Características del Servidor Mid Rates, 40x / 40x / 45x Pack de Bienvenida, MVP Card 0.01% / Normal Card 2% MVP reducción de daño en 90% Lapine, Enchantui, Reformui, Reputation System All Illusion Dungeon, Max lvl 250/50 4th Class, 4th Expanded class, 193 Max Aspd. Custom Quest, Vip System, Episodio 19.1 250 Lvl Homun All EDDA instances Eden group actualizado.
Tako 2 Posted November 15, 2022 Tomb of Remorse (Tumba del Remordimiento) La historia continúa después de la tragedia de Ghost Palace , Tiara y Sakrai ahora acechan entre los muertos. ¡Ayuda a Marqués a ponerles un descanso! El objetivo principal de estas nuevas instancias es recolectar tantas Mineascomo sea posible, ya que será útil para fabricar y encantar Penintentia Weapon . Antes de ingresar a la instancia hablando con Tiara , cada miembro del grupo debe hablar con Marquess NPC para tomar todas las misiones disponibles para la recompensa de Mineas (opción 1 - 4). nombres Recompensa de Mineas matar a Sakray 10 matar a Tiara 8 Recoger Recuerdos del pasado 1 Recoger Fragmento del Pasado 1 Nota: Los monstruos y los mvps dentro de la instancia también sueltan Mineas por una posibilidad muy pequeña. TUTORIAL PESO 1 En este piso, el objetivo es muy sencillo, matar a todos los grupos de enemigos en el mapa. Habrá varios grupos de enemigos antes de que aparecieron el portal al siguiente piso en el lado norte del mapa. No olvides activar todos los Recuerdos y Fragmentos del pasado para la búsqueda de Marquess. VERDE : Ubicación de inicio ROJO : Portal al siguiente piso NARANJA : Recuerdos AZUL : Fragmento del Pasado Nota : Ejemplo de Fragmento del Pasado . Observe que el NPC en el que se puede hacer clic es solo un punto de Shadow. piso 2 En este piso, mata a todos los monstruos que aparecen antes de encontrarte con el primer Boss, Tiara . Ella tiene un montón de HP y lanza una amplia gama de habilidades que podrían acabar con todo el grupo si no tienes cuidado. Ella también lanza la habilidad Golden Thief Bug Card que anula la habilidad, ¡así que ten cuidado! Después de acabar con el jefe, recoge todos los Recuerdos y Fragmentos del pasado . VERDE : Ubicación de inicio ROJO : Portal al siguiente piso NARANJA : Recuerdos AZUL : Fragmento del Pasado PISO 3 Similar al Piso 1, el objetivo es matar a todos los enemigos mientras recolectas todos los Recuerdos y Fragmentos del Pasado antes de que apareció el portal de la siguiente habitación en el medio del mapa. Tenga en cuenta de asegurarse de activar todo antes de matar a todos los enemigos, ya que no puede caminar hacia la parte inferior/superior del mapa si ya terminará el portal. VERDE : Ubicación de inicio ROJO : Portal al siguiente piso NARANJA : Recuerdos AZUL : Fragmento del Pasado PISO 4 Este es el piso final donde debes derrotar a Sakrai para completarlo. Tenga cuidado, ya que Sakrai con frecuencia, así que asegúrese de mantener la distancia con él. Este mapa genera aleatoriamente 3 Pillar of Regret en las 3 direcciones del mapa y, cuando lo hace, Sakrai recibe un daño muy reducido de cualquier fuente, por lo que se requiere que el grupo destruya todos los pilares hablando con él durante unos segundos sin recibir ningún daño. monstruos y cartas El monstruo normal en esta instancia hará mucho daño si no estás preparado. Tenga cuidado con el grupo de Archer, ya que rara vez fallan y tienen un rango de ataque bastante largo. MVPS Tiara y Sakrai también dan su carta con muy pocas posibilidades. Y Sakrai también deja caer 4 tipos de cascos de Thanos con poca probabilidad. Thanos Warrior Helmet [1 ] Thanos Marksman Helmet [1 ] Thanos Magic Helmet [1 ] Thanos Fighter Helmet [1 ] Carta Ubicación Descripcion Card Sakrai Headgear P.ATK + 1, S.MATK + 1, after cast delay: 5%. When equipped with Tiara Card, additional P.ATK +3, S.MATK +3 and After Cast Delay - 10% Card Tiara Headgear P.ATK + 1, S.MATK + 1, after cast delay: 5%. Arma Penintentia Esta instancia también trae un nuevo conjunto de armas para toda la 4ta clase en AriseRO. Tenga en cuenta que todas estas armas son todas de nivel 5. Intercambio de artículos Puede hablar con Marquess y seleccionar la quinta opción de la conversación para comenzar a intercambiar sus Mineas recolectados en un arma y su catalizador de encantamiento. Todas las armas te costaron 700 Mineas. Para la clase Guardia Imperial, el arma viene en una caja que incluye su par de escudos. IMG Nombre del árticulo Descripción Poenitentia Ensis [2] Atk + 10%. Increases Storm Slash damage by 10%. Increases Ignition Break damage by 3% per 2 Refinement. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Ignition Break is increased by an additional 25%. If the refine rate is 11 or higher, reduces the cooldown of Ignition Break by 0.7 seconds. [Grade Bonus] [Grade D] Increases Storm Slash damage by an additional 5%. [Grade C] Increases Storm Slash damage by an additional 8%, P.Atk + 1. [Grade B] Increases Storm Slash damage by an additional 12%, POW + 2. Class: Two-Handed Sword Attack : 315 Weight: 220 Weapon Level: 5 Required level: 230 Jobs: Dragon Knight Poenitentia Catapulta [2] Atk + 10%. Increases Madness Crusher's damage by 10%. Increases the damage of Hundred Spears by 3% for every 2 Refinement. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Hundred Spears by an additional 25%. If the refine rate is 11 or higher, reduces the cooldown of Hundred Spears by 2 seconds. [Grade Bonus] [Grade D] Increases Madness Crusher's damage by an additional 5%. [Grade C] Increases Madness Crusher's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Madness Crusher's damage by an additional 12%, POW + 2. Class: Two-Handed Spear Attack :320 Weight: 230 Weapon Level: 5 Required level: 230 Jobs: Dragon Knight Poenitentia Gladius [2] Incluido en la Caja Penitentia Gladius Death + 250. Matte + 10%. Increases Cross Rain damage by 10%. Increases Genesis Ray's damage by 4% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Genesis Ray is increased by an additional 25%. If the refine rate is 11 or higher, increases the magic damage of holy property by 10%. [Grade Bonus] [Grade D] Increases the damage of Cross Rain by an additional 5%. [Grade C] Increases Cross Rain damage by an additional 8%, S.Matk + 1. [Grade B] Increases Cross Rain damage by an additional 12%, SPL + 1. Class: Sword Attack: 195 Weight: 180 Weapon level: 5 Required level: 230 Jobs: Imperial Guard Poenitentia Hasta [2] Incluido en Penitentia Asta Box Atk + 10%. Increases Overslash damage by 10%. Increases Overbrand's damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases Overbrand's damage by an additional 25%. If refine rate is 11 or higher, increases melee physical damage by 10%. [Grade Bonus] [Grade D] Increases Overslash's damage by an additional 5%. [Grade C] Increases Overslash damage by an additional 8%, P.Atk + 1. [Grade B] Increases Overslash damage by an additional 12%, POW + 1. Class: Spear Attack: 205 Weight: 190 Weapon level: 5 Required level: 230 Jobs: Imperial Guard Poenitentia Aegis [1] Incluido en ambas Penitentia Gladius Box Penitentia Asta Box MaxHP + 5%, MaxSP + 5%. Def +50 and Mdef +10 per 3 refine rate. [Tier Bonus] [Tier D] Increases the damage of Shield Shot by 5%. [Grade C] Increases the damage of shield shots by an additional 8%. [Grade B] Increases Shield Shot damage by an additional 15%, POW +1, SPL +1. When equipped with Poenitentia Gladius or Poenitentia Hasta, increases attack speed (reduces post-attack delay by 10 %), reduces damage taken from all property enemies by 10%. Class: Shield Defense: 120 Weight: 150 Armor level: 2 Required level: 230 Jobs: Imperial Guard Poenitentia Ascia [2] It cannot be destroyed. Attack +10%. Increases Ax Stomp damage by 10%. Increases Ax Tornado's damage by 3% for every 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, increases the damage of Ax Tornado by an additional 25%. If the refine rate is 11 or higher, increases physical damage against enemies of all sizes by 15%. [Grade Bonus] [Grade D] Increases Ax Stomp's damage by an additional 5%. [Grade C] Increases Ax Stomp damage by an additional 8%, P.Atk + 1. [Grade B] Increases Ax Stomp damage by an additional 12%, POW + 2. Class: Two-Handed Ax Attack: 325 Weight: 320 Weapon Level: 5 Required Level: 230 Jobs: Master Poenitencia Clava [2] It cannot be destroyed. Attack +10%. Increases Ax Stomp damage by 10%. Increases the damage of Knuckle Boost by 5% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases Vulcan Arm's damage by 25%. If the refine rate is 11 or higher, increases Arm Cannon's damage by 25%. [Grade Bonus] [Grade D] Increases long-range physical damage by 2%. [Grade C] Increases long range physical damage by an additional 3%, [Grade B] Increases Arm Cannon damage by 10%, P.Atk + 1. Class: Ax Attack: 205 Weight: 180 Weapon level: 5 Required level: 230 Jobs: Teacher Péndulo de Poenitentia [2] Atk + 10%. Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. Increases Cart Tornado's damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Cart Tornado by an additional 25%. If refine rate is 11 or higher, increases melee physical damage by 10%. [Grade Bonus] [Grade D] Increases the damage of the acidified zone (fire/wind) by 5%. [Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1. [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10 %, POW + Class: Mace Attack: 195 Weight: 165 Weapon Level: 5 Required Level: 230 Jobs: Biolo Poenitentia Ligula [2] Atk + 10%. Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. Increases Cart Cannon's damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Cart Cannon is increased by an additional 25%. If the refine rate is 11 or higher, increases long-range physical damage by 10%. [Grade Bonus] [Grade D] Increases the damage of the acidified zone (fire/wind) by 5%. [Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1. [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10 %, POW + Class: Sword Attack: 185 Weight: 180 Weapon Level: 5 Required Level: 230 Jobs: Biolo Poenitentia Termes [2] It cannot be destroyed. Matte + 300. Matte + 10%. Increases the damage of Crimson Arrow and Frozen Slash by 10%. Increases the damage of Crimson Rock and Frost Misty by 3% for every 2 refine rates. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, the damage of Crimson Rock and Frost Misty is increased by an additional 25%. If the refine rate is 11 or higher, increases fire and water property magic damage by 10%. [Grade Bonus] [Grade D] Increases the damage of Crimson Arrow and Frozen Slash by an additional 5%. [Grade C] Increases Crimson Arrow and Frozen Slash damage by an additional 8%, S.Matk +1. [Grade B] Increases the damage of Crimson Arrow and Frozen Slash by an additional 12%, SPL + 2. Class: Two-Handed Staff Attack: 170 Weight: 200 Weapon Level: 5 Required Level: 230 Jobs: Archmage Poenitentia Virga [2] It cannot be destroyed. Matte + 300. Matte + 10%. Increases Storm Cannon and Rock Down damage by 10%. Increases the damage of Chain Lightning and Earth Strain by 3% for every 2 Refinement. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Chain Lightning and Earth Strain by an additional 25%. If the refine rate is 11 or higher, increases wind and earth property magic damage by 10%. [Grade Bonus] [Grade D] Increases Storm Cannon and Rock Down damage by an additional 5%. [Grade C] Increases Storm Cannon and Rock Down damage by an additional 8%, S.Matk +1. [Grade B] Increases Storm Cannon and Rock Down damage by an additional 12%, SPL + 2. Class: Two-Handed Staff Attack: 170 Weight: 200 Weapon Level: 5 Required Level: 230 Jobs: Archmage Poenitentia Escipión [2] It cannot be destroyed. Mat + 215. Mat + 10%. Increases the damage of Conflagration and Lightning Land by 10%. Increases the damage of Psychic Wave and Varetyr Lance by 3% per refine rate of 2. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, it increases the damage of Psychic Wave and Varetyr Spear by an additional 25%. If the refine rate is 11 or higher, reduce the cooldown of Psychic Wave by 1.5 seconds, reduce the cooldown of Varetyr Spear by 2 seconds. [Grade Bonus] [Grade D] Increases the damage of Conflagration and Lightning Land by an additional 5%. [Grade C] Increases Conflagration and Lightning Land damage by an additional 8%, S.Matk +1. [Grade B] Increases Conflagration and Lightning Land damage by an additional 12%, SPL +1. Class: Staff Attack: 150 Weight: 160 Weapon Level: 5 Required Level: 230 Jobs: Elementel Master Códice Poenitentia [2] It cannot be destroyed. Mat + 215. Mat + 10%. Increases Diamond Storm and Terra Drive damage by 10%. Increases the damage of Diamond Dust and Earth Grave by 3% for every 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases the damage of Diamond Dust and Earth Grave by an additional 25%. If the refine rate is 11 or higher, it reduces the cooldown of Diamond Dust and Earth Grave by 2 seconds. [Grade Bonus] [Grade D] Increases the damage of Diamond Storm and Terra Drive by an additional 5%. [Grade C] Increases Diamond Storm and Terra Drive damage by an additional 8%, S.Matk +1. [Grade B] Increases Diamond Storm and Terra Drive damage by an additional 12%, SPL +1. Class: Book Attack: 150 Weight: 160 Weapon Level: 5 Required Level: 230 Jobs: Elementel Master Poenitentia Liber [2] It cannot be destroyed. Atk +5%, Matk +5%, Matk +215. Increases Petitio's damage by 10%. Increases the damage of Duple Light by 3% for every 2 refine rates. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, the damage of Duple Light is increased by an additional 30%. If the refine rate is 11 or higher, increases the magic damage of holy property by 15%. [Grade Bonus] [Grade D] Increases Petitio's damage by an additional 5%. [Grade C] Increases Petitio's damage by an additional 8%, S.Matk + 1. [Grade B] Increases Petitio's damage by an additional 12%, SPL + 1. Class: Book Attack: 230 Weight: 100 Weapon Level: 5 Required Level: 230 Jobs: Cardinal Poenitentia Crystallum [2] It cannot be destroyed. Matte +250, Matte +10%. Increases Flamen's damage by 10%. Increases Adoramus's damage by 3% per 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases Adoramus's damage by an additional 30%. If the refine rate is 11 or higher, increases magic damage against all race monsters (except players) by 15%. [Grade Bonus] [Grade D] Increases Flamen's damage by an additional 5%. [Grade C] Increases Flamen's damage by an additional 8%, S.Matk +1. [Grade B] Increases Flamen's damage by an additional 12%, SPL + Class: Staff Attack: 150 Weight: 100 Weapon Level: 5 Required Level: 230 Jobs: Cardinal Poenitentia Caestus [2] Atk + 10%. Increases Second Faith's damage by 10%. Increases Tiger Cannon's damage by 3% for every 2 refine rate. If the refine rate is 7 or higher, MaxHP +10%. If the refine rate is 9 or higher, increases the damage of Tiger Cannon by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Tiger Cannon by 1 second. [Grade Bonus] [Grade D] Increases Second Faith's damage by an additional 5%. [Grade C] Increases Second Faith's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Second Faith's damage by an additional 12%, POW + 1. Class: Knuckle Attack: 230 Weight: 150 Weapon Level: 5 Required level: 230 Jobs: Inquisitor Poenitentia Ungula [2] Atk + 10%. Increases Explosion Blaster damage by 10%. Increases Rampage Blast damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, it reduces the SP consumption of Rampage Blast by 12%. If the refine rate is 9 or higher, increases the damage of Rampage Blast by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Rampage Blast by 1 second. [Grade Bonus] [Grade D] Increases the damage of Explosion Blaster by an additional 5%. [Grade C] Increases Explosion Blaster's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Explosion Blaster's damage by an additional 12%, POW + 1. Class: Knuckle Attack: 230 Weight: 150 Weapon Level: 5 Required Level: 230 Jobs: Inquisitor Poenitentia Manus [2] Atk + 10%. Increases impact crater damage by 10%. Increases Rolling Cutter's damage by 3% for every 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, increases the damage of the rolling cutter by an additional 30%. If the refine rate is 11 or higher, reduces the delay after the ability by 12%. [Grade Bonus] [Grade D] Increases impact crater damage by an additional 5%. [Grade C] Increases Impact Crater damage by an additional 8%, P.Atk + 1. [Grade B] Increases Impact Crater damage by an additional 12%, POW + 1. Class: Katar Attack: 280 Weight: 190 Weapon Level: 5 Required Level: 230 Jobs: Shadow Cross Poenitentia Mucro [2] Atk + 10%. Increases Shadow Stab damage by 10%. Increases Cross Impact damage by 3% for every 2 refine rates. If the refine rate is 7 or higher, the critical damage is increased by 15%. If the refine rate is 9 or higher, the damage of Cross Impact is increased by an additional 30%. If the refine rate is 11 or higher, increases physical damage against enemies of all sizes by 15%. [Grade Bonus] [Grade D] Increases Shadow Stab damage by an additional 5%. [Grade C] Increases Shadow Stab damage by an additional 8%, P.Atk + 1. [Grade B] Increases Shadow Stab damage by an additional 12%, POW + 1. Class: Dagger Attack: 190 Weight: 90 Weapon Level: 5 Required Level: 230 Jobs: Shadow Cross Espiga de Poenitentia [2] Atk + 10%. Increases Frenzy Shot damage by 10%. Increases the damage of Triangle Shot by 3% for every 2 refine rate. If the refine rate is 7 or higher, the critical damage is increased by 15%. If the refine rate is 9 or higher, the damage of Triangle Shot is increased by an additional 30%. If the refine rate is 11 or higher, increases long-range physical damage by 15%. [Grade Bonus] [Grade D] Increases the damage of Frenzy Shot by an additional 5%. [Grade C] Increases Frenzy Shot damage by an additional 8%, P.Atk +1. [Grade B] Increases Frenzy Shot damage by an additional 12%, CON +1. Class: Bow Attack: 250 Weight : 140 Weapon level: 5 Required level: 230 Jobs: Abyss Chaser Poenitentia Dilacero [2] Atk + 10%. Increases Deft Stab damage by 10%. Increases the damage of Lethal Threat by 3% for every 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If the refine rate is 9 or higher, increases the damage of Deadly Threat by an additional 30%. If the refine rate is 11 or higher, reduces the delay after the ability by 12%. [Grade Bonus] [Grade D] Increases Deft Stab damage by an additional 5%. [Grade C] Increases Deft Stab damage by an additional 8%, P.Atk + 1. [Grade B] Increases Deft Stab damage by an additional 12%, POW + 1. Class: Dagger Attack: 190 Weight: 90 Weapon Level: 5 Required Level: 230 Jobs: Abyss Chaser Nervio de Poenitentia [2] Atk + 10%. Increases Crescive Bolt's damage by 10%. Increases Aimed Bolt's damage by 3% per 2 Refinement. If the refine rate is 7 or higher, increases long-range physical damage by 10%. If the refine rate is 9 or higher, increases Aimed Bolt's damage by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Aimed Bolt by 1 second. [Grade Bonus] [Grade D] Increases Crescive Bolt's damage by an additional 5%. [Grade C] Increases Crescive Bolt's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Crescive Bolt's damage by an additional 12%, CON + 1. Class: Bow Attack: 250 Weight :140 Weapon Level: 5 Required Level: 230 Jobs: Windhawk Poenitentia Attendo [2] Atk + 10%. Increases Gale Storm's damage by 10%. Increases the damage of Arrow Storm by 3% for every 2 refine rate. If the refine rate is 7 or higher, increases long-range physical damage by 10%. If the refine rate is 9 or higher, the damage of Arrow Storm is increased by an additional 30%. If the refine rate is 11 or higher, it reduces the cooldown of Arrow Storm by 0.7 seconds. [Grade Bonus] [Grade D] Increases Gale Storm's damage by an additional 5%. [Grade C] Increases Gale Storm's damage by an additional 8%, P.Atk + 1. [Grade B] Increases Gale Storm's damage by an additional 12%, CON + 1. Class: Bow Attack: 250 Weight :140 Weapon Level: 5 Required Level: 230 Jobs: Windhawk Poenitentia Acorde [2] Death + 250. Matte + 10%. Increases the damage of Metal Fury by 10%. Increases reverb damage by 3% for every 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases reverb damage by an additional 30%. If the refine rate is 11 or higher, reduces the flat cast time of Reverberation by 0.5 seconds. [Tier Bonus] [Tier D] Increases the damage of Metal Fury by an additional 5%. [Grade C] Increases Metal Fury damage by an additional 8%, S.Matk +1. [Grade B] Increases Metal Fury damage by an additional 12%, SPL + Class: Instrument Attack: 220 Weight: 110 Weapon Level: 5 Required Level: 230 Professions: Minstrel Poenitentia flagelo [2] Death + 250. Matte + 10%. Increases the damage of Metal Fury by 10%. Increases reverb damage by 3% for every 2 refine rate. If the refine rate is 7 or higher, reduces the variable cast time by 10%. If the refine rate is 9 or higher, increases reverb damage by an additional 30%. If the refine rate is 11 or higher, reduces the flat cast time of Reverberation by 0.5 seconds. [Tier Bonus] [Tier D] Increases the damage of Metal Fury by an additional 5%. [Grade C] Increases Metal Fury damage by an additional 8%, S.Matk +1. [Grade B] Increases Metal Fury damage by an additional 12%, SPL + Class: Whip Attack: 220 Weight: 110 Weapon Level: 5 Required Level: 230 Jobs: Trouvere Poenitentia Vatia [2] Atk + 10%. Increases Rhythmic Shot damage by 10%. Increases the damage of Heavy Rainstorm by 3% for every 2 refine rate. If the refine rate is 7 or higher, increases long-range physical damage by 10%. If the refine rate is 9 or higher, increases the damage of Intense Storm by an additional 30%. If the refine rate is 11 or higher, reduces the cooldown of Severe Rainstorm by 2 seconds. [Grade Bonus] [Grade D] Increases the damage of Rhythm Shots by an additional 5%. [Grade C] Increases Rhythm Shots damage by an additional 8%, P.Atk + 1. [Grade B] Increases Rhythm Shots damage by an additional 12%, CON + 1. Class: Bow Attack: 250 Weight: 100 Weapon Level: 5 Required Level: 230 Jobs: Minstrel, Minstrel Encantamiento El catalizador de encantamiento se puede comprar de Marquess, también cae aleatoriamente de un monstruo dentro de la Instancia con muy pocas posibilidades. Utilice el encantamiento del sistema Laphine, por lo que puede volver a encantar su artículo sin fallar tanto como desee, siempre que tenga el catalizador disponible. La ira de Sakray condensada y el arrepentimiento de Sakray condensada son los mejores catalizadores de encantamiento para usar, ya que posiblemente puedas obtener 3 opciones de línea en el encantamiento de tu arma con un costo más alto. Objeto de encantamiento costo Opciones de encantamiento La ira de Sakray 100.000 zeny Mineas 50x Opciones de 2 lineas Arrepentimiento de Sakray 100.000 zeny Mineas 50x Opciones de 2 lineas La ira de Sakray condensada 100.000 zeny Mineas 250x Opciones de 3 lineas El arrepentimiento de Sakray condensado 100.000 zeny Mineas 250x Opciones de 3 lineas Tipo de ira de Sakrai opcion de linea Posiblemente encantamiento La ira de Sakray La ira de Sakray condensada 1 MHP + 200 ~ 500 MSP + 30 ~ 120 CRITICAL + 3 ~ 10 FLEE + 10 ~ 30 HIT + 10 ~ 30 ASPD + 1 ~ 2 ATQ + 20 ~ 70 2 Attack Speed +10% ~ 18% ATQ + 5% ~ 10% Long Range Damage +5% ~ 15% Physical Melee Damage +5% ~ 15% Physical Damage to Neutral Property Monsters +5%~15% Physical Damage to Water Property Monsters +5%~15% Physical Damage to Fire Property Monsters +5%~15% Physical Damage to Earth Property Monsters +5%~15% Physical Damage to Wind Property Monsters +5%~15% Physical Damage to Poison Property Monsters +5% ~ 15% Physical Damage to Holy Property Monsters +5%~15% Physical Damage to Shadow Property Monsters +5% ~ 15% Physical Damage to Undead Property Monsters +5%~15% Physical Damage to Ghost Property Monsters +5%~15% La ira de Sakray condensada 3 DEF + 30 ~ 100 MDEF + 10 ~ 40 MHP + 1% ~ 5% MSP + 1% ~ 5% Physical Damage to Small Monsters +5% ~ 10% Physical Damage to Medium Monsters +5% ~ 10% Physical Damage to Large Monsters +5%~10% Physical Damage to Normal Monsters +5% ~ 10% Physical Damage to Boss Monsters +5%~10% Tipo de ira de Sakrai opcion de linea posible encantamiento La ira de Sakray La ira de Sakray condensada 1 MHP + 200 ~ 500 MSP + 30 ~ 120 DEF + 10 ~ 50 FLEE + 10 ~ 30 Healing Recovery +10% ~ 30% ASPD + 1 ~ 2 MATK + 20 ~ 70 2 Attack Speed +10% ~ 18% MATK + 5% ~ 10% Variable Cast Time - 5% ~ 15% SP Consumption - 5% ~ 10% Magic Damage to Neutral Property Monsters +5% ~ 15% Magic Damage to Water Property Monsters +5%~15% Magic Damage to Fire Property Monsters +5% ~ 15% Magic Damage to Earth Property Monsters +5% ~ 15% Magic Damage to Wind Property Monsters +5% ~ 15% Magic Damage to Poison Property Monsters +5% ~ 15% Magic Damage to Holy Property Monsters +5% ~ 15% Magic Damage to Shadow Owned Monsters +5% ~ 15% Magic Damage to Undead Property Monsters +5%~15% Magic Damage to Phantom Property Monsters +5% ~ 15% La ira de Sakray condensada 3 DEF + 30 ~ 100 MDEF + 10 ~ 40 MHP + 1% ~ 5% MSP + 1% ~ 5% Magic Damage to Small Monsters +5% ~ 10% Magic Damage to Medium Monsters +5% ~ 10% Magic Damage to Large Monsters +5% ~ 10% Magic Damage to Normal Monsters +5% ~ 10% Magic Damage to Boss Monsters +5% ~ 10% Share this post Link to post Share on other sites