Advanced Shadow Weapon Soul Reaper Paradise Advanced Shadow Weapon Doram Paradise Advanced Shadow Weapon Super Novice Paradise Advanced Shadow Weapon
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Einbech Dungeon 3 Para acceder a einbech dungeon 3 accede mediante el waper Dungeons> Einbroch dungeon > Einbroch dungeon 2 te diriges a la parte superior izquierda del mapa y podrás acceder al dungeon, debes ser al menos nivel 180 para poder acceder al mapa. Mobs: Imagen Nombre Nivel HP Size/ Race / Element Poisonous 188 2,407,086 Medium / Formless / Ghost 4 Toxious 188 2,407,556 Medium / Formless / Poison 4 Green Mineral 190 2,435,702 Large / Formless / Neutral 4 Red Mineral 190 2,435,702 Large / Formless / Neutral 4 White Mineral 190 2,436,177 Large / Formless / Neutral 4 Purple Mineral 190 2,435,702 Large / Formless / Neutral 4 Jewel 192 100 Large / Formless / Neutral 4 White Porcellio 206 2,403,326 Small / Insect / Earth 4 Abyssman 190 2,428,277 Large / Beast / Neutral 4 Jewelry Ant 191 2,445,656 Medium / Insect / Neutral 4 Jungoliant 197 40,000,000 Large / Insect / Neutral 4 Recompensas: Podrás obtener de cualquier mob los siguientes items: Redium Odium Rindium Purdium Whidium Al combinar uno de cada uno de los 5 items obtienes 1 Dynite con el npc ubicado en /navi einbech 149 257 con el npc field Manager Elmen en la opción uno. En la opción dos podrás intercambiar los siguientes equipos: Imagen Nombre Precio Ubicación Bonus Safety Pendant R [1] 75 Dynite Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job All Stats + 5, Aspd + 5%. [+ Safety Epaulet R ] MaxHP + 10%, increases attack speed (reduces delay after attack by 15%).. [+ Safety Epaulet B ] MaxHP + 10%, reduces variable cast time by 15%. [+ Safety Epaulet R or Safety Epaulet B ] [+ Any Einbech Weapon] Reduces fixed casting time by 0.3 seconds Reduces delay after skill by 7% Reduces damage taken from all size enemies by 3% Safety Pendant B [1] 75 Dynite Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job All Stats + 5, variable casting time by 5%. [+ Safety Epaulet R ] MaxHP + 10%, increases attack speed (reduces delay after attack by 15%). [+ Safety Epaulet B ] MaxHP + 10%, reduces variable cast time by additional 15%. [+ Safety Epaulet R or Safety Epaulet B ] [+ Any Einbech Weapon] Reduces fixed casting time by 0.3 seconds Reduces delay after skill by 7% Reduces damage taken from all size enemies by 3% Safety Epaulet R [1] 75 Dynite Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job Atk + 5%. Safety Epaulet B [1] 75 Dynite Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job Matk + 5%. Igualmente podrás comprar los Weapons enchantament en la misma opción 2 en un costo de 50 Dynite Physical Modification Permit Magical Modification Permit Con los cuales podrás encantar tu arma con los siguientes bonus: Physical Modification Permit First Enchant Second Enchant Third Enchant Atk 5 ~ 45 Atk% 1 ~ 10% Hit 5 ~ 35 Flee 7 ~ 35 ASPD 1 ~ 2 ASPD% 5 ~ 10% Increase critical damage 5 ~ 20% Increase physical damage to [any element] enemies 3 ~ 20% Crit 2 ~ 10 Increase physical damage to [any race] enemies 3 ~ 20% Increase physical damage to normal enemies 3 ~ 20% Increase physical damage to boss enemies 3 ~ 20% Ignore physical defense of [any race] enemies 3 ~ 25% Ignore physical defense of normal enemies 3 ~ 18% Magical Modification Permit First Enchant Second Enchant Third Enchant Matk 5 ~ 45 Matk% 1 ~ 10% Heal effectiveness 3 ~ 25% Reduce variable casting time 5 ~ 10% Flee 7 ~ 35 Increase magic damage to [any element] enemies 3 ~ 20% Crit 2 ~ 10 Heal effectiveness 7 ~ 25% Reduce variable casting time 5 ~ 10% Increase magic damage to [any race] enemies 3 ~ 20% Increase magic damage to normal enemies 3 ~ 20% Increase magic damage to boss enemies 3 ~ 20% Ignore magic defense of [any race] enemies 3 ~ 25% Ignore magic defense of normal enemies 3 ~ 18% En la opción 3 podrás intercambiar cualquiera de las siguientes armas de forma aleatoria por un costo de 30 Dynite Imagen Nombre Ubicación Descripción Safety Knuckle [2] Knuckle Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Applicable Jobs: Sura Atk + 10%. Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, Aspd + 15%. If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Detecting Staff [2] Two-handed Staff Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Applicable Jobs: Warlock Matk + 330, can't be destroyed. Matk + 10%. If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Grinder Huuma Shuriken [2] Huuma Attack: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Applicable Jobs: Ninja Atk + 15%, can't be destroyed. Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Rubber Hammer [2] Mace Attack: 160 Weight: 190 Weapon Level: 4 Required Level: 170 Applicable Jobs: Arch Bishop Matk + 180, can't be destroyed. Matk + 7%. Increases heal effectiveness by 5%, increases Adoramus damage by 10%. If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Bolt Shooter [2] Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Applicable Jobs: Ranger Atk + 10%. Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Claw Sword [2] Two-handed Sword Attack: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Applicable Jobs: Rune Knight Atk + 15%, Cri + 5. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Welding Wand [2] Rod Attack: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Applicable Jobs: Mage Class, Soul Reaper Matk + 200, can't be destroyed. Increases neutral, water and fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Whip [2] Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Applicable Jobs: Wanderer Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Bolt Crusher [2] Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Applicable Jobs: Guillotine Cross Atk + 10%. Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Saw Axe [2] Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Applicable Jobs: Mechanic Atk + 10%, can't be destroyed. Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Manual [2] Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Applicable Jobs: Star Emperor Atk + 10%, Cri + 3. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Metal Detector Mk47 [2] Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Applicable Jobs: Guillotine Cross Atk + 10%. Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Jewel Detector Mk47 [2] Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Applicable Jobs: Shadow Chaser Matk + 180. Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Foxtail [2] Rod Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Applicable Jobs: Doram race Matk + 350, can't be destroyed. Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Blocking Spear [2] Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Applicable Jobs: Royal Guard Atk + 10%. Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Lute [2] Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Applicable Jobs: Minstrel Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Bolt Revolver [2] Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Applicable Jobs: Rebellion Increases long ranged physical damage by 15%. Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Safety Saber [2] Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Applicable Jobs: Genetic Atk + 10%. Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Cartas: Nombre Type Descripción Poisonous Card Weapon Card Increases physical damage against poison property enemies by 25%. [+ Anacondaq Card ] Increases physical damage against poison property enemies by an additional 15%. Toxious Card Armor Card Max HP + 10% Reduces damage from long ranged physical damage by 5% [+ Noxious Card ] Additional Max HP + 5% Reduces damage from long ranged physical damage by additional 10% White Porcellio Card Footgear Card ATK + 20 [+ Porcellio Card ] Additional ATK + 10. Additional ATK + 1 per refine rate of shoes. Neo Mineral Card Garment Card DEF + 30 [+ Mineral Card ] Additional DEF + 20. Additional DEF + 3 per refine rate of garment. Abyssman Card Footgear Card Max HP + 10% Earth Gravedamage + 10% [+ Pitman Card ] Earth Grave damage + 10% Additional Earth Grave damage + 1% per refine rate of shoes. Jewelry Ant Card Accessory(Left) Card When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1 [+ Ungoliant Card ] Increases neutral property magical damage by 30%. Jewgoliant Card Armor Card Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%.
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Tomb of Remorse (Tumba del Remordimiento) La historia continúa después de la tragedia de Ghost Palace , Tiara y Sakrai ahora acechan entre los muertos. ¡Ayuda a Marqués a ponerles un descanso! El objetivo principal de estas nuevas instancias es recolectar tantas Mineascomo sea posible, ya que será útil para fabricar y encantar Penintentia Weapon . Antes de ingresar a la instancia hablando con Tiara , cada miembro del grupo debe hablar con Marquess NPC para tomar todas las misiones disponibles para la recompensa de Mineas (opción 1 - 4). nombres Recompensa de Mineas matar a Sakray 10 matar a Tiara 8 Recoger Recuerdos del pasado 1 Recoger Fragmento del Pasado 1 Nota: Los monstruos y los mvps dentro de la instancia también sueltan Mineas por una posibilidad muy pequeña. TUTORIAL PESO 1 En este piso, el objetivo es muy sencillo, matar a todos los grupos de enemigos en el mapa. Habrá varios grupos de enemigos antes de que aparecieron el portal al siguiente piso en el lado norte del mapa. No olvides activar todos los Recuerdos y Fragmentos del pasado para la búsqueda de Marquess. VERDE : Ubicación de inicio ROJO : Portal al siguiente piso NARANJA : Recuerdos AZUL : Fragmento del Pasado Nota : Ejemplo de Fragmento del Pasado . Observe que el NPC en el que se puede hacer clic es solo un punto de Shadow. piso 2 En este piso, mata a todos los monstruos que aparecen antes de encontrarte con el primer Boss, Tiara . Ella tiene un montón de HP y lanza una amplia gama de habilidades que podrían acabar con todo el grupo si no tienes cuidado. Ella también lanza la habilidad Golden Thief Bug Card que anula la habilidad, ¡así que ten cuidado! Después de acabar con el jefe, recoge todos los Recuerdos y Fragmentos del pasado . VERDE : Ubicación de inicio ROJO : Portal al siguiente piso NARANJA : Recuerdos AZUL : Fragmento del Pasado PISO 3 Similar al Piso 1, el objetivo es matar a todos los enemigos mientras recolectas todos los Recuerdos y Fragmentos del Pasado antes de que apareció el portal de la siguiente habitación en el medio del mapa. Tenga en cuenta de asegurarse de activar todo antes de matar a todos los enemigos, ya que no puede caminar hacia la parte inferior/superior del mapa si ya terminará el portal. VERDE : Ubicación de inicio ROJO : Portal al siguiente piso NARANJA : Recuerdos AZUL : Fragmento del Pasado PISO 4 Este es el piso final donde debes derrotar a Sakrai para completarlo. Tenga cuidado, ya que Sakrai con frecuencia, así que asegúrese de mantener la distancia con él. Este mapa genera aleatoriamente 3 Pillar of Regret en las 3 direcciones del mapa y, cuando lo hace, Sakrai recibe un daño muy reducido de cualquier fuente, por lo que se requiere que el grupo destruya todos los pilares hablando con él durante unos segundos sin recibir ningún daño. monstruos y cartas El monstruo normal en esta instancia hará mucho daño si no estás preparado. Tenga cuidado con el grupo de Archer, ya que rara vez fallan y tienen un rango de ataque bastante largo. MVPS Tiara y Sakrai también dan su carta con muy pocas posibilidades. Y Sakrai también deja caer 4 tipos de cascos de Thanos con poca probabilidad. Thanos Warrior Helmet [1 ] Thanos Marksman Helmet [1 ] Thanos Magic Helmet [1 ] Thanos Fighter Helmet [1 ] Carta Ubicación Descripcion Card Sakrai Headgear P.ATK + 1, S.MATK + 1, after cast delay: 5%. When equipped with Tiara Card, additional P.ATK +3, S.MATK +3 and After Cast Delay - 10% Card Tiara Headgear P.ATK + 1, S.MATK + 1, after cast delay: 5%. Arma Penintentia Esta instancia también trae un nuevo conjunto de armas para toda la 4ta clase en AriseRO. Tenga en cuenta que todas estas armas son todas de nivel 5. Intercambio de artículos Puede hablar con Marquess y seleccionar la quinta opción de la conversación para comenzar a intercambiar sus Mineas recolectados en un arma y su catalizador de encantamiento. Todas las armas te costaron 700 Mineas. Para la clase Guardia Imperial, el arma viene en una caja que incluye su par de escudos. IMG Nombre del árticulo Descripción Poenitentia Ensis [2] Atk + 10%. Increases Storm Slash damage by 10%. Increases Ignition Break damage by 3% per 2 Refinement. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Ignition Break is increased by an additional 25%. If the refine rate is 11 or higher, reduces the cooldown of Ignition Break by 0.7 seconds. [Grade Bonus] [Grade D] Increases Storm Slash damage by an additional 5%. [Grade C] Increases Storm Slash damage by an additional 8%, P.Atk + 1. [Grade B] Increases Storm Slash damage by an additional 12%, POW + 2. Class: Two-Handed Sword Attack : 315 Weight: 220 Weapon Level: 5 Required level: 230 Jobs: Dragon Knight Poenitentia Catapulta [2] Atk + 10%. Increases Madness Crusher's damage by 10%. Increases the damage of Hundred Spears by 3% for every 2 Refinement. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Hundred Spears by an additional 25%. If the refine rate is 11 or higher, reduces the cooldown of Hundred Spears by 2 seconds. [Grade Bonus] [Grade D] Increases Madness Crusher's damage by an additional 5%. [Grade C] Increases Madness Crusher's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Madness Crusher's damage by an additional 12%, POW + 2. Class: Two-Handed Spear Attack :320 Weight: 230 Weapon Level: 5 Required level: 230 Jobs: Dragon Knight Poenitentia Gladius [2] Incluido en la Caja Penitentia Gladius Death + 250. Matte + 10%. Increases Cross Rain damage by 10%. Increases Genesis Ray's damage by 4% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Genesis Ray is increased by an additional 25%. If the refine rate is 11 or higher, increases the magic damage of holy property by 10%. [Grade Bonus] [Grade D] Increases the damage of Cross Rain by an additional 5%. [Grade C] Increases Cross Rain damage by an additional 8%, S.Matk + 1. [Grade B] Increases Cross Rain damage by an additional 12%, SPL + 1. Class: Sword Attack: 195 Weight: 180 Weapon level: 5 Required level: 230 Jobs: Imperial Guard Poenitentia Hasta [2] Incluido en Penitentia Asta Box Atk + 10%. Increases Overslash damage by 10%. Increases Overbrand's damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases Overbrand's damage by an additional 25%. If refine rate is 11 or higher, increases melee physical damage by 10%. [Grade Bonus] [Grade D] Increases Overslash's damage by an additional 5%. [Grade C] Increases Overslash damage by an additional 8%, P.Atk + 1. [Grade B] Increases Overslash damage by an additional 12%, POW + 1. Class: Spear Attack: 205 Weight: 190 Weapon level: 5 Required level: 230 Jobs: Imperial Guard Poenitentia Aegis [1] Incluido en ambas Penitentia Gladius Box Penitentia Asta Box MaxHP + 5%, MaxSP + 5%. Def +50 and Mdef +10 per 3 refine rate. [Tier Bonus] [Tier D] Increases the damage of Shield Shot by 5%. [Grade C] Increases the damage of shield shots by an additional 8%. [Grade B] Increases Shield Shot damage by an additional 15%, POW +1, SPL +1. When equipped with Poenitentia Gladius or Poenitentia Hasta, increases attack speed (reduces post-attack delay by 10 %), reduces damage taken from all property enemies by 10%. Class: Shield Defense: 120 Weight: 150 Armor level: 2 Required level: 230 Jobs: Imperial Guard Poenitentia Ascia [2] It cannot be destroyed. Attack +10%. Increases Ax Stomp damage by 10%. Increases Ax Tornado's damage by 3% for every 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, increases the damage of Ax Tornado by an additional 25%. If the refine rate is 11 or higher, increases physical damage against enemies of all sizes by 15%. [Grade Bonus] [Grade D] Increases Ax Stomp's damage by an additional 5%. [Grade C] Increases Ax Stomp damage by an additional 8%, P.Atk + 1. [Grade B] Increases Ax Stomp damage by an additional 12%, POW + 2. Class: Two-Handed Ax Attack: 325 Weight: 320 Weapon Level: 5 Required Level: 230 Jobs: Master Poenitencia Clava [2] It cannot be destroyed. Attack +10%. Increases Ax Stomp damage by 10%. Increases the damage of Knuckle Boost by 5% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases Vulcan Arm's damage by 25%. If the refine rate is 11 or higher, increases Arm Cannon's damage by 25%. [Grade Bonus] [Grade D] Increases long-range physical damage by 2%. [Grade C] Increases long range physical damage by an additional 3%, [Grade B] Increases Arm Cannon damage by 10%, P.Atk + 1. Class: Ax Attack: 205 Weight: 180 Weapon level: 5 Required level: 230 Jobs: Teacher Péndulo de Poenitentia [2] Atk + 10%. Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. Increases Cart Tornado's damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Cart Tornado by an additional 25%. If refine rate is 11 or higher, increases melee physical damage by 10%. [Grade Bonus] [Grade D] Increases the damage of the acidified zone (fire/wind) by 5%. [Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1. [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10 %, POW + Class: Mace Attack: 195 Weight: 165 Weapon Level: 5 Required Level: 230 Jobs: Biolo Poenitentia Ligula [2] Atk + 10%. Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. Increases Cart Cannon's damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Cart Cannon is increased by an additional 25%. If the refine rate is 11 or higher, increases long-range physical damage by 10%. [Grade Bonus] [Grade D] Increases the damage of the acidified zone (fire/wind) by 5%. [Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1. [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10 %, POW + Class: Sword Attack: 185 Weight: 180 Weapon Level: 5 Required Level: 230 Jobs: Biolo Poenitentia Termes [2] It cannot be destroyed. Matte + 300. Matte + 10%. Increases the damage of Crimson Arrow and Frozen Slash by 10%. Increases the damage of Crimson Rock and Frost Misty by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Crimson Rock and Frost Misty is increased by an additional 25%. If the refine rate is 11 or higher, increases fire and water property magic damage by 10%. [Grade Bonus] [Grade D] Increases the damage of Crimson Arrow and Frozen Slash by an additional 5%. [Grade C] Increases Crimson Arrow and Frozen Slash damage by an additional 8%, S.Matk +1. [Grade B] Increases the damage of Crimson Arrow and Frozen Slash by an additional 12%, SPL + 2. Class: Two-Handed Staff Attack: 170 Weight: 200 Weapon Level: 5 Required Level: 230 Jobs: Archmage Poenitentia Virga [2] It cannot be destroyed. Matte + 300. Matte + 10%. Increases Storm Cannon and Rock Down damage by 10%. Increases the damage of Chain Lightning and Earth Strain by 3% for every 2 Refinement. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Chain Lightning and Earth Strain by an additional 25%. If the refine rate is 11 or higher, increases wind and earth property magic damage by 10%. [Grade Bonus] [Grade D] Increases Storm Cannon and Rock Down damage by an additional 5%. [Grade C] Increases Storm Cannon and Rock Down damage by an additional 8%, S.Matk +1. [Grade B] Increases Storm Cannon and Rock Down damage by an additional 12%, SPL + 2. Class: Two-Handed Staff Attack: 170 Weight: 200 Weapon Level: 5 Required Level: 230 Jobs: Archmage Poenitentia Escipión [2] It cannot be destroyed. Mat + 215. Mat + 10%. Increases the damage of Conflagration and Lightning Land by 10%. Increases the damage of Psychic Wave and Varetyr Lance by 3% per refine rate of 2. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, it increases the damage of Psychic Wave and Varetyr Spear by an additional 25%. If the refine rate is 11 or higher, reduce the cooldown of Psychic Wave by 1.5 seconds, reduce the cooldown of Varetyr Spear by 2 seconds. [Grade Bonus] [Grade D] Increases the damage of Conflagration and Lightning Land by an additional 5%. [Grade C] Increases Conflagration and Lightning Land damage by an additional 8%, S.Matk +1. [Grade B] Increases Conflagration and Lightning Land damage by an additional 12%, SPL +1. Class: Staff Attack: 150 Weight: 160 Weapon Level: 5 Required Level: 230 Jobs: Elementel Master Códice Poenitentia [2] It cannot be destroyed. Mat + 215. Mat + 10%. Increases Diamond Storm and Terra Drive damage by 10%. Increases the damage of Diamond Dust and Earth Grave by 3% for every 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Diamond Dust and Earth Grave by an additional 25%. If the refine rate is 11 or higher, it reduces the cooldown of Diamond Dust and Earth Grave by 2 seconds. [Grade Bonus] [Grade D] Increases the damage of Diamond Storm and Terra Drive by an additional 5%. [Grade C] Increases Diamond Storm and Terra Drive damage by an additional 8%, S.Matk +1. [Grade B] Increases Diamond Storm and Terra Drive damage by an additional 12%, SPL +1. Class: Book Attack: 150 Weight: 160 Weapon Level: 5 Required Level: 230 Jobs: Elementel Master Poenitentia Liber [2] It cannot be destroyed. Atk +5%, Matk +5%, Matk +215. Increases Petitio's damage by 10%. Increases the damage of Duple Light by 3% for every 2 refine rates. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, the damage of Duple Light is increased by an additional 30%. If the refine rate is 11 or higher, increases the magic damage of holy property by 15%. [Grade Bonus] [Grade D] Increases Petitio's damage by an additional 5%. [Grade C] Increases Petitio's damage by an additional 8%, S.Matk + 1. [Grade B] Increases Petitio's damage by an additional 12%, SPL + 1. Class: Book Attack: 230 Weight: 100 Weapon Level: 5 Required Level: 230 Jobs: Cardinal Poenitentia Crystallum [2] It cannot be destroyed. Matte +250, Matte +10%. Increases Flamen's damage by 10%. Increases Adoramus's damage by 3% per 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases Adoramus's damage by an additional 30%. If the refine rate is 11 or higher, increases magic damage against all race monsters (except players) by 15%. [Grade Bonus] [Grade D] Increases Flamen's damage by an additional 5%. [Grade C] Increases Flamen's damage by an additional 8%, S.Matk +1. [Grade B] Increases Flamen's damage by an additional 12%, SPL + Class: Staff Attack: 150 Weight: 100 Weapon Level: 5 Required Level: 230 Jobs: Cardinal Poenitentia Caestus [2] Atk + 10%. Increases Second Faith's damage by 10%. Increases Tiger Cannon's damage by 3% for every 2 refine rate. If the refine rate is 7 or higher, MaxHP +10%. If the refine rate is 9 or higher, increases the damage of Tiger Cannon by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Tiger Cannon by 1 second. [Grade Bonus] [Grade D] Increases Second Faith's damage by an additional 5%. [Grade C] Increases Second Faith's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Second Faith's damage by an additional 12%, POW + 1. Class: Knuckle Attack: 230 Weight: 150 Weapon Level: 5 Required level: 230 Jobs: Inquisitor Poenitentia Ungula [2] Atk + 10%. Increases Explosion Blaster damage by 10%. Increases Rampage Blast damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, it reduces the SP consumption of Rampage Blast by 12%. If the refine rate is 9 or higher, increases the damage of Rampage Blast by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Rampage Blast by 1 second. [Grade Bonus] [Grade D] Increases the damage of Explosion Blaster by an additional 5%. [Grade C] Increases Explosion Blaster's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Explosion Blaster's damage by an additional 12%, POW + 1. Class: Knuckle Attack: 230 Weight: 150 Weapon Level: 5 Required Level: 230 Jobs: Inquisitor Poenitentia Manus [2] Atk + 10%. Increases impact crater damage by 10%. Increases Rolling Cutter's damage by 3% for every 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, increases the damage of the rolling cutter by an additional 30%. If the refine rate is 11 or higher, reduces the delay after the ability by 12%. [Grade Bonus] [Grade D] Increases impact crater damage by an additional 5%. [Grade C] Increases Impact Crater damage by an additional 8%, P.Atk + 1. [Grade B] Increases Impact Crater damage by an additional 12%, POW + 1. Class: Katar Attack: 280 Weight: 190 Weapon Level: 5 Required Level: 230 Jobs: Shadow Cross Poenitentia Mucro [2] Atk + 10%. Increases Shadow Stab damage by 10%. Increases Cross Impact damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, the critical damage is increased by 15%. If the refine rate is 9 or higher, the damage of Cross Impact is increased by an additional 30%. If the refine rate is 11 or higher, increases physical damage against enemies of all sizes by 15%. [Grade Bonus] [Grade D] Increases Shadow Stab damage by an additional 5%. [Grade C] Increases Shadow Stab damage by an additional 8%, P.Atk + 1. [Grade B] Increases Shadow Stab damage by an additional 12%, POW + 1. Class: Dagger Attack: 190 Weight: 90 Weapon Level: 5 Required Level: 230 Jobs: Shadow Cross Espiga de Poenitentia [2] Atk + 10%. Increases Frenzy Shot damage by 10%. Increases the damage of Triangle Shot by 3% for every 2 refine rate. If the refine rate is 7 or higher, the critical damage is increased by 15%. If the refine rate is 9 or higher, the damage of Triangle Shot is increased by an additional 30%. If the refine rate is 11 or higher, increases long-range physical damage by 15%. [Grade Bonus] [Grade D] Increases the damage of Frenzy Shot by an additional 5%. [Grade C] Increases Frenzy Shot damage by an additional 8%, P.Atk +1. [Grade B] Increases Frenzy Shot damage by an additional 12%, CON +1. Class: Bow Attack: 250 Weight : 140 Weapon level: 5 Required level: 230 Jobs: Abyss Chaser Poenitentia Dilacero [2] Atk + 10%. Increases Deft Stab damage by 10%. Increases the damage of Lethal Threat by 3% for every 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, increases the damage of Deadly Threat by an additional 30%. If the refine rate is 11 or higher, reduces the delay after the ability by 12%. [Grade Bonus] [Grade D] Increases Deft Stab damage by an additional 5%. [Grade C] Increases Deft Stab damage by an additional 8%, P.Atk + 1. [Grade B] Increases Deft Stab damage by an additional 12%, POW + 1. Class: Dagger Attack: 190 Weight: 90 Weapon Level: 5 Required Level: 230 Jobs: Abyss Chaser Nervio de Poenitentia [2] Atk + 10%. Increases Crescive Bolt's damage by 10%. Increases Aimed Bolt's damage by 3% per 2 Refinement. If the refine rate is 7 or higher, increases long-range physical damage by 10%. If the refine rate is 9 or higher, increases Aimed Bolt's damage by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Aimed Bolt by 1 second. [Grade Bonus] [Grade D] Increases Crescive Bolt's damage by an additional 5%. [Grade C] Increases Crescive Bolt's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Crescive Bolt's damage by an additional 12%, CON + 1. Class: Bow Attack: 250 Weight :140 Weapon Level: 5 Required Level: 230 Jobs: Windhawk Poenitentia Attendo [2] Atk + 10%. Increases Gale Storm's damage by 10%. Increases the damage of Arrow Storm by 3% for every 2 refine rate. If the refine rate is 7 or higher, increases long-range physical damage by 10%. If the refine rate is 9 or higher, the damage of Arrow Storm is increased by an additional 30%. If the refine rate is 11 or higher, it reduces the cooldown of Arrow Storm by 0.7 seconds. [Grade Bonus] [Grade D] Increases Gale Storm's damage by an additional 5%. [Grade C] Increases Gale Storm's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Gale Storm's damage by an additional 12%, CON + 1. Class: Bow Attack: 250 Weight :140 Weapon Level: 5 Required Level: 230 Jobs: Windhawk Poenitentia Acorde [2] Death + 250. Matte + 10%. Increases the damage of Metal Fury by 10%. Increases reverb damage by 3% for every 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases reverb damage by an additional 30%. If the refine rate is 11 or higher, reduces the flat cast time of Reverberation by 0.5 seconds. [Tier Bonus] [Tier D] Increases the damage of Metal Fury by an additional 5%. [Grade C] Increases Metal Fury damage by an additional 8%, S.Matk +1. [Grade B] Increases Metal Fury damage by an additional 12%, SPL + Class: Instrument Attack: 220 Weight: 110 Weapon Level: 5 Required Level: 230 Professions: Minstrel Poenitentia flagelo [2] Death + 250. Matte + 10%. Increases the damage of Metal Fury by 10%. Increases reverb damage by 3% for every 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases reverb damage by an additional 30%. If the refine rate is 11 or higher, reduces the flat cast time of Reverberation by 0.5 seconds. [Tier Bonus] [Tier D] Increases the damage of Metal Fury by an additional 5%. [Grade C] Increases Metal Fury damage by an additional 8%, S.Matk +1. [Grade B] Increases Metal Fury damage by an additional 12%, SPL + Class: Whip Attack: 220 Weight: 110 Weapon Level: 5 Required Level: 230 Jobs: Trouvere Poenitentia Vatia [2] Atk + 10%. Increases Rhythmic Shot damage by 10%. Increases the damage of Heavy Rainstorm by 3% for every 2 refine rate. If the refine rate is 7 or higher, increases long-range physical damage by 10%. If the refine rate is 9 or higher, increases the damage of Intense Storm by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Severe Rainstorm by 2 seconds. [Grade Bonus] [Grade D] Increases the damage of Rhythm Shots by an additional 5%. [Grade C] Increases Rhythm Shots damage by an additional 8%, P.Atk + 1. [Grade B] Increases Rhythm Shots damage by an additional 12%, CON + 1. Class: Bow Attack: 250 Weight: 100 Weapon Level: 5 Required Level: 230 Jobs: Minstrel, Minstrel Encantamiento El catalizador de encantamiento se puede comprar de Marquess, también cae aleatoriamente de un monstruo dentro de la Instancia con muy pocas posibilidades. Utilice el encantamiento del sistema Laphine, por lo que puede volver a encantar su artículo sin fallar tanto como desee, siempre que tenga el catalizador disponible. La ira de Sakray condensada y el arrepentimiento de Sakray condensada son los mejores catalizadores de encantamiento para usar, ya que posiblemente puedas obtener 3 opciones de línea en el encantamiento de tu arma con un costo más alto. Objeto de encantamiento costo Opciones de encantamiento La ira de Sakray 100.000 zeny Mineas 50x Opciones de 2 lineas Arrepentimiento de Sakray 100.000 zeny Mineas 50x Opciones de 2 lineas La ira de Sakray condensada 100.000 zeny Mineas 250x Opciones de 3 lineas El arrepentimiento de Sakray condensado 100.000 zeny Mineas 250x Opciones de 3 lineas Tipo de ira de Sakrai opcion de linea Posiblemente encantamiento La ira de Sakray La ira de Sakray condensada 1 MHP + 200 ~ 500 MSP + 30 ~ 120 CRITICAL + 3 ~ 10 FLEE + 10 ~ 30 HIT + 10 ~ 30 ASPD + 1 ~ 2 ATQ + 20 ~ 70 2 Attack Speed +10% ~ 18% ATQ + 5% ~ 10% Long Range Damage +5% ~ 15% Physical Melee Damage +5% ~ 15% Physical Damage to Neutral Property Monsters +5%~15% Physical Damage to Water Property Monsters +5%~15% Physical Damage to Fire Property Monsters +5%~15% Physical Damage to Earth Property Monsters +5%~15% Physical Damage to Wind Property Monsters +5%~15% Physical Damage to Poison Property Monsters +5% ~ 15% Physical Damage to Holy Property Monsters +5%~15% Physical Damage to Shadow Property Monsters +5% ~ 15% Physical Damage to Undead Property Monsters +5%~15% Physical Damage to Ghost Property Monsters +5%~15% La ira de Sakray condensada 3 DEF + 30 ~ 100 MDEF + 10 ~ 40 MHP + 1% ~ 5% MSP + 1% ~ 5% Physical Damage to Small Monsters +5% ~ 10% Physical Damage to Medium Monsters +5% ~ 10% Physical Damage to Large Monsters +5%~10% Physical Damage to Normal Monsters +5% ~ 10% Physical Damage to Boss Monsters +5%~10% Tipo de ira de Sakrai opcion de linea posible encantamiento La ira de Sakray La ira de Sakray condensada 1 MHP + 200 ~ 500 MSP + 30 ~ 120 DEF + 10 ~ 50 FLEE + 10 ~ 30 Healing Recovery +10% ~ 30% ASPD + 1 ~ 2 MATK + 20 ~ 70 2 Attack Speed +10% ~ 18% MATK + 5% ~ 10% Variable Cast Time - 5% ~ 15% SP Consumption - 5% ~ 10% Magic Damage to Neutral Property Monsters +5% ~ 15% Magic Damage to Water Property Monsters +5%~15% Magic Damage to Fire Property Monsters +5% ~ 15% Magic Damage to Earth Property Monsters +5% ~ 15% Magic Damage to Wind Property Monsters +5% ~ 15% Magic Damage to Poison Property Monsters +5% ~ 15% Magic Damage to Holy Property Monsters +5% ~ 15% Magic Damage to Shadow Owned Monsters +5% ~ 15% Magic Damage to Undead Property Monsters +5%~15% Magic Damage to Phantom Property Monsters +5% ~ 15% La ira de Sakray condensada 3 DEF + 30 ~ 100 MDEF + 10 ~ 40 MHP + 1% ~ 5% MSP + 1% ~ 5% Magic Damage to Small Monsters +5% ~ 10% Magic Damage to Medium Monsters +5% ~ 10% Magic Damage to Large Monsters +5% ~ 10% Magic Damage to Normal Monsters +5% ~ 10% Magic Damage to Boss Monsters +5% ~ 10%
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Odin's Temple 4 (Odin's Past) Para acceder a este dungeon dirígete al warper en Dungeons > Odin Temple > Odin Past Mobs: Mob Nombre Level HP Tamaño/ Raza/ Elemento Angelgolt 196 2,634,990 Small / Angel / Holy 4 Angelgolt 196 2,634,990 Small / Angel / Holy 4 Holy Frus 201 2,700,802 Medium / Angel / Holy 4 Holy Skogul 202 2,700,802 Medium / Angel / Holy 4 Arch Plasma 198 7,588,702 Small / Formless / Holy 4 Spectral Plasma 198 7,588,702 Small / Formless / Holy 4 Ingrid 207 79,566,666 Medium / Angel / Water 4 Reginleif 207 79,618,000 Medium / Angel / Fire 4 Armors: El siguiente equipo se consigue mediante la Odin Relic dropeado por todos los mobs del dungeon en un 18.00% NOTA: El equipo sale de forma aleatoria al abrir la Odin Relic Item Nombre Ubicación Descripción Str Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Agi Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Vit Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 15%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 7%) Reduces variable casting time by 7%. MaxHP + 2% per 2 refine rate. Vit + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Vit + 8, Def + 50, Mdef + 20. Reduces damage taken from angel and demon race monsters by 20%. If the sum of refine of set is 23 or higher, Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Int Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 5%, MaxSP + 15%. Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Dex Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Luk Soutane [1] Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots [1] ] [+ Clergy's Manteau [1] ] Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Clergy's Manteau [1] Garment Defense: 40 Weight: 45 Required Level: 170 Jobs: Every Job MaxSP + 5%, Mdef + 10. Reduces variable casting time by 10%. Increases magical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate. Refine 7+ Reduces variable casting time by additional 10%. Clergy's Boots [1] Footgear Defense: 35 Weight: 40 Required Level: 170 Jobs: Every Job MaxHP + 5%, Def + 30. Aspd + 10%. Increases physical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate. Refine 7+ Aspd + 10%. Encantamientos: Ubicado en /navi hu_in01 97/322 el npc Susan Grey te podrá encantar tú equipo de odin temple. El equipo se puede encantar hasta 3 slots. El encantamiento requiere de 5 Angel's Dreams y 500,000 de zeny. Si el equipo se encuentra refinado en +9 o superior. Tendrás la opción alternativa para encantar el segundo slot con 3 Nyangvine Fruit para un enchant mejorado. El equipo se puede resetear con 500,00 de zeny o 2 Nyangvine Fruit. Resetear con zeny tiene una probabilidad de 30% y al fallar el equipo será destruído. Resetear con Nyangvine Fruit tiene 100% de éxito. Tabla de encantamientos: Normal Enchant Second Slot Third Slot Fourth Slot Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 Def +12 / +18 Mdef +2 / +4 Max HP +3% / +5% SP +100 / +150 Crit +5 / +7 / +10 Flee +6 / +10 Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 Def +12 / +18 Mdef +2 / +4 Max HP +3% / +5% SP +100 / +150 Crit +5 / +7 / +10 Flee +6 / +10 Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 Def +12 / +18 Mdef +2 / +4 Max HP +3% / +5% SP +100 / +150 Crit +5 / +7 / +10 Flee +6 / +10 Special Enchant (2nd slot only) +7 Clergy's Manteau +7 Clergy's Boots +9 Soutanes Str / Agi / Dex / Vit / Int / Luk +7 ~ +8 Def +18 / +20 Mdef +6 / +8 Max HP +3% / +5% SP +100 / +15 Str / Agi / Dex / Vit / Int / Luk +7 ~ +8 Def +18 / +20 Mdef +6 / +8 Max HP +3% / +5% SP +100 / +150 Str / Agi / Dex / Vit / Int / Luk +7 ~ +8 Def + 21 Mdef + 10 Max HP + 5% SP + 150 Crit + 10 Flee + 10 Fighting Spirit 5, 6 Spell 4, 5 Expert Archer 4, 5 Sharp 4, 5 ASPD Lv. 3, 4 Str Blessing Agi Blessing Vit Blessing Dex Blessing Int Blessing Luk Blessing Soutane Blessings Str Blessing Str + 10. Atk + 10%. Def + 25, Mef + 3. When enchanted on Str Soutane: Atk + 5%, increases physical damage against all race monsters by 12%. Agi Blessing Agi + 10. Increases long ranged physical damage by 10%. Def + 25, Mef + 3. When enchanted on Agi Soutane: ASPD + 1, Perfect Hit + 5. Vit Blessing Vit + 10. MaxHP + 10%, MaxSP + 10%. Def + 25, Mef + 3. When enchanted on Vit Soutane: MaxHP + 5%, reduces delay after skill by 5%. Dex Blessing Dex + 10. Reduces variable casting time by 10%. Aspd + 10%. Def + 25, Mdef + 3. When enchanted on Dex Soutane: Reduces fixed casting time by 0.3 seconds. Int Blessing Int + 10. Matk + 10%. Def + 25, Mdef + 3. When enchanted on Int Soutane: reduces variable casting time by 10%, increases all property magical damage by 12%. Luk Blessing Luk + 10. Increases critical damage by 15%. Def + 25, Mdef + 3. When enchanted on Luk Soutane: Cri + 10. Increases physical damage against all size enemies by 12%. Cartas: Card Type Description Angelgolt Card Weapon Card Increases magical damage against demon race monsters by 10%. [+ Skeggiold Card] Increases magical damage against demon race monsters by additional 3% per 2 refine rate of weapon. Holy Skogul Card Footgear Card Heal effectiveness +5%. [Refine >= 7] Heal effectiveness +3%. [Refine >= 9] Heal effectiveness +2%. Holy Frus Card Weapon Card [+ Staff or Two-Handed Staff] Increases holy property magical damage by 10%. [Refine >= 10] Further increases holy property magical damage by 10%. [Refine >= 14] Further increases holy property magical damage by 10%. Arch Plasma Card Weapon Card [+ Staff or Two-Handed Staff] Increases wind property magical damage by 10%. [Refine >= 10] Further increases wind property magical damage by 10%. [Refine >= 14] Further increases wind property magical damage by 10%. Spectral Plasma Card Weapon Card [+ Staff or Two-Handed Staff] Increases ghost property magical damage by 10%. [Refine >= 10] Further increases ghost property magical damage by 10%. [Refine >= 14] Further increases ghost property magical damage by 10%. Reginleif Card Armor Card The armor can't be destroyed. ATK + 30% Max HP -15% [+ Randgris Card] Additional ATK + 10%. Max HP + 5% Ingrid Card Armor Card The armor can't be destroyed. Max HP +40% ATK - 15% Drains 1,000 HP every 4 seconds. Drains 10,000 HP when the compounded armor is unequipped. [+ Randgris Card] Additional ATK + 10%. Max HP + 5%
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Memory Of Thanatos Para acceder a esta área deberas acceder mediante el warper en Dungeons > Thanatos Tower > Level de 9 a 12 Mobs: IMG Monster Empathizer Happy Giver Retribution Shelter Solace Anger of Thanatos Horror of Thanatos Resentment of Thanatos Regret of Thanatos Odium of Thanatos Despero of Thanatos Maero of Thanatos Dolor of Thanatos Observation Despair Thanatos Broken Thanatos Los mobs en la instancia ya no sueltan la versión de fragmentos. En su lugar, puede recolectar regularmente los siguientes fragmentos de los pisos 9 a 12 normales de Thanatos Tower (no instanciados): Shard of Anger Shard of Horror Shard of Resentment Shard of Regret Shard of Sorrow Shard of Empathy Shard of Happiness Shard of Shelter Shard of Solace Shard of Prayer Todos cuentan con drop rate del 18.00% (Excepto el mvp) Item Exchange Ubicado en /navi tha_t01 139/83 Habla con Exchanger Clara y en la opción 1 podrás cambiar los siguientes items: Shard Exchange IMG Item Items requeridos Fragment of Sin Shard of Anger 5 Fragment of Sin Shard of Horror 5 Fragment of Sin Shard of Resentment 5 Fragment of Sin Shard of Regret 5 Fragment of Sin Shard of Sorrow 5 Fragment of Goodwill Shard of Empathy 5 Fragment of Goodwill Shard of Happiness 5 Fragment of Goodwill Shard of Shelter 5 Fragment of Goodwill Shard of Solace 5 Fragment of Goodwill Shard of Pray 5 En la opción 2 podrás cambiar los siguientes items: Sinful Accesories IMG Item Items Requeridos Sinful Ruby Ring [1] Fragment of Sin 50 Sinful Emerald Ring [1] Fragment of Sin 50 Sinful Topaz Ring [1] Fragment of Sin 50 Sinful Amethyst Ring [1] Fragment of Sin 50 Sinful Sapphire Ring [1] Fragment of Sin 50 Sinful Opal Ring [1] Fragment of Sin 50 Sinful Ruby Necklace [1] Fragment of Sin 50 Sinful Emerald Necklace [1] Fragment of Sin 50 Sinful Topaz Necklace [1] Fragment of Sin 50 Sinful Amethyst Necklace [1] Fragment of Sin 50 Sinful Sapphire Necklace [1] Fragment of Sin 50 Sinful Opal Necklace [1] Fragment of Sin 50 En la opción 3 podrás cambiar los siguientes items: Brillant Light Accesories IMG Item Currency Amount Brilliant Light Ruby Ring [1] Fragment of Goodwill 50 Brilliant Light Amethyst Ring [1] Fragment of Goodwill 50 Brilliant Light Emerald Ring [1] Fragment of Goodwill 50 Brilliant Light Zircon Ring [1] Fragment of Goodwill 50 Brilliant Light Sapphire Ring [1] Fragment of Goodwill 50 Brilliant Light Aquamarine Ring [1] Fragment of Goodwill 50 Brilliant Light Ruby Necklace [1] Fragment of Goodwill 50 Brilliant Light Amethyst Necklace [1] Fragment of Goodwill 50 Brilliant Light Emerald Necklace [1] Fragment of Goodwill 50 Brilliant Light Zircon Necklace [1] Fragment of Goodwill 50 Brilliant Light Sapphire Necklace [1] Fragment of Goodwill 50 Brilliant Light Aquamarine Necklace [1] Fragment of Goodwill 50 Enchantment: Ubicado en /navi tha_t01 136/83 Puedes encantar tus accesorios a través de dos métodos: Método 1: Eliges el encantamiento deseado, pero sólo recibes un encantamiento en el accesorio. No importa el slot, no podrás encantar de nuevo a menos que reinicies el encantamiento. Método 2: Recibes 2 encantamientos aleatorios en el tercer y cuarto slot. Requerimientos: Proceso de encantamiento Materiales Brilliant Light Accessories Método 1 Fragment of Goodwill 50 Brilliant Light Accessories Método 2 Fragment of Goodwill 10 Sinful Accessories Método 1 Fragment of Sin 50 Sinful Accessories Método 2 Fragment of Sin 10 Tabla de posibles enchants: Accesorio Brilliant Light Accessories Sinful Accessories Ubicación 3rd Slot 4th Slot 3rd Slot 4th Slot Posibles Enchants Empathy Lv1 Divine Evil Lv1 Anger Lv1 Inverse Scale Lv1 Empathy Lv2 Divine Evil Lv2 Anger Lv2 Inverse Scale Lv2 Empathy Lv3 Divine Evil Lv3 Anger Lv3 Inverse Scale Lv3 Empathy Lv4 Divine Evil Lv4 Anger Lv4 Inverse Scale Lv4 Empathy Lv5 Divine Evil Lv5 Anger Lv5 Inverse Scale Lv5 Happiness Lv1 Destructive Evil Lv1 Horror Lv1 Dragon Scale Lv1 Happiness Lv2 Destructive Evil Lv2 Horror Lv2 Dragon Scale Lv2 Happiness Lv3 Destructive Evil Lv3 Horror Lv3 Dragon Scale Lv3 Happiness Lv4 Destructive Evil Lv4 Horror Lv4 Dragon Scale Lv4 Happiness Lv5 Destructive Evil Lv5 Horror Lv5 Dragon Scale Lv5 Shelter Lv1 - Resentment Lv1 - Shelter Lv2 - Resentment Lv2 - Shelter Lv3 - Resentment Lv3 - Shelter Lv4 - Resentment Lv4 - Shelter Lv5 - Resentment Lv5 - Solace Lv1 - Regret Lv1 - Solace Lv2 - Regret Lv2 - Solace Lv3 - Regret Lv3 - Solace Lv4 - Regret Lv4 - Solace Lv5 - Regret Lv5 - NOTA: Puedes resetear el enchant de tú accesorio (todos los enchants juntos, no es seleccionable) de dos formas: 1,000,000 zeny - 70% de probabilidad (en caso de fallo, el accesorio será destruido) 3 Nyangvine Fruit - 100% de probabilidad.
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GRADE SYSTEM Actualmente en Ragnarok, hay una nueva función para fortalecer nuestro equipo, llamada Grade System. Cuando un equipo es subido de grade con éxito, obtendrá un aumento en el valor ofensivo/defensivo otorgado por refinado y algunos equipos también tienen un efecto único y distintivo para el nivel del grado. Ejemplo del sistema: Después de subir el grado con éxito el equipo, el item tendrá un indicador que muestra en qué grado se encuentra actualmente. Como se muestra abajo: Grade Item Icon Item Background Grade D Grade C Grade B Grade A El grade system tiene 4 propósitos principales: 1.- Adquirir bonificaciones específicas de grado de un equipo. Estos bonos son acumulativos. Ejemplo: Si el arma: Thanatos Bow-AD está en grado B; proporcionará todas las bonificaciones descritas en [Bonificación por grado] para los grados D, C y B. 2.- Adquirir bonos específicos de grado de alguna carta (Próximo a implementar). 3.- Proporciona opciones de enchant adicionales y aumente la probabilidad del Enchant System (Guía en construcción). 4.- Aumenta las estadísticas obtenidas de refine. Cada grade tiene un cierto porcentaje de bonificación en comparación con un item sin gradrear, de la siguiente manera: Grade Bonus adicional por refine Armas Armors Grade D Incrementa el ATK y MATK del arma en un 10% tba Grade C Incrementa el ATK y MATK del arma en un 30% tba Grade B Incrementa el ATK y MATK del arma en un 50% tba Grade A Incrementa el ATK y MATK del arma en un 100% tba Ejemplo: el arma de grado B proporcionará 12 ATK y MATK por refinado ( 8 (bono por refine) * 1,50 (bono por el grado B) = 12 (total de bono por refine del arma grado B). ¿Donde Gradear mi equipo? Dírigite al Oeste de prontera /navi prontera 50/290 y accede al warp de Grade enchancement Una vez dentro, dirígite al npc Grade Enhancer Sratos y selecciona la opción 1 para poder gradear tu equipo. Proceso Materiales Requeridos Porcentaje de éxito Bonus de +1.00% porcentaje de éxito Penalidad de fallar No Grade → Grade D +11 No Grade Equipment Etel Aquamarine 1 Zeny 70% 1 Blessed Etel Dust Equipo destruído +11 No Grade Equipment Etel Aquamarine 5 Zeny - Grade D → Grade C +11 Grade D Equipment Etel Topaz 1 Zeny 60% 3 Blessed Etel Dust Equipo destruído +11 Grade D Equipment Etel Topaz 5 Zeny - Grade C → Grade B +11 Grade C Equipment Etel Amethyst 1 Zeny 50% 5 Blessed Etel Dust Equipo destruído +11 Grade C Equipment Etel Amethyst 5 Zeny - Grade B → Grade A +11 Grade B Equipment Etel Amber 2 Zeny 40% 7 Blessed Etel Dust Equipo destruído +11 Grade B Equipment Etel Amber 10 Zeny - NOTA: Solamente se puede gradear armas de nivel 5 y armors de nivel 2. Cada vez que el Arma o Armor cambie de Grado su Refine Volverá a 0. El grade no afecta enchants ni cartas. Se puede obtener un 10% de porcentaje de éxito adicional con Blessed Etel Dust. El costo de zeny es variable de acuerdo al equipo y grado. Grade Material Craft Con el npc Grade Enhancer Sratos, selecciona la opción 2 para comprar los materiales para grade. IMG Item Currency Amount Etel Stone 100,000z Etel Dust 5 Blessed Etel Dust 100,000z Etel Dust 5 Blacksmith Blessing 1 Etel Aquamarine 100,000z Etel Stone 3 Aquamarine 1 Etel Topaz 200,000z Etel Stone 6 Topaz 1 Etel Amethyst 300,000z Etel Stone 10 Amethyst 1 Etel Amber 500,000z Etel Stone 15 Amber 1 NOTA: Etel Dust las puedes obtener en los dungeons 200+ como Nifflheim Dungeon y Amicitia. (con un drop del 18.00%). Topaz y Amber SÓLO se puede comprar con el npc Morroc Jeweler /navi morroc 166/54. Aquamarine y Amethyst las puedes conseguir farmeando o por trade.
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En esta sección dejaré el preview de cada costume que contienen los huevos de la cash shop. Costume Atomic Energy Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Atomic energy Aura x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Costume OverFlowing Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Overfloing Aura x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Costume Sprit Aura Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Spirit Aura x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Divine Aura Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Divine Aura x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Costume Ultra Instic Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Ultra Instic Aura x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Costume Shen Aura Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Shen Aura x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Costume Dessence Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Dessence Aura x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Costume Spell Bound Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Spell Bound x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Costume Amaterasu Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Amaterasu Aura x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Costume God Aura Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume God Aura x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Divine / Aweken Helms Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Divine o Aweken Helm x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. El primer hat es el divine y los hats con efectos son los aweken. Costume Relic Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Relic x 1 NOTA: El costume se te otorga en uno de los 18 relic de forma aleatoria. Costume Archangel Wings Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Archangel Wings x 1 NOTA: El costume se te otorga en uno de los 6 diferentes colores de forma aletoría. Costume Electic Aura Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Electric Aura x 1 NOTA: El costume se te otorga en uno de los 13 diferentes colores de forma aletoría. Costume Divine Shield Egg Al abrir el huevo te otorga los siguientes items: - Bloddy branch x 5 - HE Battle Manual x5 - HE Bubble Gum x5 - 1 Costume Divine Shield x 1 NOTA: El costume se te otorga en uno de los 9 diferentes colores de forma aletoría. Costume Divinity Wings Egg Al abrir el huevo te otorga el siguiente item: - 1 Costume Divinity Wings x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Este costume sólo es obtenible por medio de mvp coins. Costume Divinity Helm Al abrir el huevo te otorga el siguiente item: - 1 Costume Divinity Helm x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Este costume sólo es obtenible por medio de mvp coins. Costume Blaze Skull Helm Al abrir el huevo te otorga el siguiente item: - 1 Costume Blaze Helm x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Este costume sólo es obtenible por medio de instance coins. Costume Warth Wings Al abrir el huevo te otorga el siguiente item: - 1 Costume Warth Wings x 1 NOTA: El costume se te otorga en uno de los 10 diferentes colores de forma aletoría. Este costume sólo es obtenible por medio de instance coins.
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VAOMATUA DESERT FIELD Este field es custom del server y se abre los Viernes a las 00:00 hora server y se cierra el Sábado las 23:00 hora server, para acceder a él, tendrás que ir a /navi Prontera 147/232 y pagar una cuota de 500,000 zenys. NOTA: Para poder acceder al Field debes ser mínimo nivel base 200. El field cuenta con 3 niveles, los cuales spawnean los siguientes mobs: ======= Arsinoe Desert Field 1 ======= Bhoot (20450) Drops: Poring Coin (7539) 9.00% Treasure Box (7444) 4.50% Gold (969) 4.50% Class Shadow SpellBok Magical (100206) 4.50% HD Elunium (6241) 4.50% HD Oridecon (6240) 4.50% Raig (20452) Drops: Poring Coin (7539) 9.00% Treasure Box (7444) 4.50% Gold (969) 4.50% Class Shadow SpellBok Magical (100206) 4.50% HD Elunium (6241) 4.50% HD Oridecon (6240) 4.50% ARS-00 (20438) No Drops. ======= Arsinoe Desert Field 2 ======= Baat (20454) Drops: Poring Coin (7539) 9.00% Treasure Box (7444) 3.60% Gold (969) 3.60% Class Shadow SpellBok Physical (100208) 3.60% Class Shadow SpellBok Magical (100207) 3.60% Mahaan (20456) Drops: Poring Coin (7539) 9.00% Treasure Box (7444) 3.60% Gold (969) 3.60% Class Shadow SpellBok Physical (100208) 3.60% Class Shadow SpellBok Magical (100207) 3.60% ARS-00 (20438) No Drops. ======= Arsinoe Desert Field 3 ======= Paudar (20457) Drops: Poring Coin (7539) 9.00% HD Carnium (6225) 2.25% HD Bradium (6226) 2.25% Great Hero's Bravery (100412) 2.25% Great Hero's Wisdom (100413) 2.25% Class Shadow SpellBok Physical (100208) 3.60% Class Shadow SpellBok Magical (100207) 3.60% Sada Hua (20458) Drops: Poring Coin (7539) 9.00% HD Carnium (6225) 2.25% HD Bradium (6226) 2.25% Great Hero's Bravery (100412) 2.25% Great Hero's Wisdom (100413) 2.25% Class Shadow SpellBok Physical (100208) 3.60% Class Shadow SpellBok Magical (100207) 3.60% Khala (20459) Drops: Poring Coin (7539) 9.00% HD Carnium (6225) 2.25% HD Bradium (6226) 2.25% Great Hero's Bravery (100412) 2.25% Great Hero's Wisdom (100413) 2.25% Class Shadow SpellBok Physical (100208) 3.60% Class Shadow SpellBok Magical (100207) 3.60% ARS-00 (20438) No Drops. The Gazer (20465) MVP Respawn 2 horas. Drops: Costume Fallen Wings (20764) 10.35% Costume Black King's Stall (31561) 10.35% Costume Gerhard Van Deviruchi 83 (31318) 10.35% Sealed Seal Card (22829) 10.35% Mystical Card Album (12246) 50.40% Blacksmith's Blessing (6635) 50.40% +10 Shadow Hammer (60002) 100%
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GARAMA DESERT FIELD Este field es custom del server y se abre los Miercoles a las 00:00 hora server y se cierra el Juevesa las 23:00 hora server, para acceder a él, tendrás que ir a /navi Prontera 140/229 y pagar una cuota de 500,000 zenys. NOTA: Para poder acceder al Field debes ser mínimo nivel base 200. El field cuenta con 3 niveles, los cuales spawnean los siguientes mobs: ======= Arsinoe Desert Field 1 ======= Kwang (20431) Drops: Poring Coin (7539) 9.00% Costume Enchant Stone Box 11 (23174) 4.05% Costume Enchant Stone Box 10 (23086) 4.05% Costume Enchant Stone Box 9 (23058) 4.05% Costume Enchant Stone Box 7 (22953) 4.05% Costume Enchant Stone Box 6 (22905) 4.05% Costume Enchant Stone Box 4 (22826) 4.05% +7 Shadow Hammer (60001) 1.35% Kradas (20432) Drops: Poring Coin (7539) 9.00% Costume Enchant Stone Box 15 (23682) 4.05% Costume Enchant Stone Box 14 (23629) 4.05% Costume Enchant Stone Box 13 (23524) 4.05% Costume Enchant Stone Box 12 (23299) 4.05% +7 Shadow Hammer (60001) 1.35% ARS-RO (20438) No Drops. ======= Arsinoe Desert Field 2 ======= Mayit (20436) Poring Coin (7539) 9.00% Costume Enchant Stone Box 17 (9510) 2.25% Costume Enchant Stone Box 16 (23770) 2.25% +9 Shadow Hammer (23926) 0.45% Ubara (20437) Poring Coin (7539) 9.00% Costume Enchant Stone Box 19 (100052) 2.25% Costume Enchant Stone Box 18 (100019) 2.25% +9 Shadow Hammer (23926) 0.45% Al Alwan (20451) Drops: Poring Coin (7539) 9.00% Costume Enchant Stone Box 21 (100314) 2.25% Costume Enchant Stone Box 20 (100202) 2.25% +9 Shadow Hammer (23926) 0.45% ARS-RO (20438) No Drops. Archangel Azrael (20464) MVP Respawn 2 horas. Drops: Costume Variant Veil (31564) 10.35% Costume Blessing Of Fallen Angel (31183) 10.35% Costume Kirin Wings (20737) 10.35% Sealed Seal Card (22829) 10.35% Mystical Card Album (12246) 50.40% Blacksmith's Blessing (6635) 50.40% +10 Shadow Hammer (60002) 100%